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NFS: Pro Street Trailers (IGN Interview)

I have uploaded the 2 trailers for pro street that have so far been released for anyone who would like to download them from here or have not viewed the trailers yet.

You can view / download them by clicking on the trailers link under NFS: Pro Street or clicking below.
http://www.nfscars.net/file/list/prostreet/trailer/name/asc/page-1.aspx

Also IGN has posted an interview with with John Doyle who is one of the producers of NFS: Pro Street.

You can watch the interview by clicking the link below.
http://media.xbox360.ign.com/media/904/904767/vids_1.html

7 Comments (Add Comment)

1 6/2/2007 7:56:06 PM
funny guy

So the producer is hinting at no rice, but no cops also. :/

Reply | Inappropriate
2 6/2/2007 10:21:39 PM
internet3

well, where there a god parts, there must be bad parts, but hey i like tuning to cops that dont appear then come out of no-where and u cant get away from them

and woot, real tracks real screw off, and another interesting part is the blueprint thing, it will be very fun to see those things flying all over the place when a race ends...

i actually am getting very exited for this game!

Reply | Inappropriate
3 6/5/2007 2:01:41 PM
P.T.D.

did u mean the blueprint flying around after the race? or u meant the body parts?

blueprints are used to share the tunning of your cars with other people....

Reply | Inappropriate
4 6/5/2007 2:04:44 PM
P.T.D.

According to the source:


AutoSculpt technology that affects car's performance
Damage model, cars with 21,000 polygons
60+ cars from 26 different manufacturers, spanning 40+ years, including muscle cars, tuners, and 8 supercars
Real-world car parts, including roll cages!
3 levels of damages
Closed-circuit, day-light track racing
Real-life locations (Asia, Europe, and United States)
4 race modes: Drag, Drift, Grip (Circuit) and Speed Challenge
Either repair it, or tape it!
Return of the Dyno track & replay mode
Introduction of the Wind Tunnel
No more Catch-up or Rubberband AI
Realistic AI that occasionally makes mistakes

Reply | Inappropriate
5 6/5/2007 2:07:00 PM
P.T.D.

Also,

Need for Speed™ ProStreet is being developed by EA Black Box in Vancouver, B.C.

YAY go Vancouver!

Reply | Inappropriate
6 6/6/2007 12:53:31 PM
internet3

lol P.T.D., what i ment was that every1 is gonna be asking for the winner's car blueprint aften an online race, so they can have the "winner's car"

Reply | Inappropriate
7 6/8/2007 9:35:38 PM
TunerMaster

@ P.T.D. :

You Said: AutoSculpt technology that affects car's performance

Hah! You call a Riced up RX-7 rice because of the outside modifications, unless it has Aerodynamic Uses.

Good Improvement on realism, my friend, to EA Vancouver :).

Like the RX-7 w/ a MAZDASPEED or C-West, now they got Aero Uses, comparing to ripoff ones I see in NFS:U2, very barely has Aero Usefulness but only show-off, but I still play it though.

Good one.

Reply | Inappropriate

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