Taken from Needforspeed.com
While we were discussing the Q&A; with Scott earlier this week I asked him if he could get me any more screenshots from World Online. Since itâ€™s still pretty early in the development cycle there wasnâ€™t a lot of screens available but he did find one shot he wanted to share with us. Before letting us see the shot Scott stressed it was still a work-in-progress image so shouldn't be judged as showing the final quality of the game.
When he'd sent the screen I asked him to give me a bit more information about what weâ€™re looking at and he was happy to help out: â€œKey to the concept of NFS World Online is the user interface which has been built from the ground up to take advantage of the PC architecture. Instead of a traditional console view of a game, weâ€™re using a user-selectable gadget interface designed specifically for the PC. The system allows the gamer to choose which components of the interface they want to add to their game. The gadgets are really flexible and offer a wide range of display options: docked/undocked, floating in the game window or just sitting outside of the game space. A lot of gamers now have more than one monitor so you could keep the game window entirely clean and then have all the gadgets sit in the other monitor. We think itâ€™s about time PC gamers had games that allowed them to arrange their information their way.
Really, I'm not entirely sure what to think of the UI so far, but its a push in the right direction.
If you look closely you can see its just a window rather than full screen, so maybe EA has decided this time in letting us have a little more "free-roam" with how we can view the game as well. There are some, like me, who likes to play a windowed mode so that underlying programs like IRC and such can still be viewed, which allows you to keep informed with other goings on while Playing your favorite racing game.
Now, if they let us create skins for the gadgets being used. Then we're talking.
Source : NeedForSpeed.com Blog