NFSCars » Need For Speed: High Stakes » Cars
Ford Hometown Sheriff Crown Victoria (1997)
Ford Hometown Sheriff Crown Victoria (1997)Report
-
Author:
NJ (XJ220) (View Profile)
more by this author -
Game:
NFS: High Stakes
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File Size:
153.13 KB
view file contents - Added: 7/19/2009 6:46 AM
- Downloads: 353 (0 this week)
- Views: 2414 (1 this week)
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Brand:
Ford
more by this brand -
Pursuit:
Yes
more pursuit cars - Class: A
- Uploaded By: NJ (XJ220)
- Approved By: CVPI19
Download Links
Description
Hometown Sheriff Crown Victoria (1997)
Features
- Ohio county sheriff paint scheme
- 2604 polies
- damage
- animated driver, clear windows
- meant to be used as a traffic pursuit replacement
-> no dash, no vidwall, no fedatas
XJ220
Comments are welcome!
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WOW, this is definitely going to be a replacement for the hometown EA Vic. Well done NJ, keep it up!
yep, this really is
a car.
:))))))))))))))))))))))))))
the car looks very well :)
Real nice.
NJ can you make the stock crown victoria??
Cuz I love it
anyway good prestations
I couldnet get it to download.Can I have some help because I exstracted it to where the read me told me to put it:(
I LOVE your cars XJ :)
i personally use this combination
Caprice: Your Traffic Police Caprice
Sedan: Your slightly younger CV
SUV: Your Park Ranger Blazer
Hatchback: before it was the sheriff Caprice, and now its this. Before the caprice, it was the 96 CHP cv.
@ weeeeeeeeeeeeeee!
Here's the place you need to extract it:
Hard drive/Program files, data, whatever/Electronic arts/ Need For Speed High Stakes, road challenge/data/cars/traffic/pursuit
select the car you wish to replace
Sedan: the Crown Victoria seen in the hometown area tracks
Caprice: the car seen in the city tracks and dolphin cove
Hatchback: the car seen in the desert tracks
SUV: the jeep seen in the forest tracks
Open the folder of choice and place the car.viv file in there but BACK UP THE OLD ONE in case you get bored of this. if you backed the file up, select "yes" on the override pop-up, if you didn't back it up, click "no", do so, and then override.
@ all: Glad you like it :)
@ sauber c9: Stock version has been released at the same time as this one. Have a look at my other cars and you'll see it ;)
@ Blueteamguy: Thanks for the support ;)
oops my fault
but i already downloaded
ANYWAY THANKS
NJ, this is a great cop car - I too would like to see a driveable one (although like many people, I have used VIV Wizard to add an fedata.eng file to my own so I can drive it).
One little thing - compared to your Caprice of the same paint job, the "Sheriff" text on the boot is a lot smaller and seems a bit squished to me. I imagine that's the size it is on the real car though?
Well, there will be a driveable version but with multiple generic paintjobs.
As for the "Sheriff" lettering, the way it's here is realistic, on the Caprice that's not the case. The Chevy needed bigger letters due to resolution limitations. Won't be the case with v5 :) Moreover I used a font on the Ford while the Caprice's "Sheriff" is a picture of the actual lettering.
NJ,
Thanks for the reply - a driveable version with multiple paintjobs would be great - I really like this sheriff one, and the 'black and white' and RCMP etc (ok, all the ones you've done!), and it would be great to see the different ones all available in one car!
Thanks for all your hard work for the NFS community!
Could you do a newer one like a 2003 or higher model? I'm wanting to upgrade the NFS police cars to newer ones. And for the SHERIFF version can you do a Franklin County Illinois one..Here's a pic of their vehicle markings: http://i305.photobucket.com/albums/nn211/Paul_Spain/parade-7-7-0714.jpg?t=1255734903
It would just basically be a white Crown Vic with the brown stripes,lettering, and slash down the side. Since it's hard to tell from the pic I'll tell you the lightbar color..They use a white top Vista bar with red,blue revolvers inside it but you can just do a solid red/blue bar too as the game may not accept white lightbars with colored rotators inside them.
Well the Worcester PD CV(PI) IS a newer model. But it's not traffic compatible and will never be since this '97 model was done for that purpose.
I see..Well the Franklin County cars are how shall you say BLAND LOL when it comes to vehicle marking designs so it may be possible to do a low poly new one but I don't know as I never was able to make cars..Never could figure out how to even though I downloaded all the stuff used to. If it's any help the S.O. also uses LED bars and due to their small size compared to the big Streethawks and Vista bars that may help make it low poly.
Well, no :P The markings are bland indeed, but that won't reduce the amount of polies needed (at least not really woth mentioning). And a Streethawk would definitely need less polies than any LED lightbar I can think of ;)
I think I know a car that you could make a good Franklin County S.O. car from. You can find it here :
http://www.filefront.com/5227/Ford-Crown-Victoria-Pursuit/#
I tested it out as a traffic replacement to the HomeTown Crown Vics and it worked well. Of course you'd need to get the author's permission first to make a Franklin County S.O. car from it but I'm sure he'd let you try.
I also PhotoImpacted a screen shot of the car so You could see what it may look like if you can successfully edit it's texture:
http://www.nfscars.net/forum/picture.php?albumid=789&pictureid=14815
The lightbar on it is just fine for the agency and wouldn't need to be changed.
Uh, lol, you can't be serious about that one :P
That's Addicts old CV(PI), one of the oldest HS mods I know. Based off EA's M5, it's no wonder it works well in every game mode since it's low-poly by any means.
Was a great car back in the day but is nothing I'd put my hands on nowadays since it's absolutely obsolete. Moreover, doing the requested paintjob would hardly be possible without much work put into the car because it'd be mirrored on one side, of low res and not straight at all due to the way the car is mapped now. And since my time for doing cars is getting more and more limited, I'm definitely not going to spend it on an EA mod but rather on new and high-quality models ;)
Oh..Well it was a thought..If I knew how to edit textures I may try it..I know what you mean by the mirrored effect..I downloaded a beautiful sheriff car from StreetDogs but one side of it is mirrored too (wish I could fix that problem some how)..Seems the maker didn't know of a way to over come that little problem like you do with your cars.
http://nfs.onlinewelten.com/en/downloads,id2023,pursuit_ford_ohio_cop.html
It looks like they was inspired by your sheriff cars as it's the same sheriff markings you use.
In that case, "un-mirroring" is not going to be easy. It's Addict's model again so it has the same original HS style mapping resulting in big limitations. So it's rather not just a "little problem" but would require a whole lot of work to be fixed.
And since this scheme is what Ohio county sheriffs have been using for many years now, the author was rather inspired by a real cruiser (like me) than by my newer releases ;)
I see..So there isn't a simple program to just reverse mirrored text to normal format then.
I was wondering how come Addict isn't on NFS Cars..I was gonna see if he may be able to put the Franklin County scheme on one of his old Crown Vics for me but he ain't on NFS Cars for some reason.
Paul,
If you can find a car which is 'close', you can use Viv Wizard (in the tools section), to open it and extract the 'CAR00.TGA' file. That's an image file which has everything which you can see on the car - (note the shape itself and the 3d model are in the 'car.fce' file). You can use a paint or photo editing program (The Gimp, Photoshop, whatever you like), to edit the texture to contain the decals you are after - whether you paint them by hand or copy images of the web. You can then save that and import it back into the car.viv file, start the game and see how it looks.
I'm not much of an artist, but I took Patwo Design's Dutch pursuit Subaru WRX and did exactly that to turn it into a Victoria Police WRX.
Of course you can't then upload it anywhere without the original author's permission (and no, the Victorian Police WRX isn't going anywhere - it's not that great and it's for my own use only!)
It shouldn't be too hard to convert say an RCMP or Hometown Crown Vic to Franklin County - both are mostly white so it's just a matter of 'whitewashing' out the original police markings and replacing them with the Franklin ones. Have a go and let us know the result!
OgO: Well I downloaded that program VIV Wizard now to see if this idea'll come out right..NJX220 mentioned that this'll be difficult due to the fact that one side will be mirrored so I'll probably have to do one side in reverse lettering so BOTH look normal and 1 side isn't mirrored but I don't know yet.
I also had to restore my PC because it crashed and I'll have to reinstall the NFS HighStakes game but I'll try this idea and might just post a video on my YouTube page if it works.
OgO: I had to use NFS Wizard just so I could even see the CAR.00TGA file but I got it open and edited it to my liking for a test run so now how do I convert this to a new TGA?
I've tried using the PhotoImpact's save option as a TGA type file but it won't accept it in NFS Wizard as a TGA for Car.Viv.
Paul,
I've found Viv Wizard will let you import pretty much any file to a car.viv (it basically just adds them in much like Winzip adds files to a Zip archive) - but you have to make sure they are named appropriately and of the right format for it to actually work in the game.
I used Gimp to edit the TGA file, but in that I found that I had to make sure I had "Use RLE Compression" turned off when I saved the TGA file, otherwise the car looked a bit like the night sky when I imported it. There might be a similar option in PhotoImpact you need to change?
That aside, I just saved the file, and back in Viv Wizard 'import'ed it back into the car, save the car and start the game again to see how it looks.
I don't know anything about how the TGA file is actually mapped onto the car itself so when I've done this, all I've done is look at what's already there and edit it - I don't know how to take a car which has unmirrored textures and mirror them like NJ does - I think that's a fair bit more complex!
Well CVPI19 told me not to use that Crown Vic he's gonna send me one from HotPursuit 2 and it's low poly converted for HighStakes, However to create the Franklin County car I'm gonna need a program that will rotate the car and let me preview each side. NFS Wizard was supposed to do that according to it's webpage but it don't..I can only view a car's wire frame. I know I can create one but I need to be able to preview the texture on it somehow besides just in the game because if it does end up with a mirrored side with backwards graphics I'll need to fix that by turning them around on the car in some sort of mapper.
fixing mirrored graphics to normal mode would be easy, all you'd need to do is use a program like my PhotoImpact to reverse the graphics and text on them, Like making AMBULANCE into ECNALUBMA You just set the program to rotate the image around the other way.
NJ probably knows what I'm talking about here..He probably has a program that rotates the vehicles he designs so he can preview them before he adds them to the game and thus then to this site because I know he'd never accept a vehicle with graphics perfect on one side but then backwards on the other.
You can use NFSWizard for that purpose. First, you open the texture you want to preview. Then, open the according FCE file. Now you can select the TGA file from the right drop-down list located at the bottom of the 3D window. Note that it'll take some to apply the texture in NFSWizard if the mesh is high-poly.
You can also use FCEFinish2 to check your texture, just open the FCE file and the program will automatically load a file named CAR00.TGA from the same folder. If there is none, a dialog will pop up asking you for the texture to use.
NJ: I tried FCE Finish2 but it won't open a car.viv and car.viv has the FCE file so if it don't open it you can't get to it..Wizard will open a FCE file for me but it won't let me view a texture on the FCE file..I tried to by scrolling down but it says NONE where it should say something like (example) C:/ programs/electronicarts/need for speed highstakes/data/cars/scfv/car00tga or something like that but it won't..I even tried to import the car's tga to it while in FCE view mode but all that done was just put another extra not needed tga in the file. I can't tell if it's something in Wizard's setting I may have to set though because Wizard has a glich..If you click on the options and SETTINGS thing it freezes never to return back and you then got to X it out and restart it.
To use FCE Finish (2), you'll have to export the fce file and texture from the car.viv using NFS Wizard.
And to check a texture in NFS Wizard, it's like I already said, first you open the car.viv, then the texture, then you open the car.viv again and open the fce file WITHOUT closing anyting. Now you can select the texture from the drop-down list. The options don't affect this stuff at all.
this car is so cool!
I like FCE Finish and all but it has glitches..For some reason it don't wanna open textures on some of the downloaded cars even though they are valid and not bad files (also when I used it to open PoliceGarage's 2006 Dodge Charger to get a pic of it it didn't show the car's wheels O.o)..Someone needs to invent a program that will let you edit the car's texture while you're actually viewing the car it's self..Then you could just move the car around to each side to get the textures PERFECT and not have backward ones..I have yet to see said program though..I been checking Google though.
OgO: Where can I download the older VIV Wizard from? The new one only supports NFS3. I'd like to try the old universal 3-4 one.
NJ MAKE MORE CARS
Paul:
Sorry - I should notice the names of the programs I use - I must have remembered Viv Wizard from NFS3! The program I've been using more recently is NFS Wizard: http://www.nfscars.net/file/view/highstakes/5162.aspx
Sorry about that!
Regards
I see..Well I think they should have kept a file of a older VIV Wizard that worked with HighStakes because I have read about it being used in several cars READ.ME files but now the only one you can download is the new one that just works with NFS3..Older versions worked both ways though but I can't find them anywhere.