NFSCars » Need For Speed: Hot Pursuit » Cars
McLaren F1 GTR Modified
McLaren F1 GTR ModifiedReport
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Author:
The Onager (View Profile)
more by this author -
Game:
NFS: Hot Pursuit
more by this game - File Size: 260.33 KB
- Added: 3/10/2008 4:08 PM
- Downloads: 541 (0 this week)
- Views: 2533 (4 this week)
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Brand:
McLaren
more by this brand - Class: A
- Uploaded By: The Onager
- Approved By: Mike Geise
Download Links
Description
Hi guys! this is an NFS4 conversion/modification of the McLaren F1 GTR.
-Added new driver.
-Customizable colors.
-Full Grid playable.
-Class: A.
-Polies: 3488.
-Serial Number: 108.
-Sound: The more accurate for race cars, created by me.
-Number of colors: 10.
-All NFS languages are supported.
-Top Speed: 473 Km/H with the best car tuning (i included in the ZIP file an image of the best Car tuning
for this car).
More details in the Readme file.
Enjoy it!!
The Onager
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Why do the tires look like they have no tread?
The lights are special.
how do you make the lights?
I modelled the lights with ZModeller.
hey Krazyboy, thanks for the additional screenshots!!! You can capture more big screenshots in 800x600 resolution, simply go to graphics options.
Erm..., how to make a spoiler? I wanted to make a RX-7 like NFS Prostreet.
With ZModeler, or u can extract the spoiler from the NFS3 Mercedes CLK - GTR.
i don't like the stripe
Ok...
Thank you, i know to edit the body of car. But I still need help with spoiler. I will upload a Fantasy TurboDevil soon.
TurboDevil? I'd like to see that :mrgreen:
Its unimaginable, now editing performance(unbelievable performance)
Krazy: Whoh whoa whoa man. Please don't make the prformance unrealistic. 300mph is okay, but those 999999999kph monsters are deeply uncool.
omg, i only know make unrealistic performance, that is the high technology like the drafters, but this will have more HORRIBLE performance.
Yeah DJ, i hate the 99999999 kph performance, better 430 kph, included in some of my conversions.
@KrazyBoy: This is the method that i was used before modeling parts of cars, for example, to extract a part of a car, like the spoiler of the Mercedes CLK GTR, first eliminated all vertices, except those of the spoiler, then save it as nfs4 fce file, opened the file with the program FCE Finish, then just save this part as FFP, by clicking on "parts". Open the file nfs4 FCE that contain the car to which he would integrate the spoiler using the same program, then importing the spoiler, which was as a FFP, to map should go to "mapping" select all triangles of spoiler , Select "edit" will appear textures, you must accommodate the triangles depending on who should show texture. Now the spoiler can be accommodated in the same program, then save it and open the ZModeler, to unite the body and the spoiler you must first select only the two parts (Spoiler and body), make sure you do not select the tires of your car, now continues in this sequence the menu:
Create>> Objets>> UniteSelected
Select all parts, your car will turn red, now click on either part of your car, you'll be asked to bear the union name, I recommend that the names ": HB" click on "accept" the 2 parts have now remained united, exports it as "nfs4 FCE File" the program will ask to you "Set default colors from Chevrolet?" click Yes, Centre it now using the program "FCE Center" by Addict, now only relocate the colors using CARCAD, save as NFS3 FCE File, import it to your VIV file and ready.
THANKS!!! But, my ZModeler always have problem, that stop my work, quite angry.
That TurboDevil had some bugs...
In the Zmodeler/Plugins folder find a file called "MultipleFilesExport.zmp" delete it, and ZModeler will can import u file.
Sweet F1! I d/l this one quite a while ago. Love it. Hey, can I do a little mod of this car? Nothing tasteless, just some mild body mods, graphics change, and some performance tuning. Are you cool with that?
I did read the readme, I'm just asking to avoid any conflict.