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Added
Feb. 19, 2012, 8:38 a.m.
Views
7,700 total views
last update April 23, 2024, 6:44 p.m.
Total Downloads
741 total downloads
last update April 23, 2024, 6:44 p.m.
Miami
Need For Speed High Stakes
Author
nfsfan83
more by nfsfan83
more by nfsfan83
Description
Gentlemen start your engines. Gta VC, Miami Vice, Scarface. All these titles have one thing in common, Miami City. Bayside, American Airlines Arena, Freedom Tower, Courthouse, Downtown District, Overton Painted Building. High Skycrapers, Hotels, Art Deco District, Miami Beach with all famous hotels, palms, beaches. Miami Vice 4 famous places and things from show. Maybe you can find it. These and other attractions are in my track.
So wish you fun and dizzying speed. Waiting for comments, and suggestions about the errors.
All files from track files, copy to folder Atlantic(location - Need For Speed High Stakes\Data\Tracks\Atlantic).
File TR12_00 copy to Need For Speed High Stakes\Data\FeArt\Slides
Files TR12 copy to Need For Speed High Stakes\Data\FeArt\VidWall
And have fun.
Full view recommended.
I you like or not this track leave a comment!!!
SlawekR Elblag POLAND.
Very Thanks to JimDiabolo.
- JimDiabolo -
I did some small changes to SlawekR's fantastic Miami track.
Here they are :
- Fixed AI error (bots circled), with visibility given back. (Was deleted while fixing.)
- Smoothed start, curve and end of brigde. (Less jumps)
- Moved AI line on a few parts. Bots (can) make a full lap without crashing.
So wish you fun and dizzying speed. Waiting for comments, and suggestions about the errors.
All files from track files, copy to folder Atlantic(location - Need For Speed High Stakes\Data\Tracks\Atlantic).
File TR12_00 copy to Need For Speed High Stakes\Data\FeArt\Slides
Files TR12 copy to Need For Speed High Stakes\Data\FeArt\VidWall
And have fun.
Full view recommended.
I you like or not this track leave a comment!!!
SlawekR Elblag POLAND.
Very Thanks to JimDiabolo.
- JimDiabolo -
I did some small changes to SlawekR's fantastic Miami track.
Here they are :
- Fixed AI error (bots circled), with visibility given back. (Was deleted while fixing.)
- Smoothed start, curve and end of brigde. (Less jumps)
- Moved AI line on a few parts. Bots (can) make a full lap without crashing.
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