- TwIzTiD's ZModeler Tutorial, The Basics
- LOD's & Polycounts In Theory
- Using Textures as Normal Maps In Theory
- "3D Model" Parts In Theory
- 3Ds Max Main Modifier Tools In Theory
- Setting up Blueprints in 3dMax.
- Using High Poly 3D Models as Normal Maps In Theory & Practice
- FreeFall's 3Dstudiomax tutorials
- NFSCars Next Gen Car Modelling for 3ds MAX Tutorial | Pt. 1 "Introduction and setup"