View Full Version : carbon : streets


jc62393
07-24-2006, 06:04 PM
hey guys, lets talk about the streets and roads that should be own carbon8)

jc62393
07-24-2006, 06:08 PM
i think streets should be very long and should have sraight-aways so you can bring out that power of that tuned car:D

vyper676
07-24-2006, 06:19 PM
canyon racing, you know... usually involves narrow, very winding paths. mountain racing, only on canyon walls.

yup.

jc62393
07-24-2006, 06:34 PM
oh man, i might fall off the cliffs.

jc62393
07-24-2006, 06:36 PM
because i want a pontiac, and usally pontiacs slide alot, its the way the springs are set-up.

jc62393
07-24-2006, 06:43 PM
i hope the streets are not to turner and too twistie, altho they left dragracing. i still want to test the power of my car by doing a quarter mile. I trying to look for 500-600hp in 3.5-4.2seconds.

Spirit
07-25-2006, 11:07 AM
5 out of 6 posts on this topic are from you, and you post almost on each 10 minutes?

http://themot.org/gallery/d/2792-1/noobstfu.jpg

RedTwentyFour
07-25-2006, 12:05 PM
ehm...its called spamming i guess, i mean half his post count (was about to write poly count...there u see how f-ed up i am :) ) was made in this thread...

funny guy
07-25-2006, 05:37 PM
All we need to say is USE THE EDIT BUTTON. back on topic, was the map shown in gameinformer official?

OZ
07-25-2006, 10:03 PM
not to mention that you have actually to translate all of his post... i know that english is not everyonelses native language but hes literally killing it X___X

jc62393
07-27-2006, 08:15 AM
sorry guys i didnt mean to put that many post, but i saw a website with a picture of the carbon streets, they looked pretty good. the picture had a lancer and a volkswagen.

RedTwentyFour
07-27-2006, 09:31 AM
getting to normalise the topic now.

because i want a pontiac, and usally pontiacs slide alot, its the way the springs are set-up.

i guess it depends how the physics in the game are set up, sure i bet, if its about canyon racing they will include that you can jump off the hills with your car, and/or destroy it. (so dont hope for a repair mode or youre literaly broke :)...this is how to bash money with autosculpt :) )
but it all depends on how the physics are set up as said, if its more arcade, dont even think about reality near handling. and if theres no reality like handling, the car might NOT slide alot :)
who knows yet?

- Rick.

TargaGuy
08-28-2006, 06:16 PM
For me, I would like to see more streets (NYC style) in the city areas.

Sinister
08-28-2006, 07:18 PM
country highways including backroad shortcuts, bridges, and of course 3 lane divided highways..

Diablo
08-28-2006, 07:46 PM
For me, I would like to see more streets (NYC style) in the city areas.

Well, I live in Brooklyn. And if you could get on the BQE or Belt Parkway, that would be freakin' awesome. I'm waiting for EA to merge NFS and GTA to create Need For Theft, or make a Need For Speed action game that includes the car chase on the freeway in The Matrix Reloaded.

GM Lover
08-28-2006, 07:55 PM
I want the roads to be long and fast, and through a tropical area.


Pfft. Yeah right, like EA would make something alot of people wanted.

Diablo
08-28-2006, 08:18 PM
I want the roads to be long and fast, and through a tropical area.


Pfft. Yeah right, like EA would make something alot of people wanted.

As I was saying, [Homer Simpson Drooling]Need For Theft[/Homer Simpson Drooling]

TargaGuy
08-28-2006, 10:40 PM
Well, I live in Brooklyn. And if you could get on the BQE or Belt Parkway, that would be freakin' awesome. I'm waiting for EA to merge NFS and GTA to create Need For Theft, or make a Need For Speed action game that includes the car chase on the freeway in The Matrix Reloaded.

I agree 100%! We should also have bridges like the Whitestone Bridge. What would also be cool is a much much larger city, I was dissapointed whn I saw the size of Rockport.

Sinister
08-28-2006, 10:50 PM
modelling cities takes time.

if you want larger cities, stop asking for more ricer options. period.

TargaGuy
08-29-2006, 07:20 AM
modelling cities takes time.

if you want larger cities, stop asking for more ricer options. period.

Yes, they should eliminate some ugly body kits and scopes, like the ofset roof scopes...c-r-a-p!

codespyder
08-29-2006, 08:29 AM
Yes, they should eliminate some ugly body kits and scopes, like the ofset roof scopes...c-r-a-p!

Yep. Mouthwash is completely unneccesary... wait what are we talkin' about here?

I think the map in MW was an improvement over U2, although "downtown" seemed rather weak. "Carbon canyon" seems decent due to the risk factor, but up/downhill driving overall isn't too much fun (unless it's a rally game). You can't get the speeds up on cliffs and hairpin turns, which is rather redundant for a game called "Need for Speed".

TargaGuy
09-09-2006, 05:29 PM
Yep. Mouthwash is completely unneccesary... wait what are we talkin' about here?

I think the map in MW was an improvement over U2, although "downtown" seemed rather weak. "Carbon canyon" seems decent due to the risk factor, but up/downhill driving overall isn't too much fun (unless it's a rally game). You can't get the speeds up on cliffs and hairpin turns, which is rather redundant for a game called "Need for Speed".

True, but the canyons setting looks great! A lot of detail, let's just hope the racing is good up there.

Revolution
09-09-2006, 08:59 PM
Its pretty fun,and plenty fast. And I did smash through the barrier a couple of times and fell off.