View Full Version : What we realy want in NFS to make us happy


mecca6801
01-17-2007, 01:52 AM
here is how this works,
what is it that you found to be your favorite features found
in the NFS series. for example, the URL or fine tuning found
in NFSU2, the tracks in NFS HP2 or the canyon races in carbon,
get what i'm saying? so fire away with the thoughts, laterz...

jed29
01-17-2007, 03:56 AM
i would love to see a game that has night to day and day to night rain and sun shine....cops that are hard to beat and a bit of everything it the tracks we drive....locations all around the world..not just in one place.
over 100 cars and differant classes.
a game that has so much to do that it will take a good year to get sick of it.

demoman_chaos
01-17-2007, 07:04 AM
NFS pefect:
A small port-side city with a rural area, and some canyons. Weather and time of day changes. Exotics supercars with some muscle, and maybe an NSX and EVO 9. Fast tracks that have long straightaways and some tight turns. Visual upgrades that don't ruin that car (Like most bodykits in Carbon and MW).

An AI who isn't driving on rails and can be knocked around. An AI whose driving style changes depending on how much pressure you put on them (like when you get close they start driving defensive), AI that you can mess with by ramming them and sticking right on their bumper.

t3ku
01-17-2007, 05:58 PM
You described Forza's AI there ;\(which im playing again -_-)

Day and Night changes would be great, but I was thinking about RPG games and how some are RT(realtime) and if its night for you in real life, its night in the game. Also depending on day or night there would be more/less cops on duty and cars on road.
Police AI would be inteligent, but not overkilling.... At one point in a pursuit in carbon i noticed the police were about to get 100 units as backup, overkill you think? For any area there will always be a limited amount of police and ultimatly a maximum amount of police units. Alternating heat levels is a good idea, but it also means that at heat 1 on your car and you enter a heat 5 area, there will be state police and suv's there.
Driver AI should NOT have catchup, that is the most annoying thing ever introduced in a game. The AI should instead learn from your driving and mimick it. Forza has this, its called the Drivatar, you teach it to drive and eventually it can drive for you in races. The AI should do this, if you are a bad driver, the AI should slam into walls and mess their car up and if your a good driver then the AI should be on your tail. AI should be limited by performance of their vehichles and "ability", If your driving a Mclaren F1, a Mits Eclipse shouldnt be tailing you... Ie. Catchup...
Back after PU I sent a letter to EA describing what the tracks should look like in the next NFS game, and they used it... I thought that tracks going through a forest to the ocean, having some desert, country and city areas on one local would be nice. This again would be nice if done correctly... HP2's tracks were good, but didnt connect until MW and MW failed compaired to HP2. Carbon had good idea, but failed uterly.

THE PHYSICS, as each game progesses they are getting degenerativly worse, I thought when I got HP2 it was bad, then MW was worse and now Carbon can not even be controlled at times... The physics need to be LESS arcady and more sim like, not total sim... I dont mean that it has to be Forza level, or GT4 but Project Gotham 2..... that would suffice, PGR is the medium between arcade and sim, it has "drift" and its called appropriatly "power sliding" and can be done in any car once you reach the required speed and tap the brake right. So even the "drifters" would like it and sim people like me would enjoy it. I dont mind a descent medium, but im not going to play something that isnt even half arsed.
When MW came out and after, EA claimed that they could not put "real body parts" into the game because they couldnt find any, BS, Forza has over 30 real body part manufacturers, some of which I had never heard of till i did a internet search. It needs to have parts like these, not just 10mil dif ones, but real ones that look good per model. Any tuner will tell you that you cant put the same part onto a dif car of dif make unless the maker makes it for dif cars and most do not. Veilside is one brand that makes custom parts for specific models and they cant be put on another car. They have even made parts for Ferrari, which was sold to a private owner. Point is, Forza has unique and different parts per car, so should NFS, not the same part for every freakin car mfg...............

/end rant

demoman_chaos
01-17-2007, 06:18 PM
Forza's AI reacts to how you drive, and how close you get? Another reason I need to get an Xbox. I played PGR on Xbox 360 (it was in Wal*Mart, on those screens up higher than a basketball net). It had great physics.

thedarkstalker
01-17-2007, 07:22 PM
A MW with all the cars in MW and all the cars in Carbon, the differences between tiers and types (exotic, muscle, tuner), Canyon races, no drift, or drift like in U2, a big free-roam city with at least one highway, drag races and limited NO2 like U1, and finally, downloadable cars from EA like in HS, and of course, tons of cars downloadable from NFSCars.net:D

HSVrules
01-17-2007, 07:31 PM
This should be in the General Discussion section since it's not directly about Carbon.

t3ku
01-17-2007, 08:06 PM
Forza's AI reacts to how you drive, and how close you get? Another reason I need to get an Xbox. I played PGR on Xbox 360 (it was in Wal*Mart, on those screens up higher than a basketball net). It had great physics.

Yes, and they typically react like any sane person would driving, if your heading for them at 120+ they will attempt to avoid you, go off the track, slow down or w/e it takes. If you are a rough driver always slamming into the AI, they will do it back ;\ The best part is they dont try to pass on the outside of a turn whereby completly messing you up in the turn and causing you to crash ;\

jed29
01-17-2007, 09:34 PM
This should be in the General Discussion section since it's not directly about Carbon.

i agree this is nothing to do with carbon, but all need for speeds
people please stick to topic

logan_koch
01-17-2007, 11:04 PM
Driver visible and Damage... so when we crash our bumpers will fly right off... how bout no more ricing! just race through tracks... free rome maybe... like nfshp2... levels connected to other levels... we can free rome those.

demoman_chaos
01-18-2007, 06:49 AM
I like the current free roma. The HP2 style tracks wouldn't be much fun freeroaming around, it would be more like a time trial. Unless they had more addded than just the tracks.

If there is damage where stuff flies off, keep ricing. When I feel like tearing something up, I don't want to tear up a Lambo. Know what I mean?

OD211
01-18-2007, 10:44 AM
Replace this ricing with tuning. Like in NFS2SE, NFS3HP, NFS4HS and NFS5PU. Then, add more expensive cars. Then, add slightly modified PU physics engine (for realistic physics). Then, add cars which do not perform highly unlike the real thing.

These aren't all that's needed. But IMO, they would help in making the game great.

mecca6801
01-18-2007, 12:52 PM
as far as physical damage goes, kinda like MC#3?
or like in the fast and the furious
(confession: i used to be addicted to Tokyo extreme racer)

mecca6801
01-18-2007, 01:05 PM
what do you guys think of an online-career mode?
for example, you race people for ante (cash-pinks or contested turf)
whatever $ you make during your career mode can be shared with your crew
(like as if one of your mates is faily new to the game and is low on funds, he or she can dip into the stash for parts and you can buy exclusive parts online.
i wouldnt mind if the auto sculpt was a little bit more diverse but we all know that that feature did'nt make it's debut apperance on nfs first.
i thought about creating custom tracks because i love flooring it out on highway areas but there arent enough highways. nfu2 covered that well .

(still brainstorming and btw folks, these sugestions are going to goto EA as soon as you think we have enough info and insight on what we want to see in the next nfs. feel free to ask me how)

mecca6801
01-18-2007, 01:10 PM
You described Forza's AI there ;\(which im playing again -_-)

Day and Night changes would be great, but I was thinking about RPG games and how some are RT(realtime) and if its night for you in real life, its night in the game. Also depending on day or night there would be more/less cops on duty and cars on road.
Police AI would be inteligent, but not overkilling.... At one point in a pursuit in carbon i noticed the police were about to get 100 units as backup, overkill you think? For any area there will always be a limited amount of police and ultimatly a maximum amount of police units. Alternating heat levels is a good idea, but it also means that at heat 1 on your car and you enter a heat 5 area, there will be state police and suv's there.
Driver AI should NOT have catchup, that is the most annoying thing ever introduced in a game. The AI should instead learn from your driving and mimick it. Forza has this, its called the Drivatar, you teach it to drive and eventually it can drive for you in races. The AI should do this, if you are a bad driver, the AI should slam into walls and mess their car up and if your a good driver then the AI should be on your tail. AI should be limited by performance of their vehichles and "ability", If your driving a Mclaren F1, a Mits Eclipse shouldnt be tailing you... Ie. Catchup...
Back after PU I sent a letter to EA describing what the tracks should look like in the next NFS game, and they used it... I thought that tracks going through a forest to the ocean, having some desert, country and city areas on one local would be nice. This again would be nice if done correctly... HP2's tracks were good, but didnt connect until MW and MW failed compaired to HP2. Carbon had good idea, but failed uterly.

THE PHYSICS, as each game progesses they are getting degenerativly worse, I thought when I got HP2 it was bad, then MW was worse and now Carbon can not even be controlled at times... The physics need to be LESS arcady and more sim like, not total sim... I dont mean that it has to be Forza level, or GT4 but Project Gotham 2..... that would suffice, PGR is the medium between arcade and sim, it has "drift" and its called appropriatly "power sliding" and can be done in any car once you reach the required speed and tap the brake right. So even the "drifters" would like it and sim people like me would enjoy it. I dont mind a descent medium, but im not going to play something that isnt even half arsed.
When MW came out and after, EA claimed that they could not put "real body parts" into the game because they couldnt find any, BS, Forza has over 30 real body part manufacturers, some of which I had never heard of till i did a internet search. It needs to have parts like these, not just 10mil dif ones, but real ones that look good per model. Any tuner will tell you that you cant put the same part onto a dif car of dif make unless the maker makes it for dif cars and most do not. Veilside is one brand that makes custom parts for specific models and they cant be put on another car. They have even made parts for Ferrari, which was sold to a private owner. Point is, Forza has unique and different parts per car, so should NFS, not the same part for every freakin car mfg...............

/end rant
hey "JaxInc"

you are f-ing right, i dont think i could have said it better myself!
\m/ O_o \m/

demoman_chaos
01-18-2007, 06:01 PM
I think Carbon and windows ME are similar.
They are both a step in the right direction, and both just happened to step in a pothole.

Improve Carbon's many problems, then there will be a good game. Use PU's physics, though. Those are some of the best.

Finraziel
01-20-2007, 04:44 AM
Good laprecord recording (like a top 10 for every track, keeping track of which car was used and things like that). Better shadowcar features, just let us choose to enable the shadow car whenever we want, not only for the exact settings you chose for online races... and PLEASE return lanplay.
Other than that, tuning like in NFSU2 would be nice to see again, and please let us tune on the fly. That is, not like in carbon where you have to go back to your safe house and into the menu, that may be more realistic but it makes it a lot harder to try out different things and see what their effect is, which just isn't fun.

mecca6801
01-20-2007, 01:11 PM
Good laprecord recording (like a top 10 for every track, keeping track of which car was used and things like that). Better shadowcar features, just let us choose to enable the shadow car whenever we want, not only for the exact settings you chose for online races... and PLEASE return lanplay.
Other than that, tuning like in NFSU2 would be nice to see again, and please let us tune on the fly. That is, not like in carbon where you have to go back to your safe house and into the menu, that may be more realistic but it makes it a lot harder to try out different things and see what their effect is, which just isn't fun.
dude you are right, the tuning on NFSU2 HAD THE BEST tuning setup, the other
ones are straight dildoes!

philm1
01-20-2007, 09:31 PM
NFSU2's tuning system was pretty much the only near-perfect one, Most Wanted's was ****, and Carbon.....close to being ****.

My Suggestions:
Better Online Mode
(of course) More cars
Nicer visual upgrades(ones that dont make people throw up on the carpet)
Better-looking tracks (bring back some from the old NFS's, and modify them if u have to, EA)
BIG Physics improvement, although sliding muscle cars in NFSC was fun :P.
Better perf. tuning, maybe mess with nfsu2's system a bit?

pretty much what I got here.

Max Prez
01-20-2007, 11:23 PM
A totally remade NFS4 with the brilliant NFSUG2 physics, no ricing, and the classic NFS-style techno. None of the rap crap.

HSVrules
01-20-2007, 11:57 PM
Look EA is never gunna make a NFS that will make us happy, get over it.

Lotec
01-21-2007, 12:14 AM
Here's what I want:
-Day/night option.
-Weather control as if you are God-rain, snow, fog, temperature, cloud cover, wind, etc.
-Tracks such as Vertigo Ridge, Acapulco, Bergstrasse, Cliffside Rally, Alpine Roads Supreme, Rocky Pass, North Country, Route Adonf, Snowy Ridge, Coastal Parklands, Calypso Coast, etc.
-Free, easy-to-use tools to add-on to the game. (cars & tracks)
-Realistic damage that you have to pay to repair.
-Replay that you can control-zoom, camera angles, etc.
-The exact same career play from NFS4 (including high stakes mode) and less similar to some shitty movie. EA needs to flush the idea of the driver and his fellow gang bangers playing such a big role down the toilet.
-Realistic prices of cars in career play.
-The car you're driving actually makes a difference-no Eclipses beating CCXs.
-Playing music from an audio CD. (from NFS4)
-Be the cop mode.
-Police cars native to the country you're driving in-for instance, the Italy police drive light blue Gallardos that say 'Polizia'.
-More camera views, including in-car.
-The physics from NFS5.
-No CE.
-No tuning, but the upgrades from NFS4 would be good.
-You can drive any car in the game without having to unlock or purchase it in single player mode, as in NFS4.

Also, here's an idea of a car list I would want, it's incomplete and I've probably left some off, but here it is:
-Alfa Romeo 8c Competizione
-Ascari KZ1
-Aston Martin V12 Vanquish, DBR9
-Audi R8, TT
-Bentley Arnage, Continental GT
-BMW M Coupe, Z4 Coupe, Z8, M3 E46, M5 E60, M6
-Bugatti Chiron, Veyron, EB110
-Cadillac Cien, 16, XLR
-Chevrolet Corvette, Camaro Concept
-Chrysler ME 4-12, Firepower
-2008 Dodge Viper SRT10
-Ferrari F50, 360 Challenge Stradale, F355, F430, 550 Barchetta, 575 Maranello, 612 Scaglietti, Enzo, FXX, P4/5, Testarossa, GG50
-Ford GT, GT90, Mustang GT
-HSV Coupe GTS
-Jaguar XKR, XJ220, XJR-15
-Koenigsegg CCX
-Lamborghini Diablo SE30, Diablo GTR, Murcielago, Murcielago LP640, Gallardo, Countach
-Lotus Exige, Esprit
-Maserati MC12, 3200 GT, Trofeo, Birdcage, Quattroporte
-McLaren F1 Longtail, F1 LM
-Mercedes SLR 722, CLK-GTR, SL65
-Noble M15
-Opel Speedster
-Pagani Zonda C12 S
-Porsche 911 Turbo, 911 GT1, GT3 Cup, Carrera GT, 959
-Saleen S7
-Spyker C8
-TVR Sagaris

HSVrules
01-21-2007, 12:19 AM
WTF? Why would you want the CS12, the F is much nicer, better too.

Besides the Coupe GTS is just called the HSV Coupe GTS. It's made and sold by HSV, not Holden. Besides a Commodore VE SSV, VE GTS & Efijy would be cool.

Lotec
01-21-2007, 12:22 AM
Any Zonda would be nice.

t3ku
01-21-2007, 08:14 AM
Hmm car list me didnt think of this...

-Alfa Romeo 8c Competizione
-Ascari KZ1
-Aston Martin V12 Vanquish, DBR9
-Audi R8, TT Coupe Quatro, Evolution A4 DTM
-Bentley Arnage, Continental GT
-BMW M Coupe, Z4 Coupe, Z8, M3 E46, M5 E60, M6
-Bugatti Chiron, Veyron, EB110
-Cadillac Cien, 16
-Chevrolet Corvette Z06, Camaro Concept
-Chrysler ME 4-12
-Dodge Viper GTS Coupe(01), Viper SRT10(08]
-Delfino Feroce
-Ferrari F50, F40, F430, F430 Challenge Stradale, 355 F1, 355 Challenge, 575 Maranello, 575 GTC, 612 Scaglietti, Enzo, FXX, P4/5, 512 TR, GG50
-Ford GT, GT90, Mustang GT-R Concept, Supercar concept
-Hennessey Viper TT(00)
-HSV Coupe GTS
-Jaguar XKR, XJ220, XJR-15
-Koenigsegg CCX, CC8S
-Lamborghini Diablo SE30, Diablo GTR, Murcielago R-GT, Murcielago LP640, Gallardo, Countach
-Lengenfelter C6 427 TT
-Lotus Exige, Esprit
-Maserati MC12, 3200 GT, Trofeo, Birdcage, Quattroporte
-McLaren F1 Longtail, F1 LM
-Mercedes SLR 722, CLK-GTR, SL65, SLK 500
-Noble M400, M15
-Opel Speedster
-Pagani Zonda C12 S
-Porsche 911 Turbo, 911 GT1, 911 GT2, GT3 Cup, Carrera GT, 959
-Saleen S7 TT(07)
-Spyker C8
-TVR Sagaris

Cars in bold are must haves ;\

demoman_chaos
01-21-2007, 01:47 PM
My list. Just the notable ones, add what you want (dashes seperate companies):

Corvette Z06
Corvette Stingray
Corvette Coupe w/ 427
LS6 Corvette (only released for one year)
69 Camaro
72 Camaro
Copo camaro
Baldwin Motion Camaro
Yenko Camaro
--------------
Firebird Trans Am
classic GTO
GTO Judge
new GTO
------------
GT
GT90
GT40
Mustang GT
'67 Mustang fastback
'70 BOSS mustang
Indigo
---------
Viper SRT-10
Viper GTS
Hennessy Viper Venom
'69 Charger
'69 Charger Daytona
'69-'71 Charger Superbee
----------------------
Zonda C12S
---------------
Murcielago LP460
Murcielago
Countach
Diablo
Diablo SVT
Gallardo
----------------
F50
F40
360 Modena
360 Spider
Testerosa
---------------
Mustang G.T. 350
Mustang G.T. 500
Cobra 427
Series 1
--------------
S7
---------------
SLR McLaren
CLK GTR
---------------
F1
F1 Longtail
F1 LM
--------------
911 Turbo
944 S Turbo
959

Add what ever other cars you want. Not ever version of the cars is needed. I would like to see them though. I left out many of the mid-to-low cars, like the HSV coupe GTS.

jed29
01-21-2007, 05:52 PM
Here's what I want:
-Day/night option.
-Weather control as if you are God-rain, snow, fog, temperature, cloud cover, wind, etc.
-Tracks such as Vertigo Ridge, Acapulco, Bergstrasse, Cliffside Rally, Alpine Roads Supreme, Rocky Pass, North Country, Route Adonf, Snowy Ridge, Coastal Parklands, Calypso Coast, etc.
-Free, easy-to-use tools to add-on to the game. (cars & tracks)
-Realistic damage that you have to pay to repair.
-Replay that you can control-zoom, camera angles, etc.
-The exact same career play from NFS4 (including high stakes mode) and less similar to some shitty movie. EA needs to flush the idea of the driver and his fellow gang bangers playing such a big role down the toilet.
-Realistic prices of cars in career play.
-The car you're driving actually makes a difference-no Eclipses beating CCXs.
-Playing music from an audio CD. (from NFS4)
-Be the cop mode.
-Police cars native to the country you're driving in-for instance, the Italy police drive light blue Gallardos that say 'Polizia'.
-More camera views, including in-car.
-The physics from NFS5.
-No CE.
-No tuning, but the upgrades from NFS4 would be good.
-You can drive any car in the game without having to unlock or purchase it in single player mode, as in NFS4.

Also, here's an idea of a car list I would want, it's incomplete and I've probably left some off, but here it is:
-Alfa Romeo 8c Competizione
-Ascari KZ1
-Aston Martin V12 Vanquish, DBR9
-Audi R8, TT
-Bentley Arnage, Continental GT
-BMW M Coupe, Z4 Coupe, Z8, M3 E46, M5 E60, M6
-Bugatti Chiron, Veyron, EB110
-Cadillac Cien, 16, XLR
-Chevrolet Corvette, Camaro Concept
-Chrysler ME 4-12, Firepower
-2008 Dodge Viper SRT10
-Ferrari F50, 360 Challenge Stradale, F355, F430, 550 Barchetta, 575 Maranello, 612 Scaglietti, Enzo, FXX, P4/5, Testarossa, GG50
-Ford GT, GT90, Mustang GT
-HSV Coupe GTS
-Jaguar XKR, XJ220, XJR-15
-Koenigsegg CCX
-Lamborghini Diablo SE30, Diablo GTR, Murcielago, Murcielago LP640, Gallardo, Countach
-Lotus Exige, Esprit
-Maserati MC12, 3200 GT, Trofeo, Birdcage, Quattroporte
-McLaren F1 Longtail, F1 LM
-Mercedes SLR 722, CLK-GTR, SL65
-Noble M15
-Opel Speedster
-Pagani Zonda C12 S
-Porsche 911 Turbo, 911 GT1, GT3 Cup, Carrera GT, 959
-Saleen S7
-Spyker C8
-TVR Sagaris

you dont want much la :)

ECLIPSE 222
01-21-2007, 08:11 PM
I want neon in every "night time"nfs game.

Speed911
01-21-2007, 08:36 PM
I want neon in every "night time"nfs game.

Shut the hell up you ****ing ricer.

Lotec
01-22-2007, 12:40 AM
Shut the hell up you ****ing ricer.

Good pwnage.

The sad thing is, EA will probably listen to what his mouth just shat out.

jed29
01-22-2007, 01:23 AM
Shut the hell up you ****ing ricer.

what is the point in assaulting people on the nfs forum ? please keep it clean and professional !!!

t3ku
01-22-2007, 02:27 AM
That kid and others like him are the reason for carbon and the underground series...
Dont care about improving the game, just care about shiny...

jed29
01-22-2007, 02:42 AM
That kid and others like him are the reason for carbon and the underground series...
Dont care about improving the game, just care about shiny...

i have been here in this forum for a few years now infact alot of years...i have seen kids come and go and all it boils down to is respect for people that are in the forum and how to respect your self while you are here.
it is clear to me that some kids need to grow up and move on to respecting others.

Finraziel
01-22-2007, 02:55 AM
People may not agree with him, but all Eclipse did in this case was state what he liked about previous NFS games and what he would like to see again, which is exactly what the topicstarter asked. So stop picking fights with him people, he didn't do anything (this time).
Anyway, although I disagree with the ricey way NFS has been made by EA, it does seem odd that there's no neon included with all the other rice features and nighttime racing...

Linkin
01-22-2007, 01:15 PM
Dude, keep the flaming down. It's just an opinion.

GM Lover
01-22-2007, 02:13 PM
There are only 3 things the next NFS needs to make most of us happy, most likely not all of us.

-Tropical town (not city)
- Daytime racing
- Physics from U2, very easy to powerslide.

ECLIPSE 222
01-27-2007, 10:18 PM
I can deal with that . Good thinking, or what would make it even cooler is if you could get out of the car! Just like in a grand theft auto game . Yeah just get rid of the killing, and the other bad stuff ya know?

jed29
01-28-2007, 12:35 AM
you mean get out of the car and get into another ?
i think in that point it would be a great idea

Killua
01-28-2007, 01:07 AM
Get out of the car would be an horrible idea for a NFS.

Just think about it, you could steal other people's cars, you could get ran over... NFS wouldn't be a game for everyone anymore (E Rating), plus, a racing game with violence isn't fun to me. I enjoyed NFS 4 quite a LOT. Just play GTA if you want to shot people and blow up cars.

jed29
01-28-2007, 01:23 AM
Get out of the car would be an horrible idea for a NFS.

Just think about it, you could steal other people's cars, you could get ran over... NFS wouldn't be a game for everyone anymore (E Rating), plus, a racing game with violence isn't fun to me. I enjoyed NFS 4 quite a LOT. Just play GTA if you want to shot people and blow up cars.

you are right !! they are totally to differant games and should never be mixed.
on the other hand it would make it very interesting dont you think ?

TargaGuy
01-28-2007, 03:29 AM
I can deal with that . Good thinking, or what would make it even cooler is if you could get out of the car! Just like in a grand theft auto game . Yeah just get rid of the killing, and the other bad stuff ya know?

Nah, that's not what NFS is really about. NFS is about street racing...not staying undercover and stealing bystanders cars. Allowing players to get out of there car would kill the main concept of the NFS series.

Lotec
01-28-2007, 03:42 AM
I can deal with that . Good thinking, or what would make it even cooler is if you could get out of the car! Just like in a grand theft auto game . Yeah just get rid of the killing, and the other bad stuff ya know?
Oh yeah, that's a real great idea, Eclipse. NFS shouldn't be about cars, it should be about running around the street getting shot.

And for the love of God, take that gay looking ricer Eclipse out of your sig...

TargaGuy
01-28-2007, 03:47 AM
Would everyone stop moaning about/at Eclipse222. Let him do what he likes, yes, I'm not a fan of the car in his sig. but you don't have to comment on it if you don't like it.

On topic:

Drop the 'get out of your car' idea. I think we can get a great NFS game if we take out the storyline & modifications and make another Hot Pursuit. That game was the shiz. :)

Finraziel
01-28-2007, 11:23 AM
you are right !! they are totally to differant games and should never be mixed.
on the other hand it would make it very interesting dont you think ?
You really do tend to agree with everyone don't you?

jed29
01-28-2007, 01:54 PM
You really do tend to agree with everyone don't you?

i say i agree if i think its a good point ! do you have a problem with that ?

ECLIPSE 222
01-28-2007, 03:08 PM
Your right, they shouldn't cross games like that. So i have another idea, what if the day time sky slowly turned into the night time sky, heh heh heh that is a ok idea in my book.

TargaGuy
01-28-2007, 03:37 PM
I dislike the fact that the whole game takes place in day/night. It is impossible for everything that happened in Carborn or MW in one day. It would be cool if the sky turned day->night or night->day. It shouldn't change too quickly...taking away from the realism of the game.

OD211
01-28-2007, 05:17 PM
Cars not having unrealistic performance stats.

demoman_chaos
01-28-2007, 07:06 PM
Well, getting out of your car would be usefull, for a U3. You could go to ricer meetings and find people to race, and meet people that can become allies. Only, instead of people being predetermined, it would all depend on choices you made.

There shouldn't be a need for a stroyline. Though most every game has a storyline, some good, most bad. NFS should use that to stand out above that crowd and be one of the few to revolt and not have a stroyline. The only eye candy SHOULD be the cars (Should is the keyword here, I don't mind more).

TargaGuy
01-28-2007, 07:33 PM
HP2 had no storyline, and it's a gem in the NFS series.

Getting out of your car would make the game much more confusing and turn it into a Need for GTA.

jed29
01-28-2007, 08:41 PM
Like I said, there shouldn't be a need for a storyline. Most current games do have them. NFS should be the only high-class game without one.

you are rite......nfshs didnt have one and i loved that game to the max

demoman_chaos
01-28-2007, 09:43 PM
Like I said, there shouldn't be a need for a storyline. Most current games do have them. NFS should be the only high-class game without one.


EDIT: WTF, Jed quoted a later post. how'd that hapen?

Lotec
01-29-2007, 07:10 PM
As for the storyline, yes get rid of it.

As for the day/night, I'd rather see what they have in Madden, where you can choose the time.

funny guy
01-29-2007, 07:55 PM
I think they should have a "collector" (or some diff. name) class of cars that can't be customized, (considering EA probably won't drop the customizing) like the caparo T1, Dauer 962, classic exotics like the Lambo Miura, Ferrari 250 gto, Ferrari Daytona, Jaguar E-type, and other cars that are hard to rice. Maybe they can be rewards for winning races.

P.S.- I see eclipse 222 is back. :|

Lotec
01-29-2007, 08:44 PM
I wonder if he brought his good friends SUPRA 06 and viper11...

Motoroller
01-30-2007, 12:46 AM
I wonder if he brought his good friends SUPRA 06 and viper11...

NO OFFTOPIC FOR YOU!

On a better note, what we want doesn't matter because even as a whole none of our considerations will ever be put into a future Need for Speed title.

Here's something to think about, last 4 games in the series:


Underground - Introduction of Tuner
Underground 2 - Expansion of Tuner
Most Wanted - (re)Introduction of Police + Exotic
Carbon - (re-re)Introduction of TunerThese last 4 games have all been part of 1 development plan in theory.

I have read on nfsunlimited.net that Carbon is actually a 3 year project, that was planned as a sequel to Underground. Underground 2 and Most Wanted are smaller projects to fill in the gap.

This is really radical, but lets look at the color themes for these 4 games:



Underground - Blue
Underground 2 - Green-Yellow
Most Wanted - Yellow-Orange
Carbon - BlueSee the connection between Underground and Carbon? Underground 2 and most wanted.

There's alot more, tell me if you want me to post it. ;)

demoman_chaos
01-30-2007, 07:04 AM
1. People go offtopic all the time, as long as it doesn't go too long or too far. So don't yell at the ones who have been here a lot longer than you.

2. I wish Carbon would have been UG2. Then we would have an alomst perfect MW. I hope NFS11 finally kills the rice and brings back the good old days.

Motoroller
01-30-2007, 03:58 PM
2. I wish Carbon would have been UG2. Then we would have an alomst perfect MW. I hope NFS11 finally kills the rice and brings back the good old days.

Won't happen, the community of people that like the old NFS is very small compared to the new ones.

You have to learn something, just because you hope something doesn't mean it will happen...with EA at least.

demoman_chaos
01-30-2007, 05:36 PM
I know that. I think EA should check out the used game section of Gamestop.
I saw at least 6 stacked on top of each other. And more scattered around.

The number of returns is rediculous. Even they should see THAT.

Motoroller
01-30-2007, 06:12 PM
I completely agree, I gave Most Wanted to my friend and he didn't even get past #10. He was very good, but said the storyline ruined it and the cops are the most retarted he has ever seen, along with the fact that "the cars sucked and it was just boring circuit races"

demoman_chaos
01-31-2007, 06:59 AM
Circuit racing is good, if the tracks are wellmade and the cars are right. taking a Chrysler Imperial (or another old american boat-mobile) on a track made for Go-karts is not realy what I'd call fun.

PH34R
01-31-2007, 07:29 AM
IMO, MW wasn't so boring, even if the races were all the same, and if EA could consider bringing NFS back to its roots with cops, its a step in the right direction, even if the cops in Carbon don't have helicopters, and they seem to know where you are sometimes in cooldown mode, or worst of all, the recycling of the pursuit system.

But if Carbon were actually a 3 year project, there would be all the reason to not have that many glitches. Sure no game developers are perfect, but at the rate Carbon is going, it seems like a lazy 2 year project that drastically picked up the pace in the last 12 months, and that EA is better off sticking with working on side projects.

demoman_chaos
01-31-2007, 03:24 PM
I hated that. They always seemed to place roadblocks right in the way of the cooldown spots, even if I got away on the other side of town.
Improvement of cops would be great, like a limited number of cops. And that number increased and decreased depending on how many busts they got (on you and on others). And they actually COULD bust other racers.

An expanded cop system and Be The Cop modes return would satisfy me, at least a lot more than without all that.

Finraziel
02-02-2007, 03:02 PM
i say i agree if i think its a good point ! do you have a problem with that ?
Nah, just sometimes it seems you're agreeing with people with opposite views, it's kinda funny ;).
Anyway, if carbon really was a three year project, and UG2 and MW were to fill in the gaps, I don't see how they managed to mess carbon up so badly, while MW imho was a great game. I enjoyed MW a lot more than carbon...

PH34R
02-02-2007, 03:10 PM
Improvement of cops would be great, like a limited number of cops. And that number increased and decreased depending on how many busts they got (on you and on others). And they actually COULD bust other racers.
.

Sometimes, the cops would chase after the other racers during and after a race, but only to annoy them, until they get destroyed. But at least the zone heat was a good idea. But the game should have cops to not only go after you, but to catch others at the same time, like if you're just randomly cruising, and not wrecking anything or speeding, there could be some chatter on the radio, similar to when the cops are after you, but they describe another car. And as an added bonus, you could get in on the action yourself if you want.

demoman_chaos
02-02-2007, 03:51 PM
Sort of like vigilante mode in GTA? That would be cool. Those pesky ricers would get a BIG surprise when they see a Land-Yacht coming straight for them.

Another good idea, your cars paint effects how well the cops see you. The bright and shiny ricer paints would get more attention the plain and dull black.

PH34R
02-02-2007, 03:57 PM
Sort of like vigilante mode in GTA? That would be cool. Those pesky ricers would get a BIG surprise when they see a Land-Yacht coming straight for them.

Another good idea, your cars paint effects how well the cops see you. The bright and shiny ricer paints would get more attention the plain and dull black.

1. Well, i mean by you can be the pursued as well, and make it a multiple car pursuit, though your idea is a good one too.

2.Then that means ricers with CF parts could hide better in the dark :\. And while were at the point, might as well make CF parts ACTUALLY make your car better.

demoman_chaos
02-02-2007, 06:01 PM
It lightnes your car, so it actually does make it better, even if just a little.

Mulit-car pursuits are also a great idea. As long as you can cause the other guy to get caight and use him to get away. or use your teamates abilites to get away.

GM Lover
02-02-2007, 06:16 PM
Yeah, multicar pursuits would be cool, but the cops need to be improved on. A lot.

Motoroller
02-02-2007, 06:31 PM
Mainly, the cops need to have quality, not quantity.
Sending 15+ corvettes after you is not as effective as two very intelligent corvettes.

DanteX451
03-15-2007, 09:40 AM
They should create a car model editor so you can create your own bodykits and aerodynamic packages and then re import it back into the game. Leaving the customization process separated from the main game means a very large car list even releasing a free add on package giving new cars and tuning features, also the idea about time is good. Gran Turismo 4 used a Time system that was created perfectly. If you raced a day would pass and you don't use weekends.

DanteX451
03-15-2007, 09:48 AM
Mainly, the cops need to have quality, not quantity.
Sending 15+ corvettes after you is not as effective as two very intelligent corvettes.

Yeah Motoroller that is very correct, In Most wanted the final chase if you look carefully at the readout below the screen 60 replacement officers and the 30+ cars and rhinos chasing you is ridiculous no real life police jurisdiction would order that, I wonder if thats the reason Cross got the Pink slip ? ?
But the Cpu utilizing a Squad of 4 Corvettes to pursue at a safe distance and when you try to shake them by drifting around the corner and hit Nitrous and hit the wall, box you In and that's It.

Imprezzive
03-16-2007, 01:50 PM
1. More than one race location (like New York, London, etc)
2. More customization
3. Great graphics and physics
4. Race tournaments (like in NFS HP, NFS HS, NFS U2)
5. Drift races that are EASY to win
6. More drag races
7. In-car camera view
8. BRING BACK BE-THE-COP MODE!!!!!!

natyrips
03-23-2007, 08:09 AM
NFS U2 tuning was good, but not good enough! I'd like to adjust EVERYTHING. Wheels camber, rear wheels should be turnable as well, we should be able to choose which wheels are the driving ones (RWD, FWD, 4WD), more wheels (like 8+WD).

Tune a Golf or a Corsa to have 1000+HP and such.

Also nice tracks like in NFS2, NFS:HP or NFS:HP2 with free-roam, also exotic cars like Veyron, Enzo, F1 LM and such (maybe Batmobil and FZR-alike cars as well). The game doesn't have to be realistic, it has to be fun, it a GAME after all. Various play modes (drag, drift, circuit, sprint, checkpoint, Be the Cop, outrun, ...). Diffrent body parts should affect the car's aero-dynamics in their own (unique) way.

I would also appreciate a Car/Map editor.

Day/Night changes are a good idea as well.

IN-CAR CAMERA would be GREAT. I still stick to NFS2 because it's a great game even if it's old. It has good music, good tracks, good cars... Maybe the only details missing there are OLD graphics and non-playable crashing physics (you touch another car and your already rolling around - it takes all my skills to knock off AI cars).

AI should be adjustable like in NFS U2, easy is easy and hard is hard.

hotte123
04-09-2007, 02:03 PM
* i just like nfs series the way it is

Driver_X
04-20-2007, 10:07 AM
i dont know if anyone have wrote this before but its pretty much to read so im just gonna say what i want:P

#more accurate steering, more realistic
#no styling..well, maybee a little
#only exotic cars

you can pretty much say that i want nfs to be as it was before they got so excited about styling...

Porsche_fanatic
04-20-2007, 10:57 AM
for me the next NFS game should have the following things .....

- day\night transition in real time
- better AI
- cops with realistic performance, backup and areas\no cops all together
- EXOTICS ONLY, and a few classics like the 959 or F40
- sound track MUST be techno, and not the rap crap (dont flame on this one, its just MY way of expressing my opinion)
- the career mode needs to start with different starting now, n move away from 'the hero in his ride, new in town, ride gets bashed up, time to earn the respect back', i mean cummon EA, this story line has got rusted n weathered, be creative think of sumthing new
- tracks should be similar to HP2, i mean the locations and aura
- THIS IS THE MOST IMPORTANT PHYSICS NEED TO BE REALISTIC, the people playing dont need the 'auto-counter-steering-assist' n s**t like that, what do you think, are we f***in retards ??????? m not talkin of physics like forza or pgr... i mean sumthing like PU or even TDU...

but lets face it, its just pointless screaming here, cuz EA wil stick to what sells......the people who buy NFS are different now, they want huge bodykits, vinyls that are larger than the paint itself and stuff that we people dont want, cummon people, we need to turn off NFS n turn to other racing games, cuz EA is too busy making profits...

SVTlover
04-22-2007, 06:54 AM
how about the cop chases of NFS:MW cars of Carbon MW HP2 MC3 Remix TDU and in Rockport
the customization abilities of Midnight Club 3
the freedom of Driv3r and Getaway and GTA

and for the love of god NNNNNNOOOOOOO F***ing TUNERS

Ryder35
04-22-2007, 07:17 AM
NFSMW/C sucks !!
old nfs are was better !! and more realistic
i want dashboard view for the next nfs !!!

NAMETYR
04-22-2007, 08:11 AM
The only thing i want is the BUGATTI VEYRON 16/4!

mecca6801
09-14-2007, 11:12 PM
thanks for the responses on here, i hope EA took a hint when they saw this.
do you think they will get it right this time with the new games coming out?

Here's what I want:
-Day/night option.
-Weather control as if you are God-rain, snow, fog, temperature, cloud cover, wind, etc.
-Tracks such as Vertigo Ridge, Acapulco, Bergstrasse, Cliffside Rally, Alpine Roads Supreme, Rocky Pass, North Country, Route Adonf, Snowy Ridge, Coastal Parklands, Calypso Coast, etc.
-Free, easy-to-use tools to add-on to the game. (cars & tracks)
-Realistic damage that you have to pay to repair.
-Replay that you can control-zoom, camera angles, etc.
-The exact same career play from NFS4 (including high stakes mode) and less similar to some shitty movie. EA needs to flush the idea of the driver and his fellow gang bangers playing such a big role down the toilet.
-Realistic prices of cars in career play.
-The car you're driving actually makes a difference-no Eclipses beating CCXs.
-Playing music from an audio CD. (from NFS4)
-Be the cop mode.
-Police cars native to the country you're driving in-for instance, the Italy police drive light blue Gallardos that say 'Polizia'.
-More camera views, including in-car.
-The physics from NFS5.
-No CE.
-No tuning, but the upgrades from NFS4 would be good.
-You can drive any car in the game without having to unlock or purchase it in single player mode, as in NFS4.

Also, here's an idea of a car list I would want, it's incomplete and I've probably left some off, but here it is:
-Alfa Romeo 8c Competizione
-Ascari KZ1
-Aston Martin V12 Vanquish, DBR9
-Audi R8, TT
-Bentley Arnage, Continental GT
-BMW M Coupe, Z4 Coupe, Z8, M3 E46, M5 E60, M6
-Bugatti Chiron, Veyron, EB110
-Cadillac Cien, 16, XLR
-Chevrolet Corvette, Camaro Concept
-Chrysler ME 4-12, Firepower
-2008 Dodge Viper SRT10
-Ferrari F50, 360 Challenge Stradale, F355, F430, 550 Barchetta, 575 Maranello, 612 Scaglietti, Enzo, FXX, P4/5, Testarossa, GG50
-Ford GT, GT90, Mustang GT
-HSV Coupe GTS
-Jaguar XKR, XJ220, XJR-15
-Koenigsegg CCX
-Lamborghini Diablo SE30, Diablo GTR, Murcielago, Murcielago LP640, Gallardo, Countach
-Lotus Exige, Esprit
-Maserati MC12, 3200 GT, Trofeo, Birdcage, Quattroporte
-McLaren F1 Longtail, F1 LM
-Mercedes SLR 722, CLK-GTR, SL65
-Noble M15
-Opel Speedster
-Pagani Zonda C12 S
-Porsche 911 Turbo, 911 GT1, GT3 Cup, Carrera GT, 959
-Saleen S7
-Spyker C8
-TVR Sagaris
<img src="http://seriouswheels.com/pics-2004/2004-Lamborghini-Gallardo-Italian-State-Police-FA-1280x960.jpg" alt="Angry" />

wow moment
if the pic doesnt show, go here
http://images.search.yahoo.com/search/images;_ylt=A0oGkxLdWetGFnIABi9XNyoA?ei=UTF-8&p=italian%20police%20car&fr2=tab-web&fr=moz2