View Full Version : My car impound???


stewsen
11-20-2008, 09:49 PM
My car has been impounded, what do i do?

nascar1962
11-20-2008, 10:18 PM
you lose it you cant buy it back

stewsen
11-20-2008, 10:45 PM
is that serious?

Sinister
11-20-2008, 11:07 PM
That is correct, once your car has been impounded, you lose it completely. If you lose all your cars in your garage, it is game over.

aziz
11-22-2008, 08:34 AM
that really sucks.. i got veyron impounded :( :( :( :(

The_R
11-22-2008, 10:40 AM
ouch tht really sucks dude. thats the most expensive car in the game

Sander
11-22-2008, 12:23 PM
Got that today as well, saved a lot of money to buy a GT3 RS, next thing I win a GT2, sell my GT3 RS, spend all my cash on tuning the GT2 to full Pro level, next race, car gets impounded...

Ow well, I'm glad that you can always re-add pinkslip cars back to your carlist, so I just lost the Pro level tuning.

Sinister
11-22-2008, 12:48 PM
nice tip, thanks Sander

Mike343
11-22-2008, 11:41 PM
out run them cops :)

Double Mac
11-23-2008, 05:13 AM
out run them cops

You've just won this year's NFSCars comedy award. :-)

FreelancerMar
11-23-2008, 03:56 PM
Them cops have the rubberbanding catchup so its better to trash and total them cops than to out run them.

Double Mac
11-23-2008, 10:04 PM
No way! This would be devastating news... devastating. :-) That's what Mike was referring to, I believe, and that's the exact reason I found his 'tip' so funny.

On a more serious note, the rubberbanding thing does get somewhat frustrating during the timed pursuit-based missions. Which, I'd say, is a disappointment because you are practically encouraged (if not forced) to resort to pursuit breakers, and I've always considered these an easy way out - a copout if you will. You should lose points rather than be awarded extra credit for using one of those. To make things more interesting - while in free roam cruising mode - I drive around in a stock GTO following my own rules from the 'general NFS tips' thread (blatant self-advertising, I know). I mean, if those Porsches & SUV's can catch up with a Veyron, you might as well choose a slow car.

The timed missions sadly outnumber those without any time limit, which, I dare say, severely restricts your creativity and consequently - takes away a lot of the fun that made MW's milestone challenges so great.

Speedfast
11-23-2008, 10:42 PM
Is this Undercover? The game sounds great, but if some of you happen to have cars impounded so easily then the cops must be pretty tough on NFS UC.

Double Mac
11-23-2008, 11:58 PM
(...) if some of you happen to have cars impounded so easily then the cops must be pretty tough on NFS UC.

Yes and no.

1) It's tougher to take them out by smashing into them, MW / Carbon-style. Even if you aim at their hind it's still a hit-or-miss thing, regardless of your car's power & speed. (Using SpeedBreaker to add weight helps, but not a 100% of the time.) Personally I think this is a good thing as it introduces an element of randomness, and consequently - risk, which those previous titles lacked. If a tank-heavy level 5 'Vette was crossing your path all you needed to do was hit the N2O, and she was history. Here the results are simply more, hmm, spontaneous.

2) It's considerably more difficult to lose the chopper than it was in MW - sometimes you'll want to play it smart & hide inside a tunnel and it won't f*** off anyway; sometimes - despite there being no roof over your head - it's right on top of you and doesn't seem to express any interest. Now, ask EA whether it's an annoying bug or a hyper-realistic utilization of the simple truth that it's rather difficult for the pilot to see that which is directly beneath him.

3) It's also harder to follow MW's 'if I just keep going they won't hurt me' principle. This time, when you're nearing a roadblock and hear 'herd him to the left, we got spikes waiting for him', an SUV will charge from behind your back and try to do just that - guide you towards the strip. When you're tearing up the highway at full speed, cop cars will (often successfully) attempt to spin you - HP2-style. Result? I use the 3rd person view a lot more than the bumper cam which - in MW - I used almost exclusively because I felt 100% safe w/ regards to whatever was going on behind my back. That kind of safety is now gone.

4) Reintroducing the HP2-like vehicle weight factor has its merits, however. When you got swarmed by those dismal Corvettes in MW / Carbon and ran out of steam - it was game over. They were practically tanks. Here - even w/out the usual N2O 'panic boost' - you will get out of seemingly impossible situations, and this is where the 'heroic driving engine' really shines, if you ask me. It facilitates pulling off instant, 'cinematic' J-turns, which is something I have been exploiting to the max. :-)

5) If you hit a spikestrip, it's still possible to come out on top - depending on the # of tires blown, the amount of cops on your tail & the proximity of the nearest pursuit breaker. In MW you were practically f***ed, in Carbon you could go on for hours on end. UC's take on the blown tire behavior lies somewhere inbetween.

Anyway, we get our cars impounded because the game is still rather fresh, so we're not that familiar with the layout of the environment, the revised cop tactics & physics, the responsiveness of the cars' handling, or even with the 'reverse camera' trick (I kind of hesitate to call it an 'enhancement') yet. Oh, and some of us can't seem to be able to handle the power of the Veyron either. :-)

EDIT: Have you guys not discovered the 'exit' option which is available during free roam pursuits?

And some more info regarding cop difficulty:

6) If you p*ssy out and go for a pursuit breaker, the cops won't always follow you blindly in order to get annihilated amidst the debris. Sometimes they'll be directly behind you and still survive.

7) The roadblock units won't just wait for reinforcements w/ the 'we only got one job to do' kind of attitude that made MW / Carbon so much easier in this respect. They'll start the engines and be right after you before you know it.

8) The heat level indicator is somewhat misleading. You start some sh*t, level 1 Civic Cruisers appear, and seconds later you end up with a host of Porsches & SUV's kicking the living daylights out of you. No more fooling around waiting for 10 minutes for your heat level to go up.

9) While SUV's (and Porsches too!) still employ the trademark head-on 'kamikaze' tactics, the former will actively participate in the pursuit rather than politely drive off after the impact.

10) It's now possible (or, at least, easier) to take out cop cars - including the feds - by engaging them in a head-on collision. Try doing that to those 'Vettes in MW / Carbon. Additionally, when you hit a cop car in the rear w/ considerable force - not only will it not stop you dead in your tracks but also make them definitely feel it. :-)

11) When you're about to use a pursuit breaker and there's a spikestrip roadblock waiting for you right past it - it's recommended to use the speedbreaker, since - apparently - there is no other way to disable the 'cinematic' sequence (or, more generally, the 'game moments' camera) which will inevitably kick in in such circumstances. :-(

Happy evading. :-)

Speedfast
11-24-2008, 02:01 AM
Alright, thanks for those info and tips. Is Undercover a must have game or not? I'm looking to buy new racing games. My choices are Midnight Club L.A, NFS Undercover or GRID.

Double Mac
11-24-2008, 02:33 AM
Is Undercover a must have game or not? I'm looking to buy new racing games. My choices are Midnight Club L.A, NFS Undercover or GRID.

Well... let me put it this way. I absolutely adored Most Wanted, and I find UC to be both a continuation of and an improvement on the formula. It has better physics (every car feels refreshingly different), a wider selection of cars, more advanced (though still pitiful if, say, compared to Carbon) customization options, less pronounced rubberbanding of the AI, and a massive environment, which - apart from being visually pleasing - oozes character & provides heaps of driving fun both through variety & most importantly - layout. It's a world I want to keep coming back to, rather than stay in the garage changing rims on my car.

That being said, most everybody would probably advise you to go with MCLA. If the console versions of UC do have performance related issues - this alone might be the reason to think twice. Me, I wouldn't know - I'm on a PC with an integrated Intel chipset and it works fine. You just need to ask yourself what features UC might offer you that the other titles lack, and decide for yourself. Personally, if I were to take most of those negative UC reviews seriously, I'd be missing out on a lot of fun.

Apocalypse
11-24-2008, 04:27 AM
I'm on a PC with an integrated Intel chipset and it works fine.

Really?? An intel integrated chipset can run uc?
Plz can you name the chipset and tell me if theres any lag at all providing ur settings?

Im curious coz i have a 7300gs and want to know if it'll run the game fine.

Double Mac
11-24-2008, 05:58 AM
@ Apocalypse: Sure. It's a ThinkPad R61i laptop I bought in July, and the specs are:

CPU: Intel Core2 Duo T5250 @ 1.50Ghz
RAM: 1GB DDR II
Gfx: Mobile Intel 965 Express Chipset Family (max. RAM - wait for it! - 384MB)
OS: Win XP Pro (SP2)

I get a perfectly acceptable 15FPS running UC at 1024x768 (my screen doesn't support higher resolutions anyway) with the World FX settings, V Sync & AA turned off (and lots of services running in the background which I never bothered to deactivate). In fact, it runs smoother than bloody Carbon w/ all settings down to a minimum!

V Sync & AA don't seem to enhance the visuals in any noticeable way - as far as I'm concerned. The World FX concept is badly implemented in this instalment as it basically lumps motion blur, road reflections, enhanced contrast, overbright & some other cosmetic candy together without giving you the option of adjusting the above separately via the registry. When I want to take some pretty screenshots I turn all the fancy stuff on using RegEdit (it's 20x quicker than making adjustments within the game) & I fool around in Tri-City at a miserable 8FPS rate. :-) In any case, even without the World FX UC looks like HP2 - which is not a bad thing. (Check out my Chevelle & 'Cuda in the showroom - there are 2 pics that definitely stand out. These were taken w/ everything turned off / down.) By comparison, Carbon with the 'shaders' set to minimum looks worse than High Stakes.

In short, I wouldn't worry if I were you. :-)

R8CCXVeyron
11-24-2008, 10:26 PM
Them cops have the rubberbanding catchup so its better to trash and total them cops than to out run them.

Outrunning cops work for me. I just blast through them with my Asian Bull AKA Nissan GT-R. :D

Double Mac
11-24-2008, 11:29 PM
@ R8CCXVeyron: Blasting through them isn't exactly identical to outrunning. If you tear up the highway in the fastest car, they will still be on your tail - provided that they don't bump into anything. (I'm referring to those Porsches, of course.)

R8CCXVeyron
11-25-2008, 12:02 AM
Yea I meant the GT-R cops. They're easy to lose. The Porsche SUV combination is kinda annoying. I managed to last for about 5 minutes with two blown tires against Porsche's and SUV's boxing me again and again! But then I got busted in the end. Max speed in Porsche 911 GT2 w/ 2 blown tires: 62mph. XD

Double Mac
11-25-2008, 12:16 AM
I got lucky because - when I got a blown tire on a stock GTO (ie no N2O) - it happened in the casino construction site area, so I managed to guide them (or, actually, allow them to guide me) to the nearest PB. But it took hitting the speedbreaker button about 20 times per minute!

jiafei9014
11-25-2008, 02:38 AM
Here's a tip to you silly birds: when you get busted, press Alt + F4 (oh yes it's an old trick). And remember to turn auto save off so your profile doesnt get effed up.

Double Mac
11-25-2008, 03:12 AM
Here's a tip to you silly birds: when you get busted, press Alt + F4 (oh yes it's an old trick). And remember to turn auto save off so your profile doesnt get effed up.

1) It's hardly a tip. It's cheating.

2) Even with autosave on your profile won't register the bust if you quit to Windows.

R8CCXVeyron
11-25-2008, 04:33 AM
lol I play in the X360.

Double Mac
11-25-2008, 04:36 AM
Pull the plug then! :-)

t3ku
11-26-2008, 11:56 PM
Yes and no.

1) It's tougher to take them out by smashing into them, MW / Carbon-style. Even if you aim at their hind it's still a hit-or-miss thing, regardless of your car's power & speed. (Using SpeedBreaker to add weight helps, but not a 100% of the time.) Personally I think this is a good thing as it introduces an element of randomness, and consequently - risk, which those previous titles lacked. If a tank-heavy level 5 'Vette was crossing your path all you needed to do was hit the N2O, and she was history. Here the results are simply more, hmm, spontaneous.
True, though smashing into a car at 200mph should completely disable them(and yourself) but amazingly you find that you both are alive and most of the time just needlessly smashing into them screws you up more than helping by letting other cops surround you.
Pursuit breakers are a must now...

2) It's considerably more difficult to lose the chopper than it was in MW - sometimes you'll want to play it smart & hide inside a tunnel and it won't f*** off anyway; sometimes - despite there being no roof over your head - it's right on top of you and doesn't seem to express any interest. Now, ask EA whether it's an annoying bug or a hyper-realistic utilization of the simple truth that it's rather difficult for the pilot to see that which is directly beneath him.
The chopper is completely useless in this game, in MW if it was overheard a cop would be on me in no time, with UC I can sit still after losing the cops(on heat 5) and it just sits there, eventually runs out of fuel and leaves. Not to mention you can lose it by turning randomly...??

3) It's also harder to follow MW's 'if I just keep going they won't hurt me' principle. This time, when you're nearing a roadblock and hear 'herd him to the left, we got spikes waiting for him', an SUV will charge from behind your back and try to do just that - guide you towards the strip. When you're tearing up the highway at full speed, cop cars will (often successfully) attempt to spin you - HP2-style. Result? I use the 3rd person view a lot more than the bumper cam which - in MW - I used almost exclusively because I felt 100% safe w/ regards to whatever was going on behind my back. That kind of safety is now gone.
Thus far I have never experienced the AI try to herd me towards the strip, though they are better placed this time around, the AI just needlessly smashes into me and everyone else..

CK4aZ8UlNyU

Um...dont know why two are showing up...

Exp...

4) Reintroducing the HP2-like vehicle weight factor has its merits, however. When you got swarmed by those dismal Corvettes in MW / Carbon and ran out of steam - it was game over. They were practically tanks. Here - even w/out the usual N2O 'panic boost' - you will get out of seemingly impossible situations, and this is where the 'heroic driving engine' really shines, if you ask me. It facilitates pulling off instant, 'cinematic' J-turns, which is something I have been exploiting to the max. :-)
Personally... I hate this, it has a point that a car's ability to spin/push another car is helped by its weight, but no matter how heavy/light a car is irl you can still spin another car by hitting them in the quarter panel.

5) If you hit a spikestrip, it's still possible to come out on top - depending on the # of tires blown, the amount of cops on your tail & the proximity of the nearest pursuit breaker. In MW you were practically f***ed, in Carbon you could go on for hours on end. UC's take on the blown tire behavior lies somewhere inbetween.
This is true, now I did escape a few pursuits in MW with 2 blown tires(but I was lucky as hell and only had one cop to begin with), thus far I like this part and it adds some challenge. Though it still needs work as the AI dont seem to realize that continually pushing you after your tires are blown, will not bust you.

EDIT: Have you guys not discovered the 'exit' option which is available during free roam pursuits?

And some more info regarding cop difficulty:

6) If you p*ssy out and go for a pursuit breaker, the cops won't always follow you blindly in order to get annihilated amidst the debris. Sometimes they'll be directly behind you and still survive.

As in PC(ALT F4) and Xbox just go to Xbox menu?

On the PB I find that most of the times the cops just slam on the brakes, and act like they're all hurt and stuff... which is annoying because they didn't even hit the debris and are giving up. I like that some of them get through, but this still needs work.

7) The roadblock units won't just wait for reinforcements w/ the 'we only got one job to do' kind of attitude that made MW / Carbon so much easier in this respect. They'll start the engines and be right after you before you know it.
Improved from the last games, which I like.

8) The heat level indicator is somewhat misleading. You start some sh*t, level 1 Civic Cruisers appear, and seconds later you end up with a host of Porsches & SUV's kicking the living daylights out of you. No more fooling around waiting for 10 minutes for your heat level to go up.
I have gotten the Porsches on lvl1 heat... I think this system is overall messed up. Like how can you keep getting charged with stuff like going off road, when there are no police/cars around? Flaw.

9) While SUV's (and Porsches too!) still employ the trademark head-on 'kamikaze' tactics, the former will actively participate in the pursuit rather than politely drive off after the impact.
But alas, they arnt as sticky as MW and are easier to avoid.

11) When you're about to use a pursuit breaker and there's a spikestrip roadblock waiting for you right past it - it's recommended to use the speedbreaker, since - apparently - there is no other way to disable the 'cinematic' sequence (or, more generally, the 'game moments' camera) which will inevitably kick in in such circumstances. :-(

Happy evading. :-)
Yes...apparently this causes your car to lose cohesion and can just drive through barriers and vehicles until the cinematic is over. I saw myself go through part of the track at one point from the game's physics pushing me wrong and the cops were all stuck on the other side... Very odd.

Double Mac
11-27-2008, 12:59 PM
Thanks for your comments. I've got one more discovery that p*sses me off a great deal because it gets in my favorite way of playing UC: my pursuits hardly last longer than 15-20 minutes because at some point the cops just 'decide to get bored' and - before I can even let out a peep of protest - the cooldown meter fills up in, like, one second and... it's over! At this moment I find it extremely more challenging to keep the cops on my tail than to lose them. Perhaps EA should reserve a special 'keep the cops interested for as long as you can' pursuit mode for that? Bastards!

Oh, the 'exit' option is available (on the PC at least) during free roam pursuits where all it takes to get out of the action is to press 'escape' - and you're free to exit to the system with only the pursuit stats (& any zone points earned) being lost.

proost
11-28-2008, 04:22 PM
I hate it when you are cruising for 20 seconds there are already 15 red triangles on your minimap. They are not chasing you then but it's like a 'sign' to drive carefully (not exactly the point of the game). One cop car every 100 feet is f** frustrating if you just want to drive... Especially on highways. Anyone also got this problem?

I mean look at this :s http://i289.photobucket.com/albums/ll217/wpproost/fcops.jpg
It's more cops than civilians ffs.. [Cop to other cop "Hey you also patrollin'? Let's have a party! Have a donut!"] I mean sh**

Those 3 screenshots are taken in 20 seconds, just letting the cops pass and letting the new ones arrive. This is just bad programming of EA imfo.

MclarenX
11-28-2008, 05:13 PM
I hate it when you are cruising for 20 seconds there are already 15 red triangles on your minimap. They are not chasing you then but it's like a 'sign' to drive carefully (not exactly the point of the game). One cop car every 100 feet is f** frustrating if you just want to drive... Especially on highways. Anyone also got this problem?

I found that annoying, too, but I also found out that if you keep going as fast as you can on the highway, you'll lose them eventually. I managed to complete one round with just a couple of "pursuits" that lasted about 50 seconds, but then a chopper spotted me later and my high speed highway fun was over.

Double Mac
11-29-2008, 02:14 AM
I once got busted because I trusted the (apparently far from perfectly implemented) rule that if you stay stationary - the cops won't pay attention to you. So I loaded the game, went out to get some coffee, and when I was back I found out that I had gotten busted!

Sometimes this 'rule' will work, but there still is an element of risk (which might be a good thing if you happen to feel adventurous) due to the randomness of the cops' response. Same goes for obeying the speed limit: they either ignore you or go crazy. Hmm...

proost
11-29-2008, 06:49 AM
I once got busted because I trusted the (apparently far from perfectly implemented) rule that if you stay stationary - the cops won't pay attention to you. So I loaded the game, went out to get some coffee, and when I was back I found out that I had gotten busted!

Sometimes this 'rule' will work, but there still is an element of risk (which might be a good thing if you happen to feel adventurous) due to the randomness of the cops' response. Same goes for obeying the speed limit: they either ignore you or go crazy. Hmm...

This might not be true ;) I also tried this, I was stationary but on the same road part as the cop, so he just drove into me and busted me... 'He' could have seen me coming from miles but didn't even brake.

Double Mac
11-29-2008, 07:29 AM
They do ignore you if you drive slowly (I normally smash into one of the Civic Cruisers in order to make sure that I have their complete undivided attention), but not a 100% of the time.

I have no idea whether a cop busted into me or whether 'he' just decided that I posed a risk - all I got was the 'busted!' screen upon return w/ the coffee. :-) I have had situations, however, when I'd be just stationary - even in the very center of the road - 'admiring the view', and the passing Cruisers would pay absolutely no attention. This is not uncommon in MW either - except that when they're 'looking for' you, they will be usually alarmed by the very sight of your car.

Whether your heat level indicator shows 1 or 5 is irrelevant: the pursuits start w/ a few Civic Cruisers which are subsequently (and almost immediately) joined by higher level cops (the feds' Porsches & SUV's in my case), and drop off having been politely asked to fall back.

Vitality
11-29-2008, 09:52 AM
Yeah, so today i decided that i needed another expensive car. I bought the 320k Pagani, tuned it up, bought some paint parts and vinyls then i was driving it. some cops decided it would be a good idea to put out spikes. i dodged them then got rammed by a Rhino. My brand new car i just put 500k into smashed backwards thru the spikes... i have no money. i got caught then bye bye sweet new car.:evil:

killua4391
11-29-2008, 10:31 AM
i got two strikes and it said that i did not have enough money to pay the fee so my car got impunded.. will i get it back?! pls help! my camaro got 3 strikes but i got it back how come cus i tough once u get 3 strikes u lose the whip.. wassup

Double Mac
11-29-2008, 11:33 AM
This guy noticed my main gripe regarding UC's cops, too:

(...) If you last long enough they sort of fade away on their own. This makes the chases less challenging than they could have been and also makes them feel artificial, like you're just fulfilling some sort of time requirement until the game decides you've done well enough to escape.

This quote comes from a pretty favorable UC review that you can find here:

http://www.gamespot.com/pc/driving/needforspeedundercover/review.html

t3ku
11-29-2008, 05:26 PM
They do ignore you if you drive slowly (I normally smash into one of the Civic Cruisers in order to make sure that I have their complete undivided attention), but not a 100% of the time.

I have no idea whether a cop busted into me or whether 'he' just decided that I posed a risk - all I got was the 'busted!' screen upon return w/ the coffee. :-) I have had situations, however, when I'd be just stationary - even in the very center of the road - 'admiring the view', and the passing Cruisers would pay absolutely no attention. This is not uncommon in MW either - except that when they're 'looking for' you, they will be usually alarmed by the very sight of your car.

Whether your heat level indicator shows 1 or 5 is irrelevant: the pursuits start w/ a few Civic Cruisers which are subsequently (and almost immediately) joined by higher level cops (the feds' Porsches & SUV's in my case), and drop off having been politely asked to fall back.

On this random pursuit thing, while driving with an AI after a race for ha has I heard over the com

"116 to 118 over."
"118 go ahead"
"Hey you know that Bugatti?"
"The Veyron? Ya."
"Ya I got one in front of me atm, real fancy"
"Ooh nice."
"Ya im gonna pull him over *insert siren squelch*"

That Veyron was in front of me and randomly a cop spawns and pursuit begins >_>

On other occasions I was driving at 45mph(well under most limits I saw) and cops would randomly try to pull me over on heat 1. Cops will also engage you if a car runs into you, or vice versa. Though I saw many times cops run into cars and nothing happened(lol).

Random game is random.

Sinister
11-29-2008, 08:53 PM
My car has been impounded, what do i do?

Download the Save Game Editor from NFSNation.com and remove your strikes.

Bato
12-04-2008, 01:53 PM
I installed UC 2 days ago ,while i was earning my money for Bugatti and when i unlocked my tr1 i bought it and i spent rest money for upgrades ...and what happens i hit 100k cost to the state and there is a roadblock with nails .....and my bugati is impounded now .... aww and i just got like 100k cash ..

proost
12-04-2008, 03:26 PM
I installed UC 2 days ago ,while i was earning my money for Bugatti and when i unlocked my tr1 i bought it and i spent rest money for upgrades ...and what happens i hit 100k cost to the state and there is a roadblock with nails .....and my bugati is impounded now .... aww and i got just like 100k cash ..

Lol u just let that happen... Next time hit ALT-F4 to close the game, it won't save then...
Or just use a one-time car cost editor and consider it as not cheating :)

T0MMY
12-07-2008, 08:09 PM
is there any way to evade the feds( black 911 turbo cops )?

i cant evade them and my mclaren almost got impound

Sinister
12-07-2008, 08:16 PM
drive harder.. force yourself to hit them more, then back away, doing 180's and head on into the cops, then backing up, J-turn, and take off repeat.. Works to eliminate some police cars., then when you have 3 or less, and directly behind you, hit a pursuit breaker, as long as the chopper is not above at that time, you should have a chance at an escape and cooldown.

T0MMY
12-07-2008, 08:25 PM
oooh thx!!!

does it work on cost to states challenge ?
it has a time limit and i need to finish it fast

Sinister
12-07-2008, 10:10 PM
usually does.. killing off the police usually helps to get your cost to state up in a hurry. roughly $3-4k per car disabled.

proost
12-08-2008, 01:39 PM
You can also check out your map and seek some pursuit breakers. Usually when you need to evade in like 2 minutes, 2-4 pursuit breakers will do and evading is easy then... The chopper only comes after some time. Get under a bridge or something after evading cops to evade the chopper.

R8CCXVeyron
12-08-2008, 11:22 PM
Or you could drive well and not hit spikes. Use the speedbreaker to find em and use the speedbreaker to cancel that slo mo thingie.

superdantes
09-16-2012, 11:23 AM
that really sucks.. i got veyron impounded :( :( :( :(

dude you have pc right so just go to
http://www.nfsplanet.de/nfsuc_files.php?lang=eng
and go to NFS Undercover Save Editor v1.2 (CoDe RiPPeR)
this will edit your money

note your be dead rich in second you be happy no time you buy mutli-veyron as you want

My car has been impounded, what do i do?
just go to the site here it is

http://www.nfsplanet.de/nfsuc_files.php?lang=eng
go to NFS Undercover Save Editor v1.2 (CoDe RiPPeR)
download this open this flie and go to nfsUc.EXE file click that edit your money to 1billion or trillion of money you want trust me it work if you have pc on you can the car you want and upgrade it

SLZ Roadstar
09-16-2012, 01:04 PM
Stop bumping old threads & most importantly, don't double post. I merged your posts now.

TOPIC LOCKED.