NFS Police Force
11-27-2008, 09:11 PM
I honestly wanted to stay out of this one but I have to speak on it. I do not know what everyone was expecting in all honesty, EA does not waste excessive time and money on any projects that are totally new anymore very often... Look at the EA titles they have available, most of them are sports related or franchise games (like NFS:XXXX or NFL, NHL, etc.) These games in their belief are supposed to be more or less "updates" on the existing games they've tossed out on the market. Put a few new names and numbers on jerseys, update the textures slightly, maybe tamper with the game engine, simple things like that, add in a 50-70 dollar price tag and you're done. Then sit back and wait while people buy it due to the fact they're Die-Hard fans of whatever the related field is. With NFS that is what they've banked on for years, the vast majority of NFS fans enjoyed racing around the cars, the reason why the sales have dipped is not so much the lack of a pursuit mode (most people honestly do not play the game for that, we are in the minority. Most enjoy being chased by police and racing).
In all honesty I believe it's the short one way storyline Bull that has doomed nfs, not to mention the whole ricer theme has been done over and over again by everyone, not just them. I absolutely loved NFS:HS, not just because you could roam around as a cop or that it was easy to mod, but also for the CAREER mode that worked off of a simple system where you could tune your car and raced in races, the high stakes mode was especially enjoyable for a high tension race where you lose you lose big. That's what made the games in the past from NFS great, you had replayability to them where you could try different things, compared to the ones of today where you're stuck in a "locked" storyline where you can change your car yes, but other than that you're pretty much stuck listening to the same storyline no matter how you play.
In all honesty the storyline kick did not add anything to the game, if I wanted a story I would've purchased an RPG or something of that style, Racing should be about racing, it should be about the cars, it should be about performance modification! Look at all the successful racing games out there, be they sequels or not, most meet the criteria I listed above, you start out with XXX you have to earn your way up and have options to go many different ways to complete the game through your skill. No storyline, no bs, just flat out racing to better your car/garage.
This was from Mike Knuckey Sorry
In all honesty I believe it's the short one way storyline Bull that has doomed nfs, not to mention the whole ricer theme has been done over and over again by everyone, not just them. I absolutely loved NFS:HS, not just because you could roam around as a cop or that it was easy to mod, but also for the CAREER mode that worked off of a simple system where you could tune your car and raced in races, the high stakes mode was especially enjoyable for a high tension race where you lose you lose big. That's what made the games in the past from NFS great, you had replayability to them where you could try different things, compared to the ones of today where you're stuck in a "locked" storyline where you can change your car yes, but other than that you're pretty much stuck listening to the same storyline no matter how you play.
In all honesty the storyline kick did not add anything to the game, if I wanted a story I would've purchased an RPG or something of that style, Racing should be about racing, it should be about the cars, it should be about performance modification! Look at all the successful racing games out there, be they sequels or not, most meet the criteria I listed above, you start out with XXX you have to earn your way up and have options to go many different ways to complete the game through your skill. No storyline, no bs, just flat out racing to better your car/garage.
This was from Mike Knuckey Sorry