View Full Version : Need For Speed World Online Debut


OZ
02-20-2009, 09:55 PM
Yeah, the video is up, not much to see imo, but post your opinions...
http://www.gametrailers.com/player/45848.html

snoukkaaja
02-21-2009, 03:30 AM
Looks good. Is it only for pc?

Ricochet
02-21-2009, 03:31 AM
Please tell me those graphics are going to be improved.

The trailer is stylish, but are they still using that same MW game engine?

Mr. Panoz
02-21-2009, 04:17 AM
dumb trailer, I still think it's a stupid idea to release 3 NFS's at the same time ...

Bl0cks
02-21-2009, 07:44 AM
Please tell me those graphics are going to be improved.

The trailer is stylish, but are they still using that same MW game engine?

Actually if they do use the same engine, that is the least of my worries. They used the NFS4 engine for Motor City Online, which was released after Porsche Unleased. If it aint broke dont fix it.

PCG-UB
02-21-2009, 07:55 AM
Looks good. Is it only for pc?

I sure hope so.

OZ
02-21-2009, 02:44 PM
not many of you should bother, as, as far i know, the game is meant for the Asian (Taiwanese) online market. It's for PC.

Zpectre
02-21-2009, 08:21 PM
Please tell me those graphics are going to be improved.

The trailer is stylish, but are they still using that same MW game engine?

Better than the ProStreet engine, as shown by NFSUC. :P

internet3
02-21-2009, 08:59 PM
I sure hope so.

Yes this is a PC only Release, finally we get a piece of the cake back!

not many of you should bother, as, as far i know, the game is meant for the Asian (Taiwanese) online market. It's for PC.

The game will cross the Pond on November, their gonna do the Beta Testing, and we will be dong the racing.

now what i am wondering is, what is EA up to with this, i mean they gotta get something from this, the least i Expect is a Project torque approach to things. i hope we get more info on this soon.

06FERRARIENZO
02-21-2009, 10:45 PM
i was just thinking the background of the road on the world online website looks like mw maybe since it looks like you can go to palmont you will be able to go to rockport.

TUDOR_T_BEST
02-22-2009, 01:49 AM
WTF the website is in Japanese ??? EA is trying to piss meh off on purpose :(

Other than that it looks... ok I guess, but that city and the police car look like the ones from NFS Carbon.

EDIT: Oh wait, not that I look closely it says ''PPD'' (Palmont Police Department).

Mr. Panoz
02-22-2009, 02:16 AM
^ the entire trailer is located within NFS:C's Palmont, check the other thread on this subject, 06FERRARIENZO posted a pic there.

TUDOR_T_BEST
02-22-2009, 09:40 AM
^ the entire trailer is located within NFS:C's Palmont, check the other thread on this subject, 06FERRARIENZO posted a pic there.

Link pliz ?

nfslover101
02-22-2009, 11:09 AM
Meh, I won't be buying it. Maybe Shift though, looks good.
________
Buy Iolite Vaporizer (http://www.vaporshop.com/iolite-vaporizer.html)

Mr. Panoz
02-22-2009, 01:56 PM
Link pliz ?
http://www.nfscars.net/forum/showthread.php?p=463839#post463839

internet3
02-22-2009, 07:14 PM
Meh, I won't be buying it. Maybe Shift though, looks good.

Umm the game is free as in ZERO Income from you to get it....

06FERRARIENZO
02-22-2009, 09:09 PM
im guessing it will be free to play but you will have to pay for some stuff.

AgentRoo
02-22-2009, 11:31 PM
Yeah, that's the suggestion. A bit like Project Torque in a way (but I hope the physics/controls are more "me" friendly :P)

TUDOR_T_BEST
02-23-2009, 09:08 AM
Yeah, that's the suggestion. A bit like Project Torque in a way (but I hope the physics/controls are more "me" friendly :P)

I play PT, if NFS WO will be at least as good as PT (but less anoying and fully free) I will kiss EA's ***.

Sinister
02-23-2009, 05:11 PM
im guessing it will be free to play but you will have to pay for some stuff.

Pretty much like buying TDU or MCO and not having to pay for the online subscription.

06FERRARIENZO
02-23-2009, 08:07 PM
oh i see they will sell it on a dvd and for download but the rest will be free.

internet3
02-24-2009, 07:34 PM
oh i see they will sell it on a dvd and for download but the rest will be free.

i think it's the other way around. Making a car list and then making you get Selected cars from your pockets, this way in theory, they will pass the Car licensing price from EA, Straight to you (Project Torque Style) or at least that is how it seems to me.

FOX
02-24-2009, 07:47 PM
I'm thinking it will be something like online experience levels in NFSC but a bit more extended. You get a fixed set of cars to drive in the beginning and as you get some online rep, AKA XP or whatever EA will come up with, you will unlock more powerful cars and upgrades. I think that it should be balanced to provide the losing players with at least few points, so they don't get discouraged after finishing in last place if beaten by players already owning rides with more horsepower, allowing them to eventually unlock their dream car and get their revenge on their opponents.

Mr. Panoz
02-25-2009, 03:08 AM
I think that it should be balanced to provide the losing players with at least few points, so they don't get discouraged after finishing in last place if beaten by players already owning rides with more horsepower, allowing them to eventually unlock their dream car and get their revenge on their opponents.
EA could divide the cars into classes (C, B, A, AA, AAA) like in the old NFS's and when driving, for example, an A car, you can only race against A (or higher) so that weaker players can not be pwnd by more powerfull cars from higher classes (unless they choose for it).

FOX
02-25-2009, 06:53 AM
EA could divide the cars into classes (C, B, A, AA, AAA) like in the old NFS's and when driving, for example, an A car, you can only race against A (or higher) so that weaker players can not be pwnd by more powerfull cars from higher classes (unless they choose for it).
Session matching ;) Would be shame if EA would do same division as it was in NFSC cos I'm thinking they should base their car classification on a game like TDU. But they'd need more impressive car roster to be allowed to do that. Which could involve tier shifting as in TDU as well, when car in certain class became too powerful to remain in same class.

Anyway. If it's gonna have some more cars, slightly better engine and improved stability over NFSC then I will look at buying it.

06FERRARIENZO
02-25-2009, 08:43 PM
http://www.needforspeed.com/portal/site/nfs/news/details/?contentId=4008e6d20ebaf110VgnVCM100000100d2c0aRCR Djust found some news on world online

4c3
02-25-2009, 09:15 PM
But but but but.. WHY PALMONT?!?!?!

I hope that there will be a possibility to "travel" to more than one city, because the fact that it appears to be in Palmont doesn't impress me very much. Unless they manage to make some changes in the map.

Nfspeed26
02-25-2009, 09:26 PM
I Don't Mind RockPort But As 4c3 Said WHY PALMONT?!?!?! But Thats Just My Opinion

internet3
02-25-2009, 09:27 PM
But but but but.. WHY PALMONT?!?!?!

I hope that there will be a possibility to "travel" to more than one city, because the fact that it appears to be in Palmont doesn't impress me very much. Unless they manage to make some changes in the map.

on the info EA posted it clearly states Rockport is the Main part, but it will be completely merged with Parlamont, let's face it Tri-city is just too damn big with rockport and parlamont in the list allready. then again, why would you need so much track, that's quite big already, or is it not?


Hmm Maybe Add Bayview as Well.

Nfspeed26
02-25-2009, 10:32 PM
Yeah You Are Right 2 Main Game Citys Is Just Asking For Trouble I Don't Want World Online To Turn Out Like Undercover!

4c3
02-25-2009, 10:46 PM
on the info EA posted it clearly states Rockport is the Main part, but it will be completely merged with Parlamont, let's face it Tri-city is just too damn big with rockport and parlamont in the list allready. then again, why would you need so much track, that's quite big already, or is it not?


Hmm Maybe Add Bayview as Well.
I'd like to see something like that mainly for the curiosity of testing certain cars in the cities featured in previous installments, where they weren't available; in fact Bayview could be excellent for this... or the one from NFSU (it was called "Olympic City", right?) adapted for free roam.

Tri-City is really big, I give you that, but it's precisely why I think it's the best of all the free-roam environments in the recent installments of the series. I doubt it will be accessible in WO but it's good to know that Rockport will also be there. Let's face it: Palmont was pretty much a bad place for racing except for the canyon courses. That's the reason of my disdain about the idea that quite some action in WO will be there.

Mr. Panoz
02-26-2009, 02:36 AM
Palmont kicks ***, I always loved that city with its pretty neon lights. Olympic City in complete free roam would be awesome too :)

GTR
02-26-2009, 03:00 AM
Meh. It's crap.

Mr. Panoz
02-26-2009, 05:50 AM
I am special :P

FOX
02-26-2009, 07:59 AM
What is Need for Speed world online?
Need for Speed World Online is a downloadable, free-to-play game built around the best elements of need for speed, designed exclusively for the pc. Players can explore the world, race against friends and engage in massive pursuits across the largest open world in need for speed history. As well as this massive game arena world online will feature more cars, parts and game modes than ever before. This is a whole new type of game for need for speed fans, entirely online and constantly evolving.

Great. Multiplayer version of MW's single player career mode combined with TDU. Hm. I really don't know how to look at it.

Mr. Panoz
02-26-2009, 10:11 AM
entirely online and constantly evolving.
Does this mean there'll be expansion packs? This feels like they're trying to compete with WoW

FOX
02-26-2009, 10:28 AM
Does this mean there'll be expansion packs? This feels like they're trying to compete with WoW
That's EA for you and there wouldn't be a NFS game [at least since Carbon] without bonus packs and content you need to pay extra for.

Mr. Panoz
02-26-2009, 12:48 PM
That's EA for you and there wouldn't be a NFS game [at least since Carbon] without bonus packs and content you need to pay extra for.
ofcours, but I meant real expansion packs, which you need to have in order to keep up with the others. It's a marketing technique, for WoW if you do not get the new expansion pack you can't reach a higher level or find new items and you'll be pwnd for all eternity. So what do all WoW addicts do? They all buy the expansion pack and Blizzard makes big money. I can really imagine EA releasing expansion packs which contain new performance upgrades for example, and if you do not buy the expansion pack you'll be pwnd by those who do have the expansion pack, So what will all of us do? Buy the expansion and EA makes big money. And they can keep making these expansions and continue to get profit out of the game for several years.

So I hope it'll be a single purchase, and any addon must not favour those who buy it. People who do not buy the bonus/expansion must not experience any disadvantage.

EDIT: yay! 1000 posts :)

internet3
02-26-2009, 11:08 PM
I'd like to see something like that mainly for the curiosity of testing certain cars in the cities featured in previous installments, where they weren't available; in fact Bayview could be excellent for this... or the one from NFSU (it was called "Olympic City", right?) adapted for free roam.

Tri-City is really big, I give you that, but it's precisely why I think it's the best of all the free-roam environments in the recent installments of the series. I doubt it will be accessible in WO but it's good to know that Rockport will also be there. Let's face it: Palmont was pretty much a bad place for racing except for the canyon courses. That's the reason of my disdain about the idea that quite some action in WO will be there.

well the Dream game would have Olimpia, Bayview, Rockport, Parlamont and Tricity all together, theoretically it can easily be done, problem is, Olimpia alone is what 600Mb rough? Bayvie 1Gb? Rockport and Parlamont 2GM each? and Tricity like 3 or 4 gb?

that would be 5 to 8GB alone, without music, and cars and other data.... unless they find a file compressor that could literally press 75% of the data it would be logisticaly imposible.


yay! 1000 posts


Gratz Panoz!!!!!!!!

FOX
02-27-2009, 07:20 AM
So I hope it'll be a single purchase, and any addon must not favour those who buy it. People who do not buy the bonus/expansion must not experience any disadvantage.
Of course. I don't suppose EA would risk releasing premium content that would hinder gameplay for other people that wouldn't buy it since they never released any paid content that would really change both single player and multiplayer experience. Just some extra cars, few more tracks, some ricing options and that's it. Nothing to give premium users a noticable edge.

internet3
02-28-2009, 09:12 PM
Of course. I don't suppose EA would risk releasing premium content that would hinder gameplay for other people that wouldn't buy it since they never released any paid content that would really change both single player and multiplayer experience. Just some extra cars, few more tracks, some ricing options and that's it. Nothing to give premium users a noticable edge.


my bet on this would be releasing cars that EA themselves would not pay licensing for, for example a Ferrari would fit the scenario, they don't pay the license fully, but they pass down the premium to the player in which case pays EA + Ferrari, i also visualize this for Honda.

LeviMan_2001
02-28-2009, 11:20 PM
I hope they throw in a little MCO mojo with hot rods and rat rods and everything. (I hope you're listening to this ea lol) I know that rat rods are starting to get to be the cool thing to have, which kinda sucks cause it kinda ruins the point of them.

Mr. Panoz
03-01-2009, 03:33 AM
Hotrods are fine, Ratrods aren't (why should we destroy a perfect, and probably very rare, oldtimer? That's like ... canibalism :o)

snoukkaaja
03-01-2009, 05:27 AM
If there are hot rods, i'm in heaven :D

LeviMan_2001
03-01-2009, 01:51 PM
Destroy? They save a helluva lot more cars than hot rods/street rods do, i know a rat rod guy who just resqued a 30's chevy pickup from the car squisher! Besides I think public opinion of rat rods is a little skewed, they think they're unsafe and hodge podged but most of the time they're built by people who have built many a shiny car and are bored of it and just want a fun cheap fast car. Just like in the good ol days.

speed_toucher
03-01-2009, 02:18 PM
wow cant wait to see the next nfs games

Mr. Panoz
03-01-2009, 02:39 PM
Destroy? They save a helluva lot more cars than hot rods/street rods do, i know a rat rod guy who just resqued a 30's chevy pickup from the car squisher! Besides I think public opinion of rat rods is a little skewed, they think they're unsafe and hodge podged but most of the time they're built by people who have built many a shiny car and are bored of it and just want a fun cheap fast car. Just like in the good ol days.
If the car is already old and rusty, then yes, you saved a car, but how many haven't turned an oldtimer that could have been restored nicely, into a junkyard wreck?

So I heard well, EA is going to make 2 more simulators, one online game, and one phone game if i'm not rong.
I think it is
- 1 tuner game
- 1 sim-styled game
- 1 mmorg
- 1 arcade game

FOX
03-02-2009, 08:12 AM
For your information, Burnout's ultimate car is a HotRod.

Back on track. Let's not really dispute on the secret fourth game until EA release some actual info on it because they're going to do as they please anyway without listening to proper suggestions and will once again do as whiny 12 year olds baawww in their mail box.

Sir Tristan
03-02-2009, 09:45 AM
Here's what i wrote to andrew@needforspeed.com - OF COURSE he did not reply or probably even read it.
Hello.
I am a long-time player and fan of the Need for Speed franchise, having
played owned all the games from NFS3 (1998) till Carbon (2006).
The system requirements have eliminated me from buying the new NFS on a
yearly basis in 2007 (ProStreet).
However, I did notice while playing NFS3:Hot Pursuit, NFS:Porsche
2000/Unleashed and Hot Pursuit 2 that the franchise has moved far away of its true
roots. In Undercover, as opposed to other players I've seen a slight come-back of
them (rural areas).
Now that I have heard of NFS Shift, World Online and Nitro one thing
troubled me: if EA GAMES can invest in making 3 NFS games in one year, why wouldn't
one of them be a proper comeback to the old roots, like a replica of glorious
Road Challenge/High Stakes or Porsche Unleashed/2000, rather than make a
track racing simulator which has already been seen failing as a NFS game?
I'm sure one can clearly see a big market in older NFS fans who would
appreciate and admire a classic-based Need for Speed.
I'll try to list the main problems with modern NFS (as far as the older fans
are concerned):
1. Spoiling exotic cars with bodykits (on tuners it is fine, but the ideal
competition would be modified tuners plus modified muscles against stock
exotics)
2. Lack of exotic locations

You can easily find proof on big NFS forums such as NFSUnlimited.net and
NFSCars.net (the latter especially) which have plenty of fans of the older
series.
In NFSCars.net there are truly loads of threads asking if EA would ever get
back to the classic roots - on each one similar things can be read: satisfy
both new people with the franchise and also the older fans. This opportunity
has been given by the 3 NFS releases this fall - there surely was room for
this kind of operation
-but in my opinion this opportunity - with all my respect - has been
wasted.



In other words, shift is sh!t if they have such a big opportunity to make an oldschool NFS!
The 4th one will be Undercover 2 kinda thing.

LeviMan_2001
03-03-2009, 04:03 PM
/\ that is a good idea. and Fox, if they listen to whiny 12 year olds let dress up like em and send em emails about how we want what we want.

alek
03-05-2009, 12:22 AM
nfs without ferraries is like a porno without girls

Xetrem190
03-05-2009, 12:05 PM
I dont know if you guys have seen this. But this is just one of the screenshots from the game I just founud.

http://upload.wikimedia.org/wikipedia/en/f/f0/NFSWO_Screenshot.jpg

GRIMEYtheFATMAN
03-06-2009, 12:14 PM
on the info EA posted it clearly states Rockport is the Main part, but it will be completely merged with Parlamont, let's face it Tri-city is just too damn big with rockport and parlamont in the list allready. then again, why would you need so much track, that's quite big already, or is it not?


Hmm Maybe Add Bayview as Well.

That'd be AWESOME! But all this talk is making my weak hand-me-down laptop feel hopelessly inadequate(kinda like me...)...

Also, what was the city from Underground 1? It'd sure be nice to roam those streets freely....

Mr. Panoz
03-06-2009, 12:46 PM
That'd be AWESOME! But all this talk is making my weak hand-me-down laptop feel hopelessly inadequate(kinda like me...)...

Also, what was the city from Underground 1? It'd sure be nice to roam those streets freely....
UG1's city is called Olympic City (or Olympia). Then UG2 and Bayview, MW and Rockport, CB and Palmont (which is my personel favourite) and UC with Tri-City :)

06FERRARIENZO
03-06-2009, 01:09 PM
That'd be AWESOME! But all this talk is making my weak hand-me-down laptop feel hopelessly inadequate(kinda like me...)...

Also, what was the city from Underground 1? It'd sure be nice to roam those streets freely....

there is realy no reason to feel your laptop is inadequate if it can run carbon it should be able to run world online:)

GRIMEYtheFATMAN
03-06-2009, 08:34 PM
there is realy no reason to feel your laptop is inadequate if it can run carbon it should be able to run world online:)
Unfortunately, it barely runs Most Wanted; Underground2 is real purty though - until I kick up the resolution...:(

yesman
03-08-2009, 09:23 PM
Here's what i wrote to andrew@needforspeed.com - OF COURSE he did not reply or probably even read it.
Hello.
I am a long-time player and fan of the Need for Speed franchise, having
played owned all the games from NFS3 (1998) till Carbon (2006).
The system requirements have eliminated me from buying the new NFS on a
yearly basis in 2007 (ProStreet).
However, I did notice while playing NFS3:Hot Pursuit, NFS:Porsche
2000/Unleashed and Hot Pursuit 2 that the franchise has moved far away of its true
roots. In Undercover, as opposed to other players I've seen a slight come-back of
them (rural areas).
Now that I have heard of NFS Shift, World Online and Nitro one thing
troubled me: if EA GAMES can invest in making 3 NFS games in one year, why wouldn't
one of them be a proper comeback to the old roots, like a replica of glorious
Road Challenge/High Stakes or Porsche Unleashed/2000, rather than make a
track racing simulator which has already been seen failing as a NFS game?
I'm sure one can clearly see a big market in older NFS fans who would
appreciate and admire a classic-based Need for Speed.
I'll try to list the main problems with modern NFS (as far as the older fans
are concerned):
1. Spoiling exotic cars with bodykits (on tuners it is fine, but the ideal
competition would be modified tuners plus modified muscles against stock
exotics)
2. Lack of exotic locations

You can easily find proof on big NFS forums such as NFSUnlimited.net and
NFSCars.net (the latter especially) which have plenty of fans of the older
series.
In NFSCars.net there are truly loads of threads asking if EA would ever get
back to the classic roots - on each one similar things can be read: satisfy
both new people with the franchise and also the older fans. This opportunity
has been given by the 3 NFS releases this fall - there surely was room for
this kind of operation
-but in my opinion this opportunity - with all my respect - has been
wasted.



In other words, shift is sh!t if they have such a big opportunity to make an oldschool NFS!
The 4th one will be Undercover 2 kinda thing.

YES!!!! someone agrees!!!! EA should go old school again! I miss the Hot Pursuit era!!:D

yesman
03-08-2009, 09:25 PM
Please tell me those graphics are going to be improved.

The trailer is stylish, but are they still using that same MW game engine?

the problem with the graphics,so Ive heard, is that if they are too good, it causes extreme lag. Therefore, OK graphics lowers the lag.

LiveToPorsche
03-08-2009, 11:17 PM
What I'm wondering, is what the sky setting will be.
I can see from a screenshot above that it's daylight, but I wonder whether they would integrate a clock to go through the whole changes of a day instead of just one particular time setting.

GRIMEYtheFATMAN
03-10-2009, 12:12 PM
What I'm wondering, is what the sky setting will be.
I can see from a screenshot above that it's daylight, but I wonder whether they would integrate a clock to go through the whole changes of a day instead of just one particular time setting.

Good question...

In regard to graphics, I would love for it to wind up somewhere between UG2 and MW(and with multiple cities, closer to UG2 would make more sense...), so people with less powerful systems can enjoy the game(myself included).

For you high-end guys, this would mean more opponents/prey...

internet3
03-10-2009, 08:24 PM
What I'm wondering, is what the sky setting will be.
I can see from a screenshot above that it's daylight, but I wonder whether they would integrate a clock to go through the whole changes of a day instead of just one particular time setting.

i find this will be quite simple, Remember the UG2 night cycles? how the weather changed from area to area? also, in Most wanted the day cycled from morning to evening pretty fast, heck if you actually looked at the details like i did, the lights even come on on the cars on the evening hours! (best light set in MW has to the M3 GTR lights). the shadows drift when the car is stopped as well. and it even got cloudy at some points. trick here was EA decided to go on a day only approach, even tho they had 110% capability of going the full 24/7 cycle at the time (maybe they saved space on HDD, because the game was 4 CD's and avoiding to make a 5th for the sky textures seems valid at this point and judging by the hard disks at the time as well)

so in recap the system was already implemented, thing is people fail to see the details, they go straight into the game. if you wanna see the full effect and inmersement of MW, you better turn EVERYTHING TO HIGH in video option(AA ans AS are not needed for this just in case, and Mblur can be turned off as well) and keep the car still in a place for a while, (preferably, beside trees)


Good question...

In regard to graphics, I would love for it to wind up somewhere between UG2 and MW(and with multiple cities, closer to UG2 would make more sense...), so people with less powerful systems can enjoy the game(myself included).

For you high-end guys, this would mean more opponents/prey..

i don't know about this, remember that everyone HAS to see each other at a minimum distance, else they would have to do it TrackMania style (ghosts). which means every1 gets the same amount of cars, obviously this will have at some point a limit, however know knowing how it will work fully leaves me saying i wanna read more before i talk bullshit.

on a side note, id put Carbon specs as a minimum, if not more on the Processor side. GFX will have an easy time here, memory will also go up on a massive since i assume here is where they will make up for the added traffic and players (NFS: UC as an example here).

GRIMEYtheFATMAN
03-13-2009, 11:46 PM
^You lost me after the quote of my post...^

MostEdwardo1
04-22-2009, 06:40 AM
I dont know if you guys have seen this. But this is just one of the screenshots from the game I just founud.
http://upload.wikimedia.org/wikipedia/en/f/f0/NFSWO_Screenshot.jpg

looks familiar to mw rockport on the screenie

Allure
04-22-2009, 06:53 AM
looks familiar to mw rockport on the screenie

It is Rockport.

And guys, EA is gonna release four games, not three.

There is Shift, Nitro, World Online and an unknown title under works, which is a follow-up of the arcade genre (MW, C, UC).

MostEdwardo1
04-22-2009, 06:58 AM
Can't wait for this.
I wish there will be a Level Cop 6 like MW
<^>

here the placeon that screen
check it matches the thruth
I was playing for fun but i cam upon this place

Mr. Panoz
04-22-2009, 10:49 AM
It's been already long confirmed that EA will use Rockport and Palmont again in NFS:WO, and mostedwardo, use the edit button instead of double posting ;)

A7XBFMV
06-27-2009, 06:40 AM
they should add cars like the '69 yenko camaro, and other high end old school muscle cars, the 100% american cars, because those are the wild rides, ya know, hard to control, and i also cant wait for this game to come out, sooooo want to beable to drive from rockport to palmont and back again :D
EDIT: or a 1987 Buick Grand National GNX

aloalo2901
06-29-2009, 07:44 AM
I've just found the home page of NFSWO, but it's in Taiwan. I don't know what it's saying.
http://www.nfswo.com.tw/teaser/

Motor X
07-08-2009, 08:31 PM
ofcours, but I meant real expansion packs, which you need to have in order to keep up with the others. It's a marketing technique, for WoW if you do not get the new expansion pack you can't reach a higher level or find new items and you'll be pwnd for all eternity. So what do all WoW addicts do? They all buy the expansion pack and Blizzard makes big money. I can really imagine EA releasing expansion packs which contain new performance upgrades for example, and if you do not buy the expansion pack you'll be pwnd by those who do have the expansion pack, So what will all of us do? Buy the expansion and EA makes big money. And they can keep making these expansions and continue to get profit out of the game for several years.

So I hope it'll be a single purchase, and any addon must not favour those who buy it. People who do not buy the bonus/expansion must not experience any disadvantage.

EDIT: yay! 1000 posts :)

What EA should do, is, if you've ever played Overdrive on myspace, let us get the best upgrades through favor or reward points. They'd be very hard to get in-game, but you could buy them with a credit card. That to me makes the most sense.

Sinister
07-08-2009, 08:43 PM
They already do that.

LiveToPorsche
07-08-2009, 11:02 PM
What EA should do, is, if you've ever played Overdrive on myspace, let us get the best upgrades through favor or reward points. They'd be very hard to get in-game, but you could buy them with a credit card. That to me makes the most sense.

To me, that's worse than having to buy expansion packs.
I have no urge to use my credit card on something as useless as "reward points" when I should be able to get them perfectly sound through the game.
That's just EA going on a looting raid.
If they ever do go down that road though, I'll have lost all hope for them.

EDIT: I should have taken into account Sinister's post, because OMFG! Is that with the DLC? As I've never seen it.

Mr. Panoz
07-09-2009, 03:33 AM
What EA should do, is, if you've ever played Overdrive on myspace, let us get the best upgrades through favor or reward points. They'd be very hard to get in-game, but you could buy them with a credit card. That to me makes the most sense.
You didn't read what I said, did you? There should be no advantages for those with a lot of money, and no disadvantages for those who have little money. No buying upgrades/parts with credit cards, that's just lame.
I should have taken into account Sinister's post, because OMFG! Is that with the DLC? As I've never seen it.
They've been doing that since Carbon (or even MW). On the site you could buy special content which unlocks for example all tuner cars, or all muscle cars, all tier 3 cars, etc.

ElvenAvenger
07-15-2009, 10:51 AM
they should not do any "buy this and you get lvl 66666 engine part" they should just make the game COMPLETELY FREE and not like "free, but if you want to experience more than 1% of the fun then go and give us the money, poor player, we are EA , its our way or the highway!" lol, i just hope it will be as good as Most Wanted, and no secrethiddenwtfbuyable cars. unless they are: 1. Really cheap. 2.AVAIBLE IN POLAND FOR GODS SAKE. 3. actually add something to game, and not like i have a SLR in the game and pay 5.99 to get...SLR Convertible. or even if they make certain cars only avaible through real money, i HOPE they will not be my favourite cars. if they will make Mazda RX-7 or Nissan Skyline R34 paid then ill just get :hanged:

ShiftUp
07-22-2009, 05:08 PM
The trailer actually opened my eyes about these new games. I might just get it for my new laptop I'll get soon. ;)

yesman
07-22-2009, 08:43 PM
The trailer actually opened my eyes about these new games. I might just get it for my new laptop I'll get soon. ;)


yeah. Its gonna be great :)


BTW - nice sig. Classic moment :D

ShiftUp
07-22-2009, 10:27 PM
For sure ;D

ElvenAvenger
08-12-2009, 04:17 PM
EA should live up to the promise and make the game completely free. for once give us what they tell they will. and im sure that they will be worshipped if its done well. but if not then they are going to die under flood of angry once-nfs-fans xD

AgentRoo
08-12-2009, 11:08 PM
I guess it will be like Battlefield Heros, provided that's a sucess.

In this there are 3 types of "cash":

Battlefields - used to purchase visual upgrades (requires actual cash); last for 1 month (cheap) or unlimited (4*the cost).

Valor Points - earned by playing the game, used to purchase weapons - either 7 days (cheap) or 1 month (3.5*the cost)

Hero Points - earned by leveling up, used to purchase abilities.

If NFS:WO is similar, it will follow that ca$h = non-performance visual upgrades, "experience" = performance upgrades and levels = "wheelman abilities" (to use an existing name).

ElvenAvenger
08-14-2009, 06:00 AM
i dont want paid visual/performance upgades because im sure they will make the visual ugprades i like PAID! and then the game will fail for me and no money for EA.

GRIMEYtheFATMAN
09-10-2009, 02:29 AM
i dont want paid visual/performance upgades because im sure they will make the visual ugprades i like PAID! and then the game will fail for me and no money for EA.

How about basic/standard kits are free, while Autosculpt kits cost real money?

ElvenAvenger
09-10-2009, 09:14 AM
i have idea based upon your(@ up)(credits go to you :D)
idea, so they could just make everything avaible in the game from start(i.e that is in the game, as made by EA)
and then charge money for EXTRA parts. like you have 20, say, bumpers in the game, and you can buy 30 more like 20 cents each? that way you get both free game and "addons" with the addons being the only thing that is paid. but that would be "cool" to me only with parts. i would not accept it with performance upgrades and/or cars, because that would hinder gameplay for others a bit. i don't care if your car has super unique spoiler/paint,but if you have unfair advantage in performance over me, then i DO care.

GRIMEYtheFATMAN
09-10-2009, 02:37 PM
I was wondering, will there be police in this game, either in certain races/events or in the overworld? If so, another potential source of revenue would be the sale of impound strikes, impound release markers, and police bribes(limited immunity from police attention) - which could also be offered as prizes in tourneys; otherwise, an impounded car is held for a set amount of time, directly related to heat level at time of capture(higher heat level = longer time)...

Nfsfreak#1
09-15-2009, 12:55 AM
There are police in this game :)
p.s. when does it come out i wanna dload it :P

raceking
09-16-2009, 08:49 AM
Some Screenshots from NFS: World Online

http://img170.imageshack.us/i/89618205.jpg/

http://img10.imageshack.us/i/62924899.jpg/

http://img10.imageshack.us/i/32825507.jpg/

http://img34.imageshack.us/i/55309958.jpg/

http://img233.imageshack.us/i/34139289.jpg/

http://img10.imageshack.us/i/29995756.jpg/

dave-91
10-07-2009, 03:01 PM
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

............................

AgentRoo
10-08-2009, 01:08 AM
Looks awesome.

Hurry up with the release EA, can't wait to play it in Europe.

Aalexanderrr
10-08-2009, 03:38 PM
I really hope that the map is not final. It does not make any sense at all at this point. Where's San Juan? Where are the canyon roads? :rolleyes5

Dark Stealth_Hunter
10-08-2009, 03:58 PM
I can't wait to try this game, I wonder when it'll come to Australia.

Double Mac
10-08-2009, 05:38 PM
I really hope that the map is not final. It does not make any sense at all at this point. Where's San Juan? Where are the canyon roads? :rolleyes5

Yeah, I'm somewhat disappointed as well. San Juan definitely feels like a missed opportunity. I would've also expected a rebuilt highway system around Palmont. Looks like they simply added a few quick routes connecting the two cities at the most convenient (but sometimes surprising) points which was the easiest solution. Additionally, the Rockport mini construction site appears to be absent. At least Palmont shortcuts are now visible. We can probably expect some changes in the scenery as I've managed to identify one of the locations depicted in the screenshots and it slightly differs from the original Carbon version.

06FERRARIENZO
10-08-2009, 06:48 PM
were did those new screens come from?
just wondering.

RuubW
10-08-2009, 07:34 PM
When will it be released, and will it still be free?

View171
10-08-2009, 08:38 PM
anxiously waiting for it....
if still going to be free im cool with it

ElvenAvenger
10-09-2009, 06:48 AM
Yeah, I'm somewhat disappointed as well. San Juan definitely feels like a missed opportunity. I would've also expected a rebuilt highway system around Palmont. Looks like they simply added a few quick routes connecting the two cities at the most convenient (but sometimes surprising) points which was the easiest solution. Additionally, the Rockport mini construction site appears to be absent. At least Palmont shortcuts are now visible. We can probably expect some changes in the scenery as I've managed to identify one of the locations depicted in the screenshots and it slightly differs from the original Carbon version.

it has to differ because from what i've seen, we're going to see Palmont at day and Rockport at night, so they have to get some new scenery meeting requirements of day/night respectively, shining neons have no place at day, and turned of lights have no place at night. they also had to change something in the map because it would be too easy from very beginning and everyone would say "they just copied 2 towns, added few roads to each city and gave the game a new title" but i also noticed that the vehicle handling system is, unfortunately, going to be like in carbon....:'( :'( :'( exotics=overpowered, tuners=useless, muscle=overpowered as well. but i will STILL drive around in tuners. If you are truly fan of a vehicle, you do not abandon it. :skull:

Double Mac
10-09-2009, 06:57 AM
I'm actually looking forward to some of the changes (new textures and objects) so that wasn't a criticism.

(...) i also noticed that the vehicle handling system is, unfortunately, going to be like in carbon...

Have you come to this conclusion on the basis of the few provided screenshots? What sharp little eyes you've got! :D Seriously though, if you've read about it somewhere, would you care to disclose the source(s)?

3ni_2nr
10-09-2009, 09:21 AM
looks ok so far.

06FERRARIENZO
10-09-2009, 03:58 PM
after following many links from the nfs world online site i am downloading the non american version very slowly from some chinese website.

TwinTurboGTR
10-09-2009, 04:32 PM
Dang, this makes me want to upgrade my computor.

AgentRoo
10-10-2009, 01:01 AM
but i also noticed that the vehicle handling system is, unfortunately, going to be like in carbon....:'( :'( :'( exotics=overpowered, tuners=useless, muscle=overpowered as well.

Yes it has tiers, like Carbon, Pro Street, Undercover and Shift.

Look more closely though. The only T3 cars are European, whilst the T1 cars are Japanese. That's not enough evidence to draw any conclusion yet.

RuubW
10-10-2009, 04:15 AM
Could someone maybe make a translation of the Chinese beta? Like, tell us what buttons to press when installing and in the menus etc.

xan1242
10-13-2009, 10:34 AM
Man I WANT IT!!!!!
Connected rockport with palmount!
AWESOME!

View171
10-13-2009, 04:12 PM
i support RuubW
could somebody please make a translation of it??
looks too cool to wait =)

nfsracing
10-14-2009, 10:07 AM
Hi Gents

Wanted to let you know I have a new map shot extracted from new Gameplay Footage by Kaizeras from Bulgaria, who successfully registred and played the Taiwanese Beta.

Map:

http://www.nfsracing.co.za/forums/viewtopic.php?f=7&t=14

Youtube Gameplay footage 6 mins:

http://www.youtube.com/watch?v=zpE1SCE--ok

nfsracing
10-23-2009, 07:08 AM
http://www.nfsracing.co.za/forums/viewtopic.php?f=7&t=23

comthere
10-24-2009, 07:55 PM
When he said about the "great jump" in NFSMW, I assume the bridge was demolished and built into a tunnel. Also, the bridge led to somewhere else and was longer. What happened now? Also it is obvious that in NFSC Cross met Darius, and Cross had had time to change from cop to bounty hunter, change his car, and he and the player change their license plates.

BaronSikorsky
10-25-2009, 03:27 PM
Does anybody have the date for when it is available?

Nfsfreak#1
10-30-2009, 12:47 PM
MAP:
http://i369.photobucket.com/albums/oo132/Dillano609/nfswomap1.png
and
World Online is scheduled for release world-wide in fall 2010.[1]
:'(
http://en.wikipedia.org/wiki/Need_for_speed_world_online

Sir Tristan
10-31-2009, 12:22 PM
i have idea based upon your(@ up)(credits go to you :D)
idea, so they could just make everything avaible in the game from start(i.e that is in the game, as made by EA)
and then charge money for EXTRA parts. like you have 20, say, bumpers in the game, and you can buy 30 more like 20 cents each? that way you get both free game and "addons" with the addons being the only thing that is paid. but that would be "cool" to me only with parts. i would not accept it with performance upgrades and/or cars, because that would hinder gameplay for others a bit. i don't care if your car has super unique spoiler/paint,but if you have unfair advantage in performance over me, then i DO care.


That's right. I hope they make NO performance mods available and payable visual mods. Only colours and limited rims plus a little bodykit free. Vinyls, spoilers, bumpers and Widebody only when paid.

MostEdwardo1
10-31-2009, 12:37 PM
There are some new pictures on allnfs.ru (http://allnfs.ru/news.php?readmore=789) cars are amazing. Looks very nice for now. As soon as released I am getting it.

Nikusakken
11-08-2009, 07:06 PM
For who haven't read it yet, you can read it now:

The lid has come off. The cover is blown. Last week the first few images were released of Need for Speed's next big project, World Online.



As some of you are aware, NFS is getting ready to hit the masses in an online only extravaganza that combines the previously visited cities of Rockport and Palmont from NFS: Most Wanted and NFS: Carbon. Together, that makes for one epic playground. That being said, I know there are rumors floating around as to what this game will consist of. Browsing the forums in places like NFSUnlimited.net, NFSCars.net or even our very own needforspeed.com forums, I've seen a lot of activity over what little information has been released so far. It seems our fans would love to see even more of our classic environments, like the Carbon Canyons and Bayview from Underground 2. I've seen some great maps here on the needforspeed.com boards that show how some of our fans envision all the cities flowing together. I love to see such passion! Now I know some fans aren't happy with how the two cities are currently connected so I thought I'd give a little insight into how the environment team is pulling this all together.

The environment team for this project consists of roughly five artists, each of whom are experienced NFSers who are passionate about what they do. We've been spending the past several months revisiting all of Rockport and Palmont and improving upon the scenery. To live up to today's PCs, we need to do quite a bit of work in order to freshen up cities from 4 or 5 years ago. In some cases, it's not just a fresh coat of paint but an entire renovation! Will it look the same as you remember it? Sometimes. Sometimes it won't. Sometimes you won't even notice the upgrades, but they're there. We're taking creative license to go back and do things differently if we see fit. All in the name of a richer, immersive experience that looks better then you can remember it.

To make a compelling online playground, we brought the two cities close together. Think of it as New York and New Jersey. I know there's been some debate about that. Some wish we had spread them out and sprinkled all the Carbon Canyon tracks in between. Truth be told, if we did that, we'd have to force the user to experience a load time at some point between the two cities. What we're trying to accomplish is to create as big of a drivable playground as possible within our current technical limitations. Look at games like World of Warcraft. Their gameplay areas are small in comparison with loads between areas. It might bother purists who don't think the cities belong so close together, but in actual fact, logic was thrown out the window a long time ago. Palmont was always designed to be on the west coast like L.A and Rockport was always designed to be in the east like New York and New England. They were never neighboring cities. Did we drop suggestions they were? Perhaps. As artists we always like to give "shout outs" to past games to tie them together. Whether it's a billboard with a city's name, or some audio clip that mentions a prime location from the past, it's our way of giving continuity (anyone ever notice how far back the Diggy's Donuts franchise goes?). However, not until World Online did we have to think of how we were going to physically tie everything together. So if you were ever wondering about some of those fake bridges and roads and where they went to, don't. It'll only drive you crazy. We don't even know where they go to...yet.

Which leads me to one other comment I've seen a few times on the boards. Bayview. Currently, we have no plans to include Bayview in World Online. One thing we learned from Palmont, is that when the sun comes up on a city that was only seen at night, there are LOTS of things to fix. The amount of upgrading that would be required to bring Bayview up to today's standards is a daunting task. Bayview was built primarily for the PS2 while Rockport was our first, true next gen city. So porting over Bayview would consume a lot of time and prevent us from getting to exciting, new content. We have stories to tell and places to invent. As we've been layering love onto Rockport and Palmont we've been buzzing with ideas on how to add to their richness. And how to expand. That's not to say Bayview is out of the question, it's just not in the cards right now.

And finally, the World Online team recently completed our first Closed Beta in Taiwan. We were all excited to see some of the reactions on what was just a slice of the game. It was great to see the community getting together and having so much fun. Here are some group photos! We're all looking forward to seeing the community evolve when the full game is released. And if anyone saw the YouTube videos, the NOS effect hasn't even been worked on yet so relax! Just had to throw that in there.



http://needforspeed.com/web/nfs-na/blogs/developer-blog/-/nfsblogs/515761?_Blogs_WAR_globportlets_redirect=%2Fweb%2Fn fs-na%2Fblogs%2Fdeveloper-blog&p_r_p_564233524_authorId=19614

Nikusakken
11-08-2009, 07:18 PM
Better map:

http://forum.nfsunlimited.net/download/file.php?id=17080&mode=view

ElvenAvenger
11-09-2009, 06:33 AM
there will be no Canyons in WO because:
as you see, on map of original Carbon, the canyons are rather far outside the city, so EA would have to make roads from ROCKPORT to the Canyons, and then from canyons to palmont which would be sometimes hard, and require rebuilding great amount of places because the roads would have to be in places of buildings, and also it wouldnt be allowing for quick travelling from one city to the other...

Double Mac
11-09-2009, 06:45 AM
You can read Eduardo Agostini's explanation of the way the two cities are to be connected in this blog (http://needforspeed.com/web/nfs-na/blogs/developer-blog/-/nfsblogs/515761?_Blogs_WAR_globportlets_redirect=%2Fweb%2Fn fs-na%2Fblogs%2Fdeveloper-blog%3Fp_p_id%3DBlogs_WAR_globportlets%26p_p_lifec ycle%3D0%26p_p_state%3Dnormal%26p_p_mode%3Dview%26 p_p_col_id%3Dcolumn-2%26p_p_col_count%3D1%26_Blogs_WAR_globportlets_st ruts_action%3D%252Fnfsblogs%252Fview&p_r_p_564233524_authorId=19614). He also advises you to give up fantasizing about the possible meaning of 'fake bridges' which are not supposed to lead anywhere. :)

LiveToPorsche
11-15-2009, 01:19 AM
It kind of sounds like Burnout Paradise now, except without the single player aspect.
Probably be better off playing Burnout as you can smash your car up, although that still won't stop me from getting World Online.

RuubW
11-15-2009, 04:43 PM
http://needforspeed.com/web/nfs-na/blogs/developer-blog/-/nfsblogs/515761?_Blogs_WAR_globportlets_redirect=%2Fweb%2Fn fs-na%2Fblogs%2Fdeveloper-blog&p_r_p_564233524_authorId=19614

I'm glas he adresses the "NOS effect" in the last paragraph. That was one of the things worrying me.

SubyRS
11-29-2009, 01:22 PM
I can already see the the NFS team is working emphasis in the wrong dirrection. That entire post was about graphics and which way the roads get connected. Ignoring game play completely already?

The graphics in Most Wanted and Carbon is FINE, even by todays standards. But let's see if the NFS team can get their new game to run as smoothly as the graphic and detail superior game Burnout Paradise for a change.

What are the race types and exactly what does EA mean by online only? Does it mean that there is no single player game to complete? Does the entire game experience rely on the maturety level of the people that just happen to be online at the time you have to play? They (EA) do know why MCO failed don't they? Is this a repeat?

My suggestion is that EA fire these five "arteests" (probably all transgendered lads) and assemble a real team that can make a great game like TDU or Burnout Paradise. Or for that matter, at least a great salute to Most Wanted and Carbon.

AgentRoo
11-30-2009, 01:25 AM
SubyRS, we've known since it's anouncement that NFS:World Online (<that name enough of a hint? :P) is going to be a free to play online MMO, alongside Battlefield Heros, and in competition to Project Torque.


Don't know exactly what they need to do gameplay-wise, as I wasn't in the beta, but I'm guessing not that much really. They've probably started with the MW/C physics engines which were pretty decent.

yusuke08
12-20-2009, 09:17 PM
Hi, I'm new here and I recently browsing on the internet I found some images of NFS World Online!!:D:D That looks pretty!! awsome!!:D:D:D

http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-973317.jpg (http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-973317.jpg)

http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-973315.jpg (http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-973315.jpg)

http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-973313.jpg (http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-973313.jpg)

http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-973311.jpg (http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-973311.jpg)

http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024561.jpg (http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024561.jpg)

http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024559.jpg (http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024559.jpg)

http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024557.jpg (http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024557.jpg)

http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024555.jpg (http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024555.jpg)

http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024553.jpg (http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024553.jpg)

http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024549.jpg (http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024549.jpg)

http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024551.jpg (http://h2.3djuegos.com/juegos/3707/need_for_speed_world_online/fotos/set/need_for_speed_world_online-1024551.jpg)

Bye!

Nikusakken
12-20-2009, 09:20 PM
Thanks but old.

Nickel
12-28-2009, 11:01 AM
The list with some cars that COULD be in nfswo:
BMW M3 GTR E46
Mitsubishi ECLIPSE GT
Porsche CAYMAN S
VW GOLF GTI R32
LAMBORGHINI murcielago
lamborghini gallardo
lamborghini diablo
nISSAN 370Z
nissan skyline gtr r35
MAZDA rX-7
A.M. DB-9
IMPREZAWRX
pAGANI zONDA F (I THINK)
dODGE VIPER SRT 10
pORSCHE CARRERA
========================================
HANDLING AND PHYSICS ARE CARBON LIKE
========================================
THE GRAPHIC is a retexture on mw and looks awesome
========================================
The map is enormous like in undercover http://i369.photobucket.com/albums/oo132/Dillano609/nfswomap1.png

ThE_gRiM_rEaPeR777
02-03-2010, 04:28 PM
There it is:
http://forum.ea.com/eaforum/categories/show/187.page;jsessionid=8FF91697EF65C3189B575F89D47E5A 7D

RuubW
02-03-2010, 04:52 PM
So, is the game already released?