View Full Version : Pomelo´s work. [Smoothing Freyja]
POMELO 01-16-2011, 12:44 PM Do you remember the Sesto Elemento that I made? It is a crap and I said that I will do it better.
Here is the roof, is square for now, but I will add more detail when the basic shape is complete.
I expect a 3100 polies as max polycount, more than that is not supported by my NFS 3 and my Nvidia 6150.
http://img37.imageshack.us/img37/5081/dibujooiw.png
I'm having problems with the windscreen.
APBOYZ 01-16-2011, 01:37 PM It would nice that you could make the same car for most wanted ;) but keep up with this one! ;)
POMELO 01-16-2011, 02:00 PM I am not a good modeler (I create the scratch models with ZModeler), so I can't help you.
But I am expecting 3100 polygons (with 2-D wheels) so one good modeler can detail it more (about 20K of polygons) and make it for Most Wanted.
Reptillian 01-16-2011, 04:12 PM Since you are working on the basic shape, I can't critique your model at all until you create the high poly version. What I would suggest is that you work on on half of the car and take a look at the dimension of the car in order to understand where certain areas belong into.
POMELO 01-16-2011, 04:16 PM Little update (I had to do some things in the house so I couldn't move in this):
http://img534.imageshack.us/img534/1483/dibujozfw.png
Reptillian 01-16-2011, 04:19 PM Well you need to actually split the car since the original car has edges being shown into the body and move one vertex which is exactly above the wheel arches in order to fix with the shape of the car.
POMELO 01-16-2011, 04:45 PM This is without the Flat-shading option, now that wheel arch looks good. I think that the line that you was talking about is that in the red square. Tanks a lot for your help man.
http://img683.imageshack.us/img683/2886/dibujoqfg.png
I can't critique your model at all until you create the high poly version.
Highpoly for me is 3K polygons. All critiques will be acepted, good ones and bad ones, since that is what I need.
POMELO 01-17-2011, 09:08 PM http://img828.imageshack.us/img828/5883/54974305.png
http://img25.imageshack.us/img25/7528/41462128.png
I just have to work in the textures.
Freak-DS 01-18-2011, 03:48 AM Your wheels could use some tires on them. Looks nice, would you post a pic of the mesh without textures?
APBOYZ 01-18-2011, 07:39 AM almost done? because it looks like. nicely done!
POMELO 01-18-2011, 10:29 AM Here you have FDS:
http://img716.imageshack.us/img716/5269/dibujoxro.png
Apboyz: Some 3D Details don't match with the textures details.
I will merge it with the already uploaded car (the bad one).
Oh Crap! I forgot the mirrors!
POMELO 03-11-2011, 10:03 AM UP!
Link to the good Sesto Elemento (http://www.nfscars.net/file/view/hotpursuit/12542.aspx)
Title changed for Pomelo's work (everybody has one thread like this one) and now I'm dealing with an Aventador. Here is the progress until now:
http://img851.imageshack.us/img851/6487/dibujoqt.png
All suggestions and critiques are welcome.
09Challenger 03-11-2011, 12:53 PM Oooh, really nice for an NFS HP3 car :P Keep up the good work and if you need any help, ask me ;)
APBOYZ 03-11-2011, 01:34 PM wow realy awesome done! but I don`t have Hp3 :(
POMELO 03-12-2011, 09:37 AM And now... almost done the 3Dmodel. 3D rear air extractor, difusser, exaust and those two small holes before the windscreen.
http://img827.imageshack.us/img827/1301/dibujocp.png
If you want, I can upload the beta version, and when finish it I will remplace it.
09Challenger 03-12-2011, 11:29 AM Looks really nice. Keep up the good work.
marco (polo) 03-12-2011, 12:07 PM i'm gonna go ahead and make my own aventador. it will be low poly and probably from the ferrari 550 maranello. i can't make high poly cars, and my computer has trouble running them (eight at the same time is a bit slow). but good luck anyways;)
POMELO 03-12-2011, 02:02 PM How many polygons take your PC as max?
I got an idea: now I will send you the 3dz files to ZModeler and you can reduce the polygon count (I haven't texture, so you will have to make it). Anyway, my polycount is not higer that 3000.
If you want it sendme a PM. I have no problem.
POMELO 03-12-2011, 08:08 PM Now I start with the textures, and the model has only 1500 polygons. Look:
http://img859.imageshack.us/i/nfs304.jpg/
http://img856.imageshack.us/i/nfs301.jpg/
marco (polo) 03-13-2011, 06:43 PM if you send me the fce file i can do the colors- i've found out some of the aventador's official colors.
POMELO 03-13-2011, 08:55 PM It is done. But I will send you the fce anyway. By the way, in this page you can watch all the oficial color of this 700CV machine. www.aventador.com
Now I need your opinion people. In wich of it's colors I have to make the loadscreen?
I vote to Blu Hera.
POMELO 03-14-2011, 01:53 PM http://www.youtube.com/watch?v=pzu3tHgwEMI
The real sound of the game is until the second 2. After that it start to sound like crap.
09Challenger 03-14-2011, 02:07 PM Looks really good bro, but why is the sound like that? I might have a solution...
POMELO 03-14-2011, 07:58 PM So please help me. It sounds like a bubble in the bottom of sea.
POMELO 03-29-2011, 12:36 PM UP!
http://img828.imageshack.us/img828/5109/dibujomc.png
The square version will be available to play in NFS3; the smoother one is just to see.
The HD Freyja has 3D intakes, doorlines, exausts and 'Freyja' '4.2' emblems.
mauri_634 03-29-2011, 01:40 PM create a nissan tsuru please friend !!!:D
Spyke 03-30-2011, 03:22 AM Goodluck to you man. xD
POMELO 04-04-2011, 01:40 PM http://img171.imageshack.us/img171/6894/70777958.png
http://img140.imageshack.us/img140/5097/24961986.png
http://img687.imageshack.us/img687/6491/45361896.png
Reptillian 04-04-2011, 01:47 PM Eh. Acceptable for a start.
youandih 07-12-2011, 11:23 AM the aventador's hood looks way too long, maybe make it shorter so it looks more boxer-like
(for modelling i suggest cinema 4d, i use it all the time, and most wanted's coming aventador is made with c4d by me...)
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