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Editing Projects If you are working on a scratch made car, or released a scratch made car, announce it here! If you are working on a scratch made car or some parts, show them off here!

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Old 1 Week Ago   #201
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can anyone answer me?
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Old 1 Week Ago   #202
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DKBrigzs, Which error is given out by the program? Put a screenshot, please.
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Old 1 Week Ago   #203
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i dont know how to post but it ses that geoed.exe has encountered an error and needs to be closed
i dont get it
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Old 1 Week Ago   #204
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wait for new version of geo-ed - this error will be fixed in it
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Old 1 Week Ago   #205
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First of all i want to say hi to everyone on this forum...now for the important part ...i started modding nfsu2 2 years ago but didn't pay that much attention to it...because of the better modding tools i started modding again and i did a lot of them...you can check some videos at http://www.youtube.com/user/2fast4udk ...i don't have problems at changing textures but it seems i can't replace parts with geoed...for example i want to replace a headlight for the 240sx so i can make one headlight opened and one closed...after i replace the parts ,the game crashes...all i managed to do is change the materials of the cars(ex. i changed body to rubber so i can have matte paint,or chrome paint,etc.)...can anyone help?i really want geometry mods...oh ..i almost forgot...i have a problem when i replace the normal spoilers with hatchback or suv ones...everything goes fine but when i install the part,its just half of it and blue...help please
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Old 1 Week Ago   #206
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is there any update yet?
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Old 1 Week Ago   #207
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Quote:
Originally Posted by Robin'7t4 View Post
Bingo!
I've found where are wheel positions. They are stored in GlobalB.lzc
check this:

change those '97' to (for example) '57' , then save and run the game and you'll see Ford Focus's front wheels are moved to the back, change to higher numbers and the wheels will go to the front.
just want t ask how to open this lzc file? please answer me i want to be like you guys
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Old 1 Week Ago   #208
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DKBrigzs, use any hex-editor: winhex, freeware hex editor, hex workshop etc.
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Old 1 Week Ago   #209
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Quote:
Originally Posted by Robin'7t4 View Post
Bingo!
I've found where are wheel positions. They are stored in GlobalB.lzc
check this:

change those '97' to (for example) '57' , then save and run the game and you'll see Ford Focus's front wheels are moved to the back, change to higher numbers and the wheels will go to the front.
Is there any way to make the wheels wider? i mean...to move them horizontally further from the chasis ?
And btw..how can i delete a 3d object with geo ed?Please someone tell me..thanks

Last edited by 2fast4u_dk; 1 Week Ago at 08:38 AM.
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Old 1 Week Ago   #210
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Originally Posted by PhantomDevil View Post
DKBrigzs, use any hex-editor: winhex, freeware hex editor, hex workshop etc.
Thanks dude now i don't know how to do it,,
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Old 1 Week Ago   #211
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Damn, I definitely need to look into this, now wheres my Underground 2 disc.......
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Old 6 Days Ago   #212
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Quote:
Originally Posted by 2fast4u_dk View Post
Is there any way to make the wheels wider? i mean...to move them horizontally further from the chasis ?
And btw..how can i delete a 3d object with geo ed?Please someone tell me..thanks
I'm interested as well(it's not likely that I, myself, would try; I'm just curious...), because one thing that always annoyed the hell out of me was how on both the Audi A3 and the Ford Mustang, the track width would narrow when you installed aftermarket wheels...
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Old 6 Days Ago   #213
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Yeah..thats my problem too ...i tryied and i just managed to move the brakes(i used the geometry of the wheels but they're not moving don't know why)...if i succed i'll let you know
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Old 6 Days Ago   #214
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^Thanks, brother...^

I anxiously await the time when I can roll the streets of Bayview in a Cobalt SS(preferably replacing the Civic or Sentra I never use...), but I think one of the first things we should do when we can is to tweak the cars already in the game, such as giving the GTO another exhaust mount-point(even though both pipes exited on the same side[what were they thinking...], the '04 GTO actually had true dual exhaust, just like the '05s and '06s...)...
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Old 6 Days Ago   #215
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Quote:
Originally Posted by GRIMEYtheFATMAN View Post
^Thanks, brother...^

I anxiously await the time when I can roll the streets of Bayview in a Cobalt SS(preferably replacing the Civic or Sentra I never use...), but I think one of the first things we should do when we can is to tweak the cars already in the game, such as giving the GTO another exhaust mount-point(even though both pipes exited on the same side[what were they thinking...], the '04 GTO actually had true dual exhaust, just like the '05s and '06s...)...
I can do that on the gto...if you want just tell me on what body kit you want the exhaust to be changed and give me an example and i'll do it
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Last edited by 2fast4u_dk; 5 Days Ago at 06:51 AM.
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Old 5 Days Ago   #216
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There's a problem; when i import it crashes down
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Old 5 Days Ago   #217
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I've quit the game, I can not figure out the texturing.
And they see another car in the game.
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Old 5 Days Ago   #218
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Adjusted wheels (using NFS-DataEd).

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Old 5 Days Ago   #219
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Quote:
Originally Posted by dav_POLAND View Post
Whooooooooaaa!!! Incredible, man! That's just about a complete mod!
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Old 5 Days Ago   #220
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mr dav i've download your file geoed and it doesn't work with me i also have that microsoft redist that you require but there is an error and it needs to be close can you answer this please
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Old 5 Days Ago   #221
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Quote:
Originally Posted by DKBrigzs View Post
mr dav i've download your file geoed and it doesn't work with me i also have that microsoft redist that you require but there is an error and it needs to be close can you answer this please
Dude, it has already been said numerous times that that problem is already fixed in the new version that is yet to be released.
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Old 5 Days Ago   #222
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Quote:
Originally Posted by dav_POLAND View Post
Adjusted wheels (using NFS-DataEd).



Yo matey, can u give me that car mod u haz there. thnx
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Old 5 Days Ago   #223
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^So what is that M3 sitting in place of, D_P?^
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Old 5 Days Ago   #224
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dav_POLAND,try to apply to glasses a material "Windshield_mblack", it looks more realistic))
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Old 5 Days Ago   #225
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Very nice work congratulations DAV.
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Old 4 Days Ago   #226
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Quote:
Originally Posted by RuubW View Post
Dude, it has already been said numerous times that that problem is already fixed in the new version that is yet to be released.
ahm i have downloaded the latest from what mr dav site gave,, so how come that i can't open it, but others can and they can mod some pagani,, so i'm asking what is the possible problem why i can't open it,, can you help me too?
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Old 4 Days Ago   #227
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Quote:
Originally Posted by DKBrigzs View Post
ahm i have downloaded the latest from what mr dav site gave,, so how come that i can't open it, but others can and they can mod some pagani,, so i'm asking what is the possible problem why i can't open it,, can you help me too?
Just be patient. The version where that bug is fixed isn't even released yet...
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Old 3 Days Ago   #228
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I look forward to have a fixed version, I'm looking forward to the new cars are able to UG2-in.
The alpha version does not get along, the game still crashes
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Old 1 Day Ago   #229
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any updates?
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Old 1 Day Ago   #230
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Quote:
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any updates?
dont you think that dav_poland would post them here if he had updates?
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Old 21 Hours Ago   #231
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Just letting you know, I'm checking this thread at least twice a day.
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Old 11 Hours Ago   #232
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Quote:
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Just letting you know, I'm checking this thread at least twice a day.
As am I; the possibilities of old-school muscle, exotics, and maybe replacing the blingmobile SUVs with sport-trucks is very exciting...

I wonder, though; would anybody go the distance and create the individual bumpers and skirts for use on an all new vehicle, since the widebodies that have since become the primary options in newer entries show up waaaaay late in career... plus, it'd be an opportunity to engineer out a lot of the ugly so prevalent in the AI cars...
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Old 11 Hours Ago   #233
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Quote:
Originally Posted by GRIMEYtheFATMAN View Post
I wonder, though; would anybody go the distance and create the individual bumpers and skirts for use on an all new vehicle, since the widebodies that have since become the primary options in newer entries show up waaaaay late in career... plus, it'd be an opportunity to engineer out a lot of the ugly so prevalent in the AI cars...
I'd say: make them riceproof. Make stuff like bumpers selectable, but not have any difference with the stock bumpers. This way, you can get a high rating while having a cool car, with the modelers having less work to do. Win-win-win.
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Old 7 Hours Ago   #234
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New project on I am working is NFS Geometry Compiler. This tool will replace NFS-GeoEd.
NFS Geometry Compiler do not needs original geometry files and create files on fly.

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Old 1 Hour Ago   #235
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Quote:
Originally Posted by dav_POLAND View Post
New project on I am working is NFS Geometry Compiler. This tool will replace NFS-GeoEd.
NFS Geometry Compiler do not needs original geometry files and create files on fly.

Will this tool make comply custom textures?
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Old 1 Hour Ago   #236
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So the NFS GeoEd not to pursue the project?
Or Geometry Compiler will be part of the NFS NFS GeoEd's?
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Old 1 Hour Ago   #237
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Quote:
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So the NFS GeoEd not to pursue the project?
Or Geometry Compiler will be part of the NFS NFS GeoEd's?
Geo Complier will replace GeoEd
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Old 10 Minutes Ago   #238
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Quote:
Originally Posted by dav_POLAND View Post
New project on I am working is NFS Geometry Compiler. This tool will replace NFS-GeoEd.
NFS Geometry Compiler do not needs original geometry files and create files on fly.

So, theoretically, I could take a car from any game(or a scratch-built car), run it through this program, and come outwith an Underground 2 ride...?
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