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| Editing Projects If you are working on a scratch made car, or released a scratch made car, announce it here! If you are working on a scratch made car or some parts, show them off here! |
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#201 |
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Dkbrigzs
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can anyone answer me?
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#202 |
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Junior Member
Join Date: Nov 2009
Location: Dnipropetrovs'k, Ukraine
Posts: 9
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DKBrigzs, Which error is given out by the program? Put a screenshot, please.
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#203 |
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Dkbrigzs
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i dont know how to post but it ses that geoed.exe has encountered an error and needs to be closed
i dont get it |
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#204 |
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Junior Member
Join Date: Nov 2009
Location: Dnipropetrovs'k, Ukraine
Posts: 9
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wait for new version of geo-ed - this error will be fixed in it
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#205 |
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|<nfsu2 modder>|
Join Date: Nov 2009
Posts: 6
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First of all i want to say hi to everyone on this forum...now for the important part
...i started modding nfsu2 2 years ago but didn't pay that much attention to it...because of the better modding tools i started modding again and i did a lot of them...you can check some videos at http://www.youtube.com/user/2fast4udk ...i don't have problems at changing textures but it seems i can't replace parts with geoed...for example i want to replace a headlight for the 240sx so i can make one headlight opened and one closed...after i replace the parts ,the game crashes...all i managed to do is change the materials of the cars(ex. i changed body to rubber so i can have matte paint,or chrome paint,etc.)...can anyone help?i really want geometry mods...oh ..i almost forgot...i have a problem when i replace the normal spoilers with hatchback or suv ones...everything goes fine but when i install the part,its just half of it and blue...help please ![]() |
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#206 |
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Dkbrigzs
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is there any update yet?
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#207 | |
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Dkbrigzs
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Quote:
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#208 |
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Junior Member
Join Date: Nov 2009
Location: Dnipropetrovs'k, Ukraine
Posts: 9
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DKBrigzs, use any hex-editor: winhex, freeware hex editor, hex workshop etc.
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#209 | |
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|<nfsu2 modder>|
Join Date: Nov 2009
Posts: 6
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Quote:
And btw..how can i delete a 3d object with geo ed?Please someone tell me..thanks Last edited by 2fast4u_dk; 1 Week Ago at 08:38 AM. |
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#210 |
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Dkbrigzs
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#211 |
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Chris Hansen - DOMINATED!
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Damn, I definitely need to look into this, now wheres my Underground 2 disc.......
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#212 |
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CEO, FatMan industries
Join Date: Jul 2004
Location: Deltona, FL
Posts: 102
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I'm interested as well(it's not likely that I, myself, would try; I'm just curious...), because one thing that always annoyed the hell out of me was how on both the Audi A3 and the Ford Mustang, the track width would narrow when you installed aftermarket wheels...
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#213 |
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|<nfsu2 modder>|
Join Date: Nov 2009
Posts: 6
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Yeah..thats my problem too
...i tryied and i just managed to move the brakes(i used the geometry of the wheels but they're not moving don't know why)...if i succed i'll let you know ![]() |
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#214 |
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CEO, FatMan industries
Join Date: Jul 2004
Location: Deltona, FL
Posts: 102
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^Thanks, brother...^
I anxiously await the time when I can roll the streets of Bayview in a Cobalt SS(preferably replacing the Civic or Sentra I never use...), but I think one of the first things we should do when we can is to tweak the cars already in the game, such as giving the GTO another exhaust mount-point(even though both pipes exited on the same side[what were they thinking...], the '04 GTO actually had true dual exhaust, just like the '05s and '06s...)...
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#215 | |
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|<nfsu2 modder>|
Join Date: Nov 2009
Posts: 6
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Quote:
![]() Last edited by 2fast4u_dk; 5 Days Ago at 06:51 AM. |
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#216 |
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Rated A for "Awesome"
Join Date: Nov 2007
Location: La Fila, Costa Rica
Posts: 541
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There's a problem; when i import it crashes down
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#217 |
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Junior Member
Join Date: Nov 2009
Location: Hungary
Posts: 5
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I've quit the game, I can not figure out the texturing.
And they see another car in the game. |
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#218 |
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Junior Member
Join Date: Feb 2008
Location: Poland
Posts: 105
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Adjusted wheels (using NFS-DataEd).
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#219 |
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Wait, what?
Join Date: Jul 2009
Location: Holland
Posts: 620
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Whooooooooaaa!!! Incredible, man! That's just about a complete mod!
__________________
![]() Scientific research has proven the link between ricing and low brain activity. My garages: Underground 2 | Carbon | ProStreet | Let's Lighten Up | Rice Art |
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#220 |
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Dkbrigzs
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mr dav i've download your file geoed and it doesn't work with me i also have that microsoft redist that you require but there is an error and it needs to be close can you answer this please
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#221 |
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Wait, what?
Join Date: Jul 2009
Location: Holland
Posts: 620
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Dude, it has already been said numerous times that that problem is already fixed in the new version that is yet to be released.
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![]() Scientific research has proven the link between ricing and low brain activity. My garages: Underground 2 | Carbon | ProStreet | Let's Lighten Up | Rice Art |
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#222 |
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Junior Member
Join Date: Nov 2009
Posts: 1
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#223 |
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CEO, FatMan industries
Join Date: Jul 2004
Location: Deltona, FL
Posts: 102
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^So what is that M3 sitting in place of, D_P?^
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#224 |
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Junior Member
Join Date: Nov 2009
Location: Dnipropetrovs'k, Ukraine
Posts: 9
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dav_POLAND,try to apply to glasses a material "Windshield_mblack", it looks more realistic))
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#225 |
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Junior Member
Join Date: Nov 2009
Location: Hungary
Posts: 5
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Very nice work congratulations DAV.
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#226 |
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Dkbrigzs
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ahm i have downloaded the latest from what mr dav site gave,, so how come that i can't open it, but others can and they can mod some pagani,, so i'm asking what is the possible problem why i can't open it,, can you help me too?
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#227 |
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Wait, what?
Join Date: Jul 2009
Location: Holland
Posts: 620
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Just be patient. The version where that bug is fixed isn't even released yet...
__________________
![]() Scientific research has proven the link between ricing and low brain activity. My garages: Underground 2 | Carbon | ProStreet | Let's Lighten Up | Rice Art |
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#228 |
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Junior Member
Join Date: Nov 2009
Location: Hungary
Posts: 5
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I look forward to have a fixed version, I'm looking forward to the new cars are able to UG2-in.
The alpha version does not get along, the game still crashes |
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#229 |
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Dkbrigzs
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any updates?
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#230 |
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Porsche-Freak
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dont you think that dav_poland would post them here if he had updates?
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#231 |
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ITS SHOWTIME
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Just letting you know, I'm checking this thread at least twice a day.
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![]() Proud owner of a GM F-Body | Lotus Esprit Turbo HC | Ford Mustang | Dodge Ram 1500 | deviantArt Profile | Camaro Z28 | The future is like a Japanese game show...you have no idea what's going on. |
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#232 | |
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CEO, FatMan industries
Join Date: Jul 2004
Location: Deltona, FL
Posts: 102
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Quote:
I wonder, though; would anybody go the distance and create the individual bumpers and skirts for use on an all new vehicle, since the widebodies that have since become the primary options in newer entries show up waaaaay late in career... plus, it'd be an opportunity to engineer out a lot of the ugly so prevalent in the AI cars...
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#233 | |
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Wait, what?
Join Date: Jul 2009
Location: Holland
Posts: 620
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Quote:
__________________
![]() Scientific research has proven the link between ricing and low brain activity. My garages: Underground 2 | Carbon | ProStreet | Let's Lighten Up | Rice Art |
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#234 |
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Junior Member
Join Date: Feb 2008
Location: Poland
Posts: 105
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New project on I am working is NFS Geometry Compiler. This tool will replace NFS-GeoEd.
NFS Geometry Compiler do not needs original geometry files and create files on fly. ![]() |
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#235 |
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Mø§tËÐwÅ®Ðø1
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Will this tool make comply custom textures?
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Segeant Cross will impound your riced cars even if you can pay your fines. Anti-RICE Gangster
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#236 |
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Junior Member
Join Date: Nov 2009
Location: Hungary
Posts: 5
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So the NFS GeoEd not to pursue the project?
Or Geometry Compiler will be part of the NFS NFS GeoEd's? ![]()
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#237 |
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Mø§tËÐwÅ®Ðø1
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Geo Complier will replace GeoEd
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Segeant Cross will impound your riced cars even if you can pay your fines. Anti-RICE Gangster
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#238 |
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CEO, FatMan industries
Join Date: Jul 2004
Location: Deltona, FL
Posts: 102
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So, theoretically, I could take a car from any game(or a scratch-built car), run it through this program, and come outwith an Underground 2 ride...?
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