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Old 03-29-2011   #801
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^ This is happening due to the material shader you are using in your matlist for mapping the logo...Can you please post which material shader you are using for the logo??...

Last edited by Excelerate; 03-29-2011 at 08:55 PM..
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Old 03-30-2011   #802
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Originally Posted by Excelerate View Post
^ This is happening due to the material shader you are using in your matlist for mapping the logo...Can you please post which material shader you are using for the logo??...
The shader I used for the logo is LOGO and the shader I used for the badging is BADGING.
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Old 03-30-2011   #803
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BADGING & LOGO is an invalid shader.

try DECAL for badging and INTERIOR for logo.
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Old 03-30-2011   #804
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LOGO shader doesn't exist, use another one like DULLPLASTIC.

EDIT: DR was faster.
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Old 03-30-2011   #805
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Quote:
Originally Posted by CVPI19 View Post
The shader I used for the logo is LOGO and the shader I used for the badging is BADGING.
Those are Texture names you've told us.

BUMPER_FRAME=DULLPLASTIC/x_SKIN3

Red - Material Shader

You might want to check again your matlist because there might be some misspelled material shaders.

http://mwspecial.pbworks.com/w/page/8703214/ArtShaders

EDIT: DR and Alex were faster LOL
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Old 03-30-2011   #806
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LOGO & BADGING are texture names which I call 'X' names...You should tell us the name of the material shaders not the texture names...Because some shaders create the purple color problem like yours did...
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Old 03-30-2011   #807
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^ Guys i already solved this problem with CVPI19, so it's done.
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Old 04-02-2011   #808
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not all cars can be used .. sometimes there is a corrupted data ..
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Old 06-19-2011   #809
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I have a bug over here it involves the reverse lights is there a way to fix it or no?



http://s145.photobucket.com/albums/r...orLightBug.jpg

LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF
RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF
LEFT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_ON
RIGHT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_ON

Is there anything I'm doing wrong and can this be fixed? Because the reverse lights are suppose to be white not blue.
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Old 06-19-2011   #810
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Check your texture, it can't be the shader material.

Usually when you put an invalid shader, the part should become pink. I'm starting to think it's definitely your texture.
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Old 06-19-2011   #811
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Quote:
Originally Posted by Dark Ritual View Post
Check your texture, it can't be the shader material.

Usually when you put an invalid shader, the part should become pink. I'm starting to think it's definitely your texture.
What you suggest Winyu on should I rename them or something like what should I rename the brakelight on and off textures?
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Old 06-19-2011   #812
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You must rename the textures. You can't use KIT00_BRAKELIGHT_ON and KIT00_BRAKELIGHT_OFF for two different materials, they work together for 1 material (/LEFT_BRAKELIGHT and /RIGHT_BRAKELIGHT).

Or check your textures and shader material, not sure about that.
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Old 06-19-2011   #813
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Are these 2 textures KIT00_BRAKELIGHT_OFF & KIT00_BRAKELIGHT_ON same??...Show us the texture(/s) that you are using for the reverse lights...It'll be easier to solve then...

Last edited by Excelerate; 06-19-2011 at 08:22 PM..
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Old 06-19-2011   #814
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Originally Posted by Alexc12fr View Post
You must rename the textures. You can't use KIT00_BRAKELIGHT_ON and KIT00_BRAKELIGHT_OFF for two different materials, they work together for 1 material (/LEFT_BRAKELIGHT and /RIGHT_BRAKELIGHT).

Or check your textures and shader material, not sure about that.
Alright I'll do that but of course I will have to recompile the textures and do some BTW the default player cars have KIT00_BRAKELIGHT_ON and KIT00_BRAKELIGHT_OFF as materials when imported in Zmodeler. What should I have as the materials since I would have to reassign the glass on the brakelights if I did this?

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Are these 2 textures KIT00_BRAKELIGHT_OFF & KIT00_BRAKELIGHT_ON same??...Show us the texture(/s) that you are using for the reverse lights...It'll be easier to solve then...
Not really its 2 textures 2 versions of the same texture one brightened up to give it the lights on affect and the other with the lights off affect.

Brake lights on texture



Brake lights off texture

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Last edited by CVPI19; 06-19-2011 at 09:25 PM..
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Old 06-19-2011   #815
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Originally Posted by CVPI19 View Post
Alright I'll do that but of course I will have to recompile the textures and do some BTW the default player cars have KIT00_BRAKELIGHT_ON and KIT00_BRAKELIGHT_OFF as materials when imported in Zmodeler. What should I have as the materials since I would have to reassign the glass on the brakelights if I did this?
LIGHT=0x5BC3A3C/0x2B52399

Put this in your materials.txt, rename the LIGHT to whatever your brakelight material name is. Then, run build.bat, and once done, delete the TEXTURES.BIN that is generated.

Proceed with recompiling the textures using nfsu360's U2 Texture Compiler.
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Old 06-19-2011   #816
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Quote:
Originally Posted by Dark Ritual View Post
LIGHT=0x5BC3A3C/0x2B52399

Put this in your materials.txt, rename the LIGHT to whatever your brakelight material name is. Then, run build.bat, and once done, delete the TEXTURES.BIN that is generated.

Proceed with recompiling the textures using nfsu360's U2 Texture Compiler.
My materials for the brakelight plastic are RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC and LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC while for the glass its LEFT_BRAKELIGHT_KIT00_GLASS and RIGHT_BRAKELIGHT_KIT00_GLASS
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Old 06-19-2011   #817
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Ahh I can see the mistake you did...Or may be it's not your mistake actually...Your KIT00_BRAKELIGHT_ON texture is bluish...You can see it right??...So, what you have to do is either edit the texture(KIT00_BRAKELIGHT_ON) in photoshop by whiting it or by adding the whitish portion of the reverse light from the KIT00_BRAKELIGHT_OFF texture...or add this on your matlist >

LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF
RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF
LEFT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_OFF
RIGHT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_OFF

Last edited by Excelerate; 06-19-2011 at 11:19 PM..
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Old 06-20-2011   #818
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Try this:
LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=0x5BC3A3C/0x2B52399
RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=0x5BC3A3C/0x2B52399
LEFT_BRAKELIGHT_KIT00_GLASS=HEADLIGHTGLASS/0x2B52399
RIGHT_BRAKELIGHT_KIT00_GLASS=HEADLIGHTGLASS/0x2B52399
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Old 06-20-2011   #819
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I also have a question about BADGING_N how does that work because I want to add that and I figured out why my headlight and brakelights aren't transparent due to being DXT1 instead of DXT3. In addition to what you told me about the lights off affect can I still have my lights on textures as well too?
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Old 06-20-2011   #820
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Quote:
Originally Posted by CVPI19 View Post
Alright I'll do that but of course I will have to recompile the textures and do some BTW the default player cars have KIT00_BRAKELIGHT_ON and KIT00_BRAKELIGHT_OFF as materials when imported in Zmodeler. What should I have as the materials since I would have to reassign the glass on the brakelights if I did this?



Not really its 2 textures 2 versions of the same texture one brightened up to give it the lights on affect and the other with the lights off affect.

Brake lights on texture



Brake lights off texture

well the answear lies just in front of you.. all parts that are asign to that material will change the texture from off to on put original reverse (off light) in the light on texture and you will not have the problem anymore
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Old 06-20-2011   #821
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Originally Posted by CVPI19 View Post
I also have a question about BADGING_N how does that work because I want to add that and I figured out why my headlight and brakelights aren't transparent due to being DXT1 instead of DXT3. In addition to what you told me about the lights off affect can I still have my lights on textures as well too?
You can use BADGING_N like other texture names like MISC,MISC_N,BADGING_N...

About the brakelights paste the followings in the matlist & see what happens V

LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_ON
RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_ON
LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF
RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF

LEFT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_OFF
RIGHT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_OFF

I dunno whether it'll work or not...But what is the problem in trying it??...
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Old 06-21-2011   #822
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Quote:
Originally Posted by Excelerate View Post
You can use BADGING_N like other texture names like MISC,MISC_N,BADGING_N...

About the brakelights paste the followings in the matlist & see what happens V

LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_ON
RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_ON
LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF
RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF

LEFT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_OFF
RIGHT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_OFF

I dunno whether it'll work or not...But what is the problem in trying it??...
The reason why I asked about BADGING_N is because of the fact the badging textures are from Hot Pursuit 2010 and I'm modifying it to have the Crown Victoria nameplate on it and I'm not good at Photoshopping at all. Also will this also work with headlights too and I thought of having 4 textures for the Head and Taillights the 2 are the lights on & off affects and the glass & plastic.
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Old 06-21-2011   #823
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EDIT: Nevermind I figured it out on my own and Excelerate I tried your way it didn't work but I found doing this instead works.

Quote:
LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF/x_KIT00_BRAKELIGHT_ON
RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF/x_KIT00_BRAKELIGHT_ON
LEFT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_GLASS_OFF/x_KIT00_BRAKELIGHT_GLASS_ON
RIGHT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_GLASS_OFF/x_KIT00_BRAKELIGHT_GLASS_ON
LEFT_HEADLIGHT_KIT00_DULL_PLASTIC=HEADLIGHT/x_KIT00_HEADLIGHT_OFF/x_KIT00_HEADLIGHT_ON
RIGHT_HEADLIGHT_KIT00_DULL_PLASTIC=HEADLIGHT/x_KIT00_HEADLIGHT_OFF/x_KIT00_HEADLIGHT_ON
LEFT_HEADLIGHT_KIT00_GLASS=HEADLIGHTGLASS/x_KIT00_HEADLIGHT_GLASS_OFF/x_KIT00_HEADLIGHT_GLASS_ON
RIGHT_HEADLIGHT_KIT00_GLASS=HEADLIGHTGLASS/x_KIT00_HEADLIGHT_GLASS_OFF/x_KIT00_HEADLIGHT_GLASS_ON
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Last edited by CVPI19; 06-21-2011 at 10:39 PM..
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Old 06-21-2011   #824
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Quote:
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EDIT: Nevermind I figured it out on my own and Excelerate I tried your way it didn't work but I found doing this instead works.
That means you wrote both these > /x_KIT00_BRAKELIGHT_OFF/x_KIT00_BRAKELIGHT_ON simultaneously with a single texture like this > LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF/x_KIT00_BRAKELIGHT_ON to make both the light on & off textures work simultaneously in the race by pressing the brake??...
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Old 06-22-2011   #825
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Quote:
Originally Posted by Excelerate View Post
That means you wrote both these > /x_KIT00_BRAKELIGHT_OFF/x_KIT00_BRAKELIGHT_ON simultaneously with a single texture like this > LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF/x_KIT00_BRAKELIGHT_ON to make both the light on & off textures work simultaneously in the race by pressing the brake??...
Not really its just I had 2 textures for the lights off non transparent and transparent the same can be said for the lights on I tested it out on the Crown Victoria and it works. This also works with the headlights too when at the menu when they are off and they are on when in free roam or in races.
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Old 06-25-2011   #826
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guys. help my case.. I try to change secondary logo but It' doesn.t working... I fought for 2 days for logo...
I uploaded my whole mod files in conversion tread plz guys.
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Old 06-25-2011   #827
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Quote:
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guys. help my case.. I try to change secondary logo but It' doesn.t working... I fought for 2 days for logo...
I uploaded my whole mod files in conversion tread plz guys.
Make sure you have a DXT3 DDS type.
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Old 06-25-2011   #828
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make dds secondrylogo in mod-tools file?
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Old 07-08-2011   #829
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I'm facing my self with a problem regarding the Mod tools right now, Look at the picture below. When i try to run build.bat it gives me an error that i shown in the picture and i have all requirements for the mod tools, Net framework,DirectX etc.



Uploaded with ImageShack.us

Last edited by Gamer boy; 07-08-2011 at 10:58 AM..
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Old 07-09-2011   #830
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Make sure that bin folder is in the same folder where your car's folder which you are converting is located & mwgc, mwtc & texpatch are in bin folder.
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Old 08-26-2011   #831
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I tried but it looks like this : http://imageshack.us/photo/my-images...621211513.jpg/
http://imageshack.us/photo/my-images...621212607.jpg/

But in Zmodeler it has the engine, complete wings, suspension and the skin.

http://imageshack.us/photo/my-images/819/capturayk.png/

Last edited by V12-POWER; 08-26-2011 at 06:36 PM.. Reason: i couldnt see images
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Old 08-27-2011   #832
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Have you assigned the materials to those parts? You also need to assign them texture in the matlist360.txt. Make sure the textures are in DXT1 or DXT3 formats.
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Old 08-27-2011   #833
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I did assigned them and to the matlist but the only thing that appears its the body
and about the matlist i dont know if i did it right because i dont understand it
matlist:
BODY=0xD6D6080A/x_MISC
INTERIOR=INTERIOR/x_MISC

WINDOW_FRONT=WINDSHIELD/x_BADGING

RIM_KIT00_SILVER=MAGSILVER/x_TIRE

TIRE_KIT00_THREAD=RUBBER/x_TIRE
TIRE_KIT00_SIDEWALL=RUBBER/x_TIRE

DRIVER_PLAYER = DRIVER/DRIVER_PLAYER
DRIVER_CUTOUT = DRIVERHEAD/DRIVER_CUTOUT

ENGINE=ENGINE/x_MISC
WING=0xD6D6080A/x_MISC
DASH=INTERIOR/x_MISC
STEER=INTERIOR/x_MISC
PARTS=ENGINE/x_MISC

I am completely lost
I forgot lol i used .BMP textures fur the body and every part
EDIT: forgot about it I can see the entire car now but it is all black

Last edited by V12-POWER; 08-27-2011 at 01:31 PM..
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Old 08-28-2011   #834
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How can i change cars sounds? I tried but my car has the sl65 sound no matter what i do

http://imageshack.us/photo/my-images...819070346.jpg/
http://imageshack.us/photo/my-images...819070679.jpg/

whats wrong with the textures?

Last edited by V12-POWER; 08-28-2011 at 04:17 PM..
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Old 10-25-2011   #835
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The readme doesn't say anything about how to actually design and program the car
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Old 02-21-2012   #836
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Can someone help me out here I'm having trouble with the getting the front wheels of my GTO Heat 3 and 4 remakes to be the same size as the rear wheels. Other wise they are centered while the rear wheels are fine its the just ones in the front aren't correct from one end.



Here are my positions how do I fix this bug?

Quote:
##TireOffsets
patch float bin:0x40d00 1.445
patch float bin:0x40d04 0.89
patch float bin:0x40d08 0.0
patch float bin:0x40d0c 0.32

patch float bin:0x40d10 1.445
patch float bin:0x40d14 -0.89
patch float bin:0x40d18 0.0
patch float bin:0x40d1c 0.32

patch float bin:0x40d20 -1.335
patch float bin:0x40d24 -0.98
patch float bin:0x40d28 0.0
patch float bin:0x40d2c 0.32

patch float bin:0x40d30 -1.335
patch float bin:0x40d34 0.89
patch float bin:0x40d38 0.0
patch float bin:0x40d3c 0.32
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Old 02-23-2012   #837
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looks like you need to tweak tire width
Code:
#front
patch	float	bin:0x40dcc	0.25
patch	float	bin:0x40dd0	0.25
#rear
patch	float	bin:0x40dd4	0.26
patch	float	bin:0x40dd8	0.26
Front wheel on that picture you've posted is very narrow, if you didn't midify that offsets yet, probably there is an 'offset bug' in one of your other mods, try to leave only this copgto mod and see what will happen.
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Old 02-23-2012   #838
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He fixed that yesterday itself. He also had FECompressions in his attributes.mwps. He removed them & it worked just fine.
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Old 12-22-2012   #839
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Geomviewer isn't working...When I click on it it shows (0x0000135) error like this > "The application failed to initialize properly (0x0000135). Click on OK to terminate the application."...So, how can I solve the problem??...Suggestions or any link of the proper working file is needed...plz help...
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Old 12-23-2012   #840
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download
the revival mod by seta127 (it has more than 100 mb size but its contain the missed dll of geomviewer)

or download binviewer on nfs-community.ru

i hope have helped you
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