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#801 |
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^ This is happening due to the material shader you are using in your matlist for mapping the logo...Can you please post which material shader you are using for the logo??...
Last edited by Excelerate; 03-29-2011 at 08:55 PM.. |
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#802 |
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NFSCars Staff
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The shader I used for the logo is LOGO and the shader I used for the badging is BADGING.
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CVPI19 NFSCars Super Moderator http://www.nfscars.net NFS Police H.Q. Admin Deputy Chief of Police http://nfspolicehq.com |
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#803 |
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Retired.
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BADGING & LOGO is an invalid shader.
try DECAL for badging and INTERIOR for logo. |
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#804 |
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Member
Join Date: Apr 2009
Posts: 1,101
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LOGO shader doesn't exist, use another one like DULLPLASTIC.
EDIT: DR was faster. |
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#805 | |
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Resurrected
Join Date: Feb 2008
Location: Manila, Philippines
Posts: 1,702
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Quote:
BUMPER_FRAME=DULLPLASTIC/x_SKIN3 Red - Material Shader You might want to check again your matlist because there might be some misspelled material shaders. http://mwspecial.pbworks.com/w/page/8703214/ArtShaders EDIT: DR and Alex were faster LOL ![]()
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There are just some things in life that are still worth doing for... |
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#806 |
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Member
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LOGO & BADGING are texture names which I call 'X' names...You should tell us the name of the material shaders not the texture names...Because some shaders create the purple color problem like yours did...
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#807 |
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Retired.
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^ Guys i already solved this problem with CVPI19, so it's done.
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#808 |
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premium member
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not all cars can be used .. sometimes there is a corrupted data ..
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#809 |
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NFSCars Staff
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I have a bug over here it involves the reverse lights is there a way to fix it or no?
![]() http://s145.photobucket.com/albums/r...orLightBug.jpg LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF LEFT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_ON RIGHT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_ON Is there anything I'm doing wrong and can this be fixed? Because the reverse lights are suppose to be white not blue.
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CVPI19 NFSCars Super Moderator http://www.nfscars.net NFS Police H.Q. Admin Deputy Chief of Police http://nfspolicehq.com |
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#810 |
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Retired.
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Check your texture, it can't be the shader material.
Usually when you put an invalid shader, the part should become pink. I'm starting to think it's definitely your texture. |
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#811 |
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NFSCars Staff
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What you suggest Winyu on should I rename them or something like what should I rename the brakelight on and off textures?
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CVPI19 NFSCars Super Moderator http://www.nfscars.net NFS Police H.Q. Admin Deputy Chief of Police http://nfspolicehq.com |
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#812 |
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Member
Join Date: Apr 2009
Posts: 1,101
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You must rename the textures. You can't use KIT00_BRAKELIGHT_ON and KIT00_BRAKELIGHT_OFF for two different materials, they work together for 1 material (/LEFT_BRAKELIGHT and /RIGHT_BRAKELIGHT).
Or check your textures and shader material, not sure about that. |
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#813 |
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Member
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Are these 2 textures KIT00_BRAKELIGHT_OFF & KIT00_BRAKELIGHT_ON same??...Show us the texture(/s) that you are using for the reverse lights...It'll be easier to solve then...
Last edited by Excelerate; 06-19-2011 at 08:22 PM.. |
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#814 | ||
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NFSCars Staff
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Quote:
Quote:
Brake lights on texture ![]() Brake lights off texture ![]()
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CVPI19 NFSCars Super Moderator http://www.nfscars.net NFS Police H.Q. Admin Deputy Chief of Police http://nfspolicehq.com Last edited by CVPI19; 06-19-2011 at 09:25 PM.. |
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#815 | |
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Retired.
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Quote:
Put this in your materials.txt, rename the LIGHT to whatever your brakelight material name is. Then, run build.bat, and once done, delete the TEXTURES.BIN that is generated. Proceed with recompiling the textures using nfsu360's U2 Texture Compiler. |
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#816 | |
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NFSCars Staff
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Quote:
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CVPI19 NFSCars Super Moderator http://www.nfscars.net NFS Police H.Q. Admin Deputy Chief of Police http://nfspolicehq.com |
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#817 |
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Member
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Ahh I can see the mistake you did...Or may be it's not your mistake actually...Your KIT00_BRAKELIGHT_ON texture is bluish...You can see it right??...So, what you have to do is either edit the texture(KIT00_BRAKELIGHT_ON) in photoshop by whiting it or by adding the whitish portion of the reverse light from the KIT00_BRAKELIGHT_OFF texture...or add this on your matlist >
LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF LEFT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_OFF RIGHT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_OFF Last edited by Excelerate; 06-19-2011 at 11:19 PM.. |
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#818 |
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Member
Join Date: Apr 2009
Posts: 1,101
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Try this:
LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=0x5BC3A3C/0x2B52399 RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=0x5BC3A3C/0x2B52399 LEFT_BRAKELIGHT_KIT00_GLASS=HEADLIGHTGLASS/0x2B52399 RIGHT_BRAKELIGHT_KIT00_GLASS=HEADLIGHTGLASS/0x2B52399 |
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#819 |
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NFSCars Staff
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I also have a question about BADGING_N how does that work because I want to add that and I figured out why my headlight and brakelights aren't transparent due to being DXT1 instead of DXT3. In addition to what you told me about the lights off affect can I still have my lights on textures as well too?
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CVPI19 NFSCars Super Moderator http://www.nfscars.net NFS Police H.Q. Admin Deputy Chief of Police http://nfspolicehq.com |
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#820 | |
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Member
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Quote:
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#821 | |
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Member
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Quote:
About the brakelights paste the followings in the matlist & see what happens V LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_ON RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_ON LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF RIGHT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF LEFT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_OFF RIGHT_BRAKELIGHT_KIT00_GLASS=BRAKELIGHTGLASS/x_KIT00_BRAKELIGHT_OFF I dunno whether it'll work or not...But what is the problem in trying it??... |
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#822 | |
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NFSCars Staff
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Quote:
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CVPI19 NFSCars Super Moderator http://www.nfscars.net NFS Police H.Q. Admin Deputy Chief of Police http://nfspolicehq.com |
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#823 | |
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NFSCars Staff
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EDIT: Nevermind I figured it out on my own and Excelerate I tried your way it didn't work but I found doing this instead works.
Quote:
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CVPI19 NFSCars Super Moderator http://www.nfscars.net NFS Police H.Q. Admin Deputy Chief of Police http://nfspolicehq.com Last edited by CVPI19; 06-21-2011 at 10:39 PM.. |
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#824 |
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Member
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That means you wrote both these > /x_KIT00_BRAKELIGHT_OFF/x_KIT00_BRAKELIGHT_ON simultaneously with a single texture like this > LEFT_BRAKELIGHT_KIT00_DULL_PLASTIC=BRAKELIGHT/x_KIT00_BRAKELIGHT_OFF/x_KIT00_BRAKELIGHT_ON to make both the light on & off textures work simultaneously in the race by pressing the brake??...
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#825 | |
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NFSCars Staff
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Quote:
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CVPI19 NFSCars Super Moderator http://www.nfscars.net NFS Police H.Q. Admin Deputy Chief of Police http://nfspolicehq.com |
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#826 |
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Junior Member
Join Date: Jan 2010
Location: Gunsan, Janbok S.Korea
Posts: 90
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guys. help my case.. I try to change secondary logo but It' doesn.t working... I fought for 2 days for logo...
I uploaded my whole mod files in conversion tread plz guys. |
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#827 |
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Resurrected
Join Date: Feb 2008
Location: Manila, Philippines
Posts: 1,702
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Make sure you have a DXT3 DDS type.
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There are just some things in life that are still worth doing for... |
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#828 |
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Junior Member
Join Date: Jan 2010
Location: Gunsan, Janbok S.Korea
Posts: 90
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make dds secondrylogo in mod-tools file?
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#829 |
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Super NFS Modder
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I'm facing my self with a problem regarding the Mod tools right now, Look at the picture below. When i try to run build.bat it gives me an error that i shown in the picture and i have all requirements for the mod tools, Net framework,DirectX etc.
![]() Uploaded with ImageShack.us Last edited by Gamer boy; 07-08-2011 at 10:58 AM.. |
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#830 |
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Most Wanted V.I.P.
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Make sure that bin folder is in the same folder where your car's folder which you are converting is located & mwgc, mwtc & texpatch are in bin folder.
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#831 |
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V12 power.
Join Date: Mar 2011
Location: Somewhere in the Earth.
Posts: 327
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I tried but it looks like this : http://imageshack.us/photo/my-images...621211513.jpg/
http://imageshack.us/photo/my-images...621212607.jpg/ But in Zmodeler it has the engine, complete wings, suspension and the skin. http://imageshack.us/photo/my-images/819/capturayk.png/ Last edited by V12-POWER; 08-26-2011 at 06:36 PM.. Reason: i couldnt see images |
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#832 |
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Most Wanted V.I.P.
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Have you assigned the materials to those parts? You also need to assign them texture in the matlist360.txt. Make sure the textures are in DXT1 or DXT3 formats.
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#833 |
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V12 power.
Join Date: Mar 2011
Location: Somewhere in the Earth.
Posts: 327
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I did assigned them and to the matlist but the only thing that appears its the body
and about the matlist i dont know if i did it right because i dont understand it matlist: BODY=0xD6D6080A/x_MISC INTERIOR=INTERIOR/x_MISC WINDOW_FRONT=WINDSHIELD/x_BADGING RIM_KIT00_SILVER=MAGSILVER/x_TIRE TIRE_KIT00_THREAD=RUBBER/x_TIRE TIRE_KIT00_SIDEWALL=RUBBER/x_TIRE DRIVER_PLAYER = DRIVER/DRIVER_PLAYER DRIVER_CUTOUT = DRIVERHEAD/DRIVER_CUTOUT ENGINE=ENGINE/x_MISC WING=0xD6D6080A/x_MISC DASH=INTERIOR/x_MISC STEER=INTERIOR/x_MISC PARTS=ENGINE/x_MISC I am completely lost I forgot lol i used .BMP textures fur the body and every part EDIT: forgot about it I can see the entire car now but it is all black Last edited by V12-POWER; 08-27-2011 at 01:31 PM.. |
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#834 |
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V12 power.
Join Date: Mar 2011
Location: Somewhere in the Earth.
Posts: 327
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How can i change cars sounds? I tried but my car has the sl65 sound no matter what i do
http://imageshack.us/photo/my-images...819070346.jpg/ http://imageshack.us/photo/my-images...819070679.jpg/ whats wrong with the textures? Last edited by V12-POWER; 08-28-2011 at 04:17 PM.. |
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#835 |
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Junior Member
Join Date: Mar 2009
Posts: 4
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The readme doesn't say anything about how to actually design and program the car
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#836 | |
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NFSCars Staff
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Can someone help me out here I'm having trouble with the getting the front wheels of my GTO Heat 3 and 4 remakes to be the same size as the rear wheels. Other wise they are centered while the rear wheels are fine its the just ones in the front aren't correct from one end.
![]() Here are my positions how do I fix this bug? Quote:
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CVPI19 NFSCars Super Moderator http://www.nfscars.net NFS Police H.Q. Admin Deputy Chief of Police http://nfspolicehq.com |
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#837 |
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retired
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looks like you need to tweak tire width
Code:
#front patch float bin:0x40dcc 0.25 patch float bin:0x40dd0 0.25 #rear patch float bin:0x40dd4 0.26 patch float bin:0x40dd8 0.26 |
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#838 |
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Most Wanted V.I.P.
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He fixed that yesterday itself. He also had FECompressions in his attributes.mwps. He removed them & it worked just fine.
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#839 |
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Member
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Geomviewer isn't working...When I click on it it shows (0x0000135) error like this > "The application failed to initialize properly (0x0000135). Click on OK to terminate the application."...So, how can I solve the problem??...Suggestions or any link of the proper working file is needed...plz help...
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#840 |
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The Algerian Mostwanted
Join Date: Mar 2012
Location: can any one ban me please
Posts: 23
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download
the revival mod by seta127 (it has more than 100 mb size but its contain the missed dll of geomviewer) or download binviewer on nfs-community.ru i hope have helped you ![]() ![]() |
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