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Old 02-10-2012   #1
logokas
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Default MW in 2012

Hi guys.

I thought i'd pick this title up again and have some fun with it, and also upgrade the visuals as much as i could via FXAA/ENB/Textures.

But, as it turns out, MW has this weird bug, which makes the dynamic shadows extremely blocky, which is absolutely unacceptable because the prerendered shadows are even uglier to look at. And i have no idea why this is happening, i run a GTX580 in my machine.

Does anybody know why this is happening, how it can be fixed?

I'm also open for any suggestions to mods/tweaks that help up the visual quality.

Currently i have:
SSO Textures Version 2
Better Smoke

Looking for: ENB configs of all kinds. However, the newer ones that were designed for Skyrim, disable dynamic shadows full stop, so they're effectively useless.
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Old 02-16-2012   #2
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I'm a fan of this:

http://www.youtube.com/watch?v=XDEs5L78ztM
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Garage Friend Clasification Tool Most Wanted
http://www.nfscars.net/forum/showthread.php?t=33790

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Old 02-23-2012   #3
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Looks great, but download link is broken.

Does anybody have this mod?
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Old 02-23-2012   #4
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The first download link (narod link) works for me. Downloaded it again.

Also, nobody can re-upload it without the author's permission so even if we have it, we can't share it without beeing impolites at least.
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Old 02-23-2012   #5
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Got it. The first time i tried narod.ru the download wanted me to install some toolbar. I look at that as a sign of the site being fishy. Fortunately i found the option to avoid that. Downloading now.
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Old 02-28-2012   #6
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Update!



Thanks to a lovely guy in the nVidia forums, i have fixed my shadow issue.

I have also added Modern Rockport into my texmod setup, though i'll need to modify it to make sure some of the SSO textures are still used, such as the static texture under the car, which is unedited in Modern Rockport, and frankly is ugly as shit.

Still looking for more mods and ENBs!
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Old 02-29-2012   #7
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Quote:
Originally Posted by logokas View Post
Update!



Thanks to a lovely guy in the nVidia forums, i have fixed my shadow issue.

I have also added Modern Rockport into my texmod setup, though i'll need to modify it to make sure some of the SSO textures are still used, such as the static texture under the car, which is unedited in Modern Rockport, and frankly is ugly as shit.

Still looking for more mods and ENBs!
Why my old account can not post reply??strange....

And man, i can not fix my dynamic shadow issue also,

Would you pls to send the fix file to me ? chevelless454induction@hotmail.com

Thanks.
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Old 02-29-2012   #8
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Quote:
Originally Posted by logokas View Post
Update!



Thanks to a lovely guy in the nVidia forums, i have fixed my shadow issue.

I have also added Modern Rockport into my texmod setup, though i'll need to modify it to make sure some of the SSO textures are still used, such as the static texture under the car, which is unedited in Modern Rockport, and frankly is ugly as shit.

Still looking for more mods and ENBs!
Awesome dude how did you fix the shadows, i don't know if i can because i have ATI?
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Old 02-29-2012   #9
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Awesome dude how did you fix the shadows, i don't know if i can because i have ATI?
If you can enable the shadows, but they look awful, i can send you the fix. That does mean that you need to have a high end ATI, as the older ones simply do not support them.
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Old 02-29-2012   #10
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Quote:
Originally Posted by logokas View Post
Update!



Thanks to a lovely guy in the nVidia forums, i have fixed my shadow issue.

I have also added Modern Rockport into my texmod setup, though i'll need to modify it to make sure some of the SSO textures are still used, such as the static texture under the car, which is unedited in Modern Rockport, and frankly is ugly as shit.

Still looking for more mods and ENBs!

Hmm, send the file to me, pls, i need that
porsche4evernfscars@yahoo.com
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Old 02-29-2012   #11
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People, stop putting your e-mails wide open into forums, there is PM for that. Jesus christ.
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Old 02-29-2012   #12
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Quote:
Originally Posted by logokas View Post
People, stop putting your e-mails wide open into forums, there is PM for that. Jesus christ.
Nothing wrong with putting an e-mail onto a post.

And don't ever use jesus christ on such things.
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Old 02-29-2012   #13
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Nothing wrong with putting an e-mail onto a post.

And don't ever use jesus christ on such things.
I guess they can enjoy their 20x e-mails a day for 'pharmaceuticals' and their 'paypal' account getting locked down and their 'battle.net' account being compromised.

Just doing my job raising privacy awareness on the internet. There are crawlers all over the place. Soon these e-mails will be plastered all over google results and anyone can pick them up and add them to their spam pools.
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Old 03-09-2012   #14
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Update!

I have mixed things together and done a bit of testing. So far so good.

http://dl.dropbox.com/u/23296306/mwtestfootage.mkv
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Old 03-09-2012   #15
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send to me this file

cichyparkour96@o2.pl
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Old 03-24-2012   #16
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Logokas ,How did you get the shadows :O like that,It's awesome,Check out my ENB http://www.nfscars.net/forum/showthread.php?t=34796 ,Maybe you will like it

Last edited by Aksine; 03-24-2012 at 07:13 AM..
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Old 03-24-2012   #17
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A debugged exe. As for your ENB, it's got an awful lot of bloom to it, so keep working on that.
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Old 03-24-2012   #18
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Quote:
Originally Posted by logokas View Post
A debugged exe. As for your ENB, it's got an awful lot of bloom to it, so keep working on that.
Could you upload the debugged exe? ,As for my Enb ,It's just bright not bloom exactly,Ill modify the palette and see

Last edited by Aksine; 03-24-2012 at 07:49 AM..
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Old 03-24-2012   #19
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At this point, if you want the debugged exe, i don't really want to give it out at the moment. Once i'm done with my project, yes. Or if i end up sacking the project. That might happen too, I'm a lazy bastard.

And yeah, it is bright, and kills off color.
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Old 03-24-2012   #20
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Quote:
Originally Posted by logokas View Post
At this point, if you want the debugged exe, i don't really want to give it out at the moment. Once i'm done with my project, yes. Or if i end up sacking the project. That might happen too, I'm a lazy bastard.

And yeah, it is bright, and kills off color.
I really do want the executable(ATI card here) ,I saw your post in the nvidia forums ,I wont distribute if you want to ,I was eagerly waiting for your reply BTW i extracted the undercar shadow texture from Sorry Sold out tpf file and im able to get good undershadows ,Tell me if you want it
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Old 04-13-2012   #21
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Is the thread dead?
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Old 04-13-2012   #22
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I have paused my project at the moment due to needing space for the raw footage on my hard drive, but i am still keeping an eye on it.

What can i say, i procrastinate.

EDIT:

That, and the RacerS camera hack is a ***** to work with.
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Old 04-13-2012   #23
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Quote:
Originally Posted by logokas View Post
I have paused my project at the moment due to needing space for the raw footage on my hard drive, but i am still keeping an eye on it.

What can i say, i procrastinate.

EDIT:

That, and the RacerS camera hack is a ***** to work with.
Raw footage for what,Trailer or something?

Yeah racer s cam hack is a bit annoying to use
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Old 04-13-2012   #24
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Trailer / AMV / Tribute video.

The camera hack being a hassle is what has slowed things in that regard, as i want closeups of the car, and unfortunately there's a hardcoded transition on the car which bounces the camera away from it when it gets too close, and i'm not entirely sure how to disable it. Should be possible SOMEHOW, as it doesn't happen when people use it for the 'first person view', but i just haven't figured it out.
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Old 04-13-2012   #25
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he debugged the game to use 8192x8192 shadowmaps


that's how it looks like


can you give me this through PM? I have great recording methods ( not crap like fraps) and I could make stunning vids for that


just look at the quality of this video: http://www.youtube.com/watch?v=WTFBEtMCfdI&



edit: I am working with the Shader Debugger 2.51 + FX Composer 2.51 Bundle to increase the shader maps, I will upload it as soon as I am finished

Last edited by rivalxstorm; 04-13-2012 at 03:10 AM..
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Old 04-13-2012   #26
logokas
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I don't need help recording, my rig is fine with that, it's the directing part that's the difficult bit.

I will not be releasing the debugged files until i either scrap my project, or finish it. I prefer to keep it under wraps for now.

Incidentally, you seem to knowledge of Modern Rockport? Specifically, 2.0? What do you know about this update?
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Old 04-13-2012   #27
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Why should I help you if you don't help me?

I'm in contact with the author of Modern Rockport...



and yes you would need help recording because I am sure you would do it with fraps *lol*
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Old 04-13-2012   #28
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You say that as if there is a problem with FRAPS's raw capture capabilities. I see nothing wrong with it. The test footage i uploaded is simply low bitrate. The raw footage is, well..raw.
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Old 04-13-2012   #29
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If you have 200 mb/s write speeds on your hdd you can use dxtory


dxtory can record on 2 hard drives at the same time , splitting the file and then you can combine them with a program

dxtory is using RGB - True Quality

it gives the best quality believe me, and it does take about 5% speed!!! fraps need about 40%

just a tip


and I don't understand why you don't want to give me the debugged shadow things, I wouldn't give it to others and I would make nice videos with thanks to your name
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Old 04-13-2012   #30
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FRAPS can output RGB24, it is not setup to do so by default.

DXTORY has a good concept, but it creates an unnecessary layer of work, as FRAPS can easily output raw capture at the 80 FPS hardcap of NFSMW, the 8K shadowmaps are much more of a strain on the machine than FRAPS could ever be. I've heard some people complain that FRAPS takes away 40 or even 60% of their machine's resources, and i fault that to a bug, as it uses negligible amounts on my build. So i remain with FRAPS, and i believe i lose little in that regard.

Also, if you're really worried about disk write speeds, why not throw an extra 8GB into your machine and set it up as a RAM drive and record there, instead? That sort of a setup would run around in circles against any normal, disc based solution.

Just sayin'.

I have PMed you with the details for my executable.
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Old 04-23-2012   #31
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Could somebody explain to me exactly what ENB is and what it does?
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Old 04-23-2012   #32
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ENB is a file that hook into the underlying DirectX renderer that games use, allowing the use of extra effects, such as color correction, enhanced bloom, lighting effects, etc etc. You can only do a few things with it in MW, because the ENB has to be adjusted for MW to work properly, but it's still a decent enhancement.
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Old 04-24-2012   #33
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Quote:
Originally Posted by logokas View Post
ENB is a file that hook into the underlying DirectX renderer that games use, allowing the use of extra effects, such as color correction, enhanced bloom, lighting effects, etc etc. You can only do a few things with it in MW, because the ENB has to be adjusted for MW to work properly, but it's still a decent enhancement.

Does it work with other need for speed games like Underground 2? Also, could I find a list of all supported games somewhere?
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Old 04-24-2012   #34
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Any game that uses Direct3D will work. Underground 2 is one of them, but also any game after or before.
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Old 04-25-2012   #35
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Quote:
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Any game that uses Direct3D will work. Underground 2 is one of them, but also any game after or before.
DirectX 9 actually
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Old 05-02-2012   #36
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Coooooooooooollllllllllllllllllllll Yes Thanks
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Old 06-08-2012   #37
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i like this one too...pretty good work!!!
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