@greger: "I aint a 30 year old dude like the old generation of this site who has been around to. Sure I could`ve went back but for me it never seemed captivating."
> Yeap, some of the few active modders in the community are 25-30 years old, not to mention modern game developers lol Anyway, no wonder, as you must have grown up with titles like NFSU and the ones after that right. If you haven't played those classic NFS's, at least you have an idea, I can tell from what you been saying, you simply experienced the same sort of feeling but with later games. Anyway, to get an idea it's enough if you try NFSHS and NFSPU, IMO the best NFS's ever. It also depends on how you look at games, if you're a casual gamer, petrolhead or not etc.. "I guess the magic of that passion you mention has been there and I think you could agree it was there with even the first FnF trend following. I mean those games BLEW UP. They were what made everyone know what NFS is. They cemented the series."
> Agreed, although with a different feeling, and I enjoyed them a lot nevertheless, despite the lack of creativity given they were basically porting a movie franchise to the virtual world. Those games introduced the franchise to a new gen of gamers, not that the franchise was unknown then, far from it, it was well established, but we have to admit the whole trend had a major role in all of that, I mean they kept "milking the cow" until NFSC (which basically was a "copy" of the elements in F&F; TD)."… specially MW. For me that is the greatest NFS game… if someone asks you which car is the most famous car in all of gaming I`m sure and would bet on they`d say the BMW M3 GTR from MW. Its iconic. While it followed that trend it was a good thing. As if you think about it no other game around that time did that…No other game really did illegal street racing back then and then comes MW with open world police chases and the same essence of what UG2 had but a bit more refined and tuned down and bam. You had a classic."
> Indeed, though you realize you're confirming some points I made before, i. e. people would obviously mention what they grew up with when confronted with those questions. The thing is, if you ask the questions I mentioned in my previous comment to someone from a different gen the answer would be different. About the "illegal street racing" scene, not really, the theme of the franchise since the beginning was about it. Even if you meant the whole "JDM underground car culture" from NFSU, the first NFS had an NSX, a Supra and others as traffic cars (sure, not the same thing, but it had already some elements). With that "illegal street racing" theme though, before NFSU you had Midtown Madness and the Test Drive series that also had police chases, the Shutokou Battle series released in 1994 on the SNES (also known as Tokyo Xtreme Racer or Tokyo Highway Challenge). Then there were numerous NFSU "clones" following the same trend around that same time like Juiced, Midnight Club, Street Racing Syndicate and general street racing games like the Burnout franchise. But if you meant that NFSU was the videogame that made that trend globally mainstream, you're right. With MW though it was taken into another scale of course, the devs went back to the franchise roots for the police chases and mixed it with the tuning trend that by the time was no longer "underground", even some of the AI names were "easter eggs" taken from the classics. And the jumps were introduced mainly by MW and NFSC. "If I look back and see NFS how it was back then it didn't much differ from Gran Turismo but only on roads. I mean sure there must have been other differences and stuff but for me looking back it overall seemed like that."
> Well, that's a very simplistic way to put it, to say the least lol Though I'm not surprised, it's natural since anyone in your gen would look back with the same "lenses" of people who were introduced to some elements of the classic NFS's through later games. Actually not at all, not only they were completely different types of games (arcade vs sim) but we're talking about games that defined the genre way ahead of their time, that had some cars that people today still only recognize thanks to them and which were presented through classy showcases with a narrator in the background briefly talking about it's history and stats, with original and fun gameplay including gamemodes never seen before like the legendary factory driver mode in NFSPU that SMS tried to recreate with TDFRL in 2012 (!!!) or the cop chases in NFSHS, logic progression and missions that pushed you in a balanced manner, somewhat realistic characters and plausible story (NFSPU factory driver mode), great and realistic handling (NFSPU) for arcade style racing games not only for that time but that you didn't even get in later NFS titles, damage system with performance implications, amazing environment and beautiful closed tracks, spot on soundtrack that some gamers nowadays still use, shortcuts, you could physically meet and hang out with your friends and neighbors and develop actual friendships through the split-screen modes (though that wasn't "new" by that time) which is totally different from the "autolog" or MP stuff nowadays (the most connected gen ever is the most disconnected in reality). Then the modding scene started and everything became even better. I could go on and on. The simple feeling of pleasure of driving in those games alone, in cars and places that most of us will never be able to experience (no matter if fictional or based on real locations) was something that no one ever managed to recreate again in an arcade racing game. Some were close in capturing that magic, like HP2010 (despite the "brake to drift" handling came very close in other areas), or Driveclub for the PS4 (which in some aspects is the closest modern game that shows what a remake of classic NFS's could look like)."But what is THE MOST IMPORTANT is handling. Of course I dont want MW`s exact handling model in a new game being released in 2019… Buuuuut if you look and see as soon as we started to go towards the new gen consoles and graphics improved the change of game engine is what I think ultimately ruined the feel of the game
> Ding, ding, ding, JACKPOT! That's what I mentioned in my first comment, though EA would wish they had the same handling quality they had in NFSPU (2000) in modern NFS…"In a car game you have to create a very sophisticated handling model on top of all the other things. Can easily get it wrong if you aren't using an engine that is good for such thing. And because of EA we`re stuck with frostbite."
> JACKPOT again! That and poor graphics optimization. For me the perfect example of that was NFS The Run, the first Frostbite attempt in NFS. Sure, it had fabulous scenery, a pretty awesome collection of cars, a story that wasn't too bad (less cringy than MW IMO, they even reversed it and used it in the 2014 NFS movie), closed roads (back to the roots), BUT the handling was obnoxious because they attempted sim-cade handling and failed for the most part (old RWD muscle cars driven by AI in the snow riding like it was on asphalt etc.) not to mention the unnecessary hardware resources consumption, I mean, Criterion released MW2012 one year later with a slightly improved graphics engine from HP2010 and it wasn't much worse visually. The difference? Even with my "potato" 2011 laptop MW2012 was playable while NFS The Run wasn't… Last but not least, worth mentioning that with the appearance of the HD gen of games back in 2007 several graphic flaws were covered with HDR and "bling" effects…"We could be here for months making lists and saying what the actual fuck went wrong. But yeah. I do like to discuss this and I am glad my article was a great conversation starter."
> Indeed, but you know what, this is the type of conversation that not only the community should be having but also the feedback the devs should really be hearing instead of some "influencers" BS. I'm glad to find yet another person that is able to identify the real issues while at the same time speaking politely and without arrogance towards another member. Glad you appeared again on the site since you vanished. See you later.
BTW In a nutshell: https://www.youtube.com/watch?v=e-LE0ycgkBQ