New Patch Update
Here are the details for the new patch. We're currently working through the testing process so don't have a confirmed date yet; as soon as we do we'll update the thread.NEW CONTENT/FUNCTIONALITY
- Increased the maximum number of online players from 8 to 12BUG FIXES - CROSS-PLATFORM
- General game stability and performance improvements
- Improved car handling
- Fix for issue where some cars would bounce on their suspension during high load situations
- Fix for grass sometimes being displayed out of position
- Fix for intermittent incorrect driver duel results
- Fix for inverted balance slider operation
- Fix for online wins and losses occasionally being calculated incorrectly for drift races
- Fixed issue where loaned career car would inherit the player's career car tuning settings
- Fixed various usability issues with the advanced tuning screens
- Fixed lap timing for first lap of rolling start events
- Fixed car tuning settings sometimes not taking effect
- Fix to prevent rewinding past the start of instant replays
- Fixed car livery occasionally appearing all white during driver duel events
- Fixed incorrect screens being shown when player is disqualified
- Fix for occasional invisible opponents appearing during online drift events
- Fix for intermittent hang when skipping quickly through post-race screens
- Fix for intermittent hang when pressing X repeatedly in My Cars screen
- Fix for missing race groove on point-to-point tracks
- Prevented car livery resetting to default after an online race
- Fix for advanced tuning not staying unlocked on reload
- Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)
- Fix for Lamborghini's having a low top speed when upgraded
- Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events
- Fix for some upgraded AI cars bottoming out causing some instability over bumps
- Fix upgrade menu bug
- Fix for a force feedback strength settings save bug
- Fix multi-player settings for AI opponents and drift mode
- Fix for vinyls being incorrectly applied on rear wing
- Fix for a hang in lobby when accessing friend's list from car select
- Fix for profile load bug which skips save select menu when holding down Enter key
- Fix for jumping body parts when car resets
PC SPECIFIC
- Improved ATi graphics card support- Improved dynamic vertex buffer usage (performance optimization on all PCs)
- Fixed crashes on certain PC configurations when changing shadow settings
- Fixed intermittent crash during first lap of races on certain PC configurations
- Disabled forced dampening for custom wheel presets on PC
- Optimized multi-GPU PC operation
- Fix for intermittent missing surface sounds on certain PC configurations
- Fix for intermittent black skies
- Fix for LAN menu hang for client when host quickly returns to main menu
Need For Speed: Nitro New Screenshots and Car Pictures
Needforspeed.com just released 5 never before seen screenshots of NFS: Nitro!
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Additionally they posted pictures of all the cars in the last days, pretty interresting mix.
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you can read the article here and as always check out the screenshots here ...4 days to go until its released!
Need For Speed: Then and Now
EA has been working on some community features to help celebrate their 16 years of Need For Speed, and their 100M achievement. We (Mike) were asked to give some information about running the site and how Need For Speed has kept the interest for the many years. However, since Mike has been AWOL in Vegas with his IRL work, I had the idea of asking Sander, the original founder of NFSCars for his opinion and answers for the article. I felt that it would have been more practical and honorable rather than utilizing Rick or Myself to fill the void of Mike who has been misplaced somewhere deep in the bowels of the Vegas Strip. There were three sites mentioned in this article, NFSCars, NFSUnlimited, and IIRC which is a racing club ran by jussi a moderator of the EA NFSForums.
I will post a small part of the article, with the link to the rest.
How long have you been running your fansite?
I am not the current webmaster, but the original founder of NFSCars. It was founded in March, 2000, so almost 10 years ago now. By the end of 2004, I handed over the site to it's current webmaster, Mike Geise.
What made you want to make the effort and create your site?
Back in early 2000, the most recent NFS was High Stakes. There was a lot of user created content for that game (and it's predecessor Hot Pursuit) in the form of cars, tracks and other mods. As the name of the site suggests, I wanted to offer a site where people could easily download the cars created in the community. The idea was to gather most if not all cars available. Dozens over cars quickly became hundreds and later thousands of cars available, which greatly exceeded all my expectations.
Need For Speed Celebrates 100,000,000
EA are very happy to announce the Need for Speed series has joined perhaps the most exclusive club in the gaming world as the franchise pushes over the 100M mark, making it the best-selling racing brand in the gaming world. The ultra-exclusive club currently consists of fellow-EA stablemate The Sims, Nintendo's Mario and Pokemon with Tetris completing the set.
When speaking about the achievement Frank Gibeau, president EA Games Label, said: "Few videogame franchises ever reach the 100M units mark, so this is a huge honor. We have millions of fans to thank for driving us to this milestone...With the launch of Need for Speed SHIFT and the upcoming release of Need for Speed NITRO, we hope to continue to deliver the most entertaining, action-packed racing experiences."
Since the release of Need for Speed in 1994, the franchise has…
* Launched 15 blockbuster titles across more than 14 platforms
* Released in 22 languages in over 60 countries
* Players have raced over 279 billion miles of roads & race tracks
* Generated over 17 trillion user-generated vehicle customizations
* Debuted exclusive remix from Snoop Dogg of The Door’s classic song Riders on the Storm
* Sold more games than all new passenger cars sales in the U.S since 1994**
* If Need for Speed boxes were laid out end-to-end, it would span 173,609 football fields
* 100M units represents nearly every household in the United States and is 3x the population of Canada
Some stats about the very first Need for Speed game...
* The entire game fits in 1meg of RAM
* The highest resolution cars have 70 polygons
* 26% of the development team are still at EA
NFS: World Online Gameplay Videos
Here are some videos of World Online gameplay.
You can watch more videos of World Online on Factorx93's Youtube profile

