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Mercedes-Benz SLR McLaren 722 Edition (2007) by P.Kristensen

Need For Speed: Shift P.Kristensen

Added: Nov 20, 2009

Audi RS4 (2008) by LYvyU

Need For Speed: Shift LYvyU

Added: Nov 19, 2009

Chevrolet Camaro SS (2010) by Ver0x

Need For Speed: Shift Ver0x

Added: Nov 19, 2009

Nissan 200SX (S14) (1997) by P.Kristensen

Need For Speed: Shift P.Kristensen

Added: Nov 19, 2009

Latest News( News Archive | Feed )

SpikeTV VGA Awards - Shift Nominated for Best Driving Game.

Another year has come around with some great titles. SpikeTV is hosting their VGA awards on December 12, 2009 at 8PM (EST).


Help choose The Best Driving game and after while your at it, put in some other votes for the rest of the categories.


I would recommend a vote for Shift obviously since we are on a Need For Speed Site, but of course you are open to vote for anything.

NFS 2010 confirmed to be developed by Criterion Games.

The Need for Speed series is changing and made successful relaunch with Need for Speed Shift. Also the latest Need for Speed Nitro for Nintendo Wii and DS, which was released last week, received some good critics.

We already wrote about a new NFS which is being developed by Criterion Games. As Joystiq reports, this new Need for Speed title is planned for a release in 2010. EA Games label president Frank Gibeau mentioned: "In recent years, we failed to put adequate resources behind the franchise and, as a result, quality suffered". And: "Next year's Need for Speed has been under development now for some time at our award-winning Criterion Studio."

There are no details about this upcoming Need for Speed yet, but as Criterion developed the successful Burnout series, it's likely that this title will go more towards arcade and crashing...we will see...

New Patch Update

Here are the details for the new patch. We're currently working through the testing process so don't have a confirmed date yet; as soon as we do we'll update the thread.

NEW CONTENT/FUNCTIONALITY
- Increased the maximum number of online players from 8 to 12

BUG FIXES - CROSS-PLATFORM

- General game stability and performance improvements

- Improved car handling

- Fix for issue where some cars would bounce on their suspension during high load situations

- Fix for grass sometimes being displayed out of position

- Fix for intermittent incorrect driver duel results

- Fix for inverted balance slider operation

- Fix for online wins and losses occasionally being calculated incorrectly for drift races

- Fixed issue where loaned career car would inherit the player's career car tuning settings

- Fixed various usability issues with the advanced tuning screens

- Fixed lap timing for first lap of rolling start events

- Fixed car tuning settings sometimes not taking effect

- Fix to prevent rewinding past the start of instant replays

- Fixed car livery occasionally appearing all white during driver duel events

- Fixed incorrect screens being shown when player is disqualified

- Fix for occasional invisible opponents appearing during online drift events

- Fix for intermittent hang when skipping quickly through post-race screens

- Fix for intermittent hang when pressing X repeatedly in My Cars screen

- Fix for missing race groove on point-to-point tracks

- Prevented car livery resetting to default after an online race

- Fix for advanced tuning not staying unlocked on reload

- Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)

- Fix for Lamborghini's having a low top speed when upgraded

- Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events

- Fix for some upgraded AI cars bottoming out causing some instability over bumps

- Fix upgrade menu bug

- Fix for a force feedback strength settings save bug

- Fix multi-player settings for AI opponents and drift mode

- Fix for vinyls being incorrectly applied on rear wing

- Fix for a hang in lobby when accessing friend's list from car select

- Fix for profile load bug which skips save select menu when holding down Enter key

- Fix for jumping body parts when car resets

PC SPECIFIC
- Improved ATi graphics card support

- Improved dynamic vertex buffer usage (performance optimization on all PCs)

- Fixed crashes on certain PC configurations when changing shadow settings

- Fixed intermittent crash during first lap of races on certain PC configurations

- Disabled forced dampening for custom wheel presets on PC

- Optimized multi-GPU PC operation

- Fix for intermittent missing surface sounds on certain PC configurations

- Fix for intermittent black skies

- Fix for LAN menu hang for client when host quickly returns to main menu

Need For Speed: Nitro New Screenshots and Car Pictures

Needforspeed.com just released 5 never before seen screenshots of NFS: Nitro!

Additionally they posted pictures of all the cars in the last days, pretty interresting mix.

you can read the article here and as always check out the screenshots here ...4 days to go until its released!

Need For Speed: Then and Now

EA has been working on some community features to help celebrate their 16 years of Need For Speed, and their 100M achievement. We (Mike) were asked to give some information about running the site and how Need For Speed has kept the interest for the many years. However, since Mike has been AWOL in Vegas with his IRL work, I had the idea of asking Sander, the original founder of NFSCars for his opinion and answers for the article. I felt that it would have been more practical and honorable rather than utilizing Rick or Myself to fill the void of Mike who has been misplaced somewhere deep in the bowels of the Vegas Strip. There were three sites mentioned in this article, NFSCars, NFSUnlimited, and IIRC which is a racing club ran by jussi a moderator of the EA NFSForums.

I will post a small part of the article, with the link to the rest.

How long have you been running your fansite?
I am not the current webmaster, but the original founder of NFSCars. It was founded in March, 2000, so almost 10 years ago now. By the end of 2004, I handed over the site to it's current webmaster, Mike Geise.

What made you want to make the effort and create your site?
Back in early 2000, the most recent NFS was High Stakes. There was a lot of user created content for that game (and it's predecessor Hot Pursuit) in the form of cars, tracks and other mods. As the name of the site suggests, I wanted to offer a site where people could easily download the cars created in the community. The idea was to gather most if not all cars available. Dozens over cars quickly became hundreds and later thousands of cars available, which greatly exceeded all my expectations.

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