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Ford Shelby GR1 Concept By CTRdesiGn

Need For Speed: Most Wanted CTRdesiGn

Added: Jul 4, 2008

Fantasy Lethal Injection By XenTek

Need For Speed: High Stakes XenTek

Added: Jul 2, 2008

Fantasy Tommy Kaira ZZII By Adamodell

Need For Speed: High Stakes Adamodell

Added: Jul 1, 2008

McLaren F1 GTR 'Longtail' By SnakeCobra

Need For Speed: High Stakes SnakeCobra

Added: Jul 1, 2008

McLaren F1 LM (HP2) By The Onager

Need For Speed: High Stakes The Onager

Added: Jun 30, 2008

McLaren F1 LM (HP2) By The Onager

Need For Speed: Hot Pursuit The Onager

Added: Jun 30, 2008

Community Topics

Showroom (Latest Rides)( New Today | New Yesterday | This Week | Show All | Feed )

Mazda RX-7 by DVI

Need For Speed: Most Wanted DVI

Added: Jul 6, 2008

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Ford Mustang GT by DVI

Need For Speed: Most Wanted DVI

Added: Jul 6, 2008

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Ford GT by DVI

Need For Speed: Most Wanted DVI

Added: Jul 6, 2008

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Nissan GT-R (R35) (2008) by xxEVOxx

Need For Speed: Pro Street xxEVOxx

Added: Jul 6, 2008

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Latest News( News Archive | Feed )

Downtime (Hard Drive Failure)

Early this morning our operating system went kaput (crashed) and was not repairable due to the hard drive being on its last leg and about to fail.

Then the datacenter had problems with the provisioning process and also problems with installing the new operating system which is part of the provisioning process. We where able to recover our data off the old hard drive before it fails completely.

I am pretty sure I got everything back up but if you run into any errors please report them in the comments.

Thanks, Mike

Next NFS? (Need For Speed: Undercover)

Nuts4Ford forwarded a article to me today about the next Need For Speed title.

I cannot yet confirm if this article is legitimate but in summary the NFS development team will be going from a 12 month to 24 month development cycle and the next title would be called: NFS: Undercover.

EA's John Riccitiello says that the company was torturing its Vancouver team with a rigorous 12 month development cycle, but that has now been changed for the better.

At the William Blair & Company's 28th Annual Growth Stock Conference, he indicated that he was pretty disappointed with Need for Speed last year.

"I thought it was an okay game, in terms of gameplay. It's not good. But who wanted Pro Street? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where?"

This year, the company will be releasing Need For Speed: Undercover - a game with a very strong mission structure that Riccitiello compared to The Transporter.

"For those of you who ever saw movies like The Transporter - it's sort of a cult classic among people with a B-movie mentality, which fits me perfectly.

"I liked it. I apologize. For those of you with no taste, and you liked it too, we can go have a Schlitz after this."

He said that the new title is a much richer proposition with a huge, embedded storyline behind it. Thanks to the strong narrative hook, he feels really good about the title.

Riccitiello noted that the Vancouver Need For Speed team had been working for eight consecutive years on a 12 month development cycle.

"Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16 and-a-half month game...Because we didn't do it far enough ago to give us a full two year dev cycle."

Next year's game will be a full two year development cycle, he said.

"We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here.

"I'm confident that Undercover is a much better game than Pro Street, and I expect that from this point forward they will do a lot better."

Source: http://www.gamesindustry.biz/articles/riccitiello-we-were-torturing-vancouver-studio

Discuss your Opinions in the Forum Thread.

Energizer Lithium II

I'm sure all of you have only got one game in mind right now, and I definitely cant blame you! However, if you have a quick second in between jackin' cars and slapping h***, I was hoping to get your help in spreading the word about Need for Speed ProStreet's Energizer LITHIUM Race Day Event coming up this weekend, May 2-4.

Racers from North America can compete for awesome prize packs from Need for Speed and Energizer!! All players have to do is head to the Race Day Page, and follow the steps to join the Energizer LITHIUM Race Day (Race Day will be up soon). Prizes will be available for winners on Xbox 360 and PS3

So put away GTA:IV for a couple days and come participate in the 2nd Official Energizer RaceDay.


NFS-City: Ultimate HotRod Contest

Our friend and fellow car modeller Timo (SnakeCobra) from nfs-city.de told me that he started a new modelling contest, and wanted us to make some advertisement for it.

Your task in this contest is to create and design the ultimate Hot Rod for NFS4 or NFSMW, This might be a good chance to you to show off your skills and passion!

Original Article:

On the first time NFS-City.de has started an official modelling contest. 'Stars and Stripes' is the motto, and how else should it be? We want you to create the hottest and most impressive Hot Rod ever seen, either for NFSHS or NFSMW. You don't need to create it for both of the games, we gonna convert it for you when the contest is finised.

Closing date is the 30/06/2008

The modelling criterias as follows:
max. Polycount: 10.000 (because of nfshs' polylimit)
the car must have interior and driver
the car has to build by your own, if you are the converted, please let us know who build the mesh!
optional are features like:
animated driver (nfshs), vidwall (nfshs), dash (nfshs) and damage (nfshs), as well as upgrades (nfshs & nfsmw)
criterias for judging
basic modelling
use and division of polygons
wittyty
realism (cars which would be not able to drive in real life get less points!)

further information:
please send your cars in nfshs or nfsmw compatible file compressed as ZIP, RAR or something similar including readme and a screenshot.
if your car exceeds the limit for mails (4mb) please upload it to rapidshare or sth. similar, or give us a direct link in the mail you send to us!
! Again: There's no need to convert your creations for both nfs-titles, it's enough to do it for one! !
For sending your final result, or more information send me a mail (snakecobra.666@lycos.de) or use xFire (snakecobra666)
After the contest has finished, the 3 best results will be presented here, and all cars will be released as a contest-package for nfshs AND nfsmw!

Further informations can be found at nfs-city.de or in the NFSCars Modelling Contests section.

- Get to NFS-City.de here.
- Check out SnakeCobra's NFS4 Cars here.

NFSCars turned 8 years old March 24th!

Well I am 5 days late but atleast I remembered.

So, happy birthday NFSCars.

As usual, I would like to thank everyone who made this possible. The members, staff and everyone else for making nfscars what it is good and bad over the years and hope to have many more.

I have compiled a list of showing nfscars over the years using archive.org. The links are slow to load but wait for them and eventually they will load. If they fail to load click refresh.

2000
http://web.archive.org/web/20001207082600/http://www.nfscars.com/

2001
http://web.archive.org/web/20010516024220/http://www.nfscars.com/

2002
http://web.archive.org/web/20020805195714/site.nfscars.com/

2003
http://web.archive.org/web/20030610110027/www.nfscars.net/

2004
http://web.archive.org/web/20040717061953/www.nfscars.net/

2005
http://web.archive.org/web/20050418003348/www.nfscars.net/

2006
http://web.archive.org/web/20060422231241/www.nfscars.net/

2007
http://web.archive.org/web/20070315082128/http://www.nfscars.net/