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Nov. 18, 2018, 12:11 p.m.
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last update March 19, 2024, 2:04 a.m.
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last update March 19, 2024, 2:04 a.m.
1957 Porsche 356A 1600 Speedster [Addon/Replace]
Need For Speed Most Wanted
Author
YochiThMaster333
more by YochiThMaster333
more by YochiThMaster333
Photos
Description
Introduction
This is my new conversion from Forza Horizon 3, Forza Horizon 4, Shift 2 Unleashed and NFS No Limits - 1957 Porsche 356A 1600 Speedster.
This car replaces (ModLoader version only): 2004 Mazda RX-8
Tuning
1. Bodykits
2. Spoilers*
3. Rims
4. Hoods*
5. Brakes**
6. Headlights**
7. Attachments** (in order: Roll Cage, Rear Trunk)
8. Paint (and Rim Paint)
9. Vinyls
10. Window Tint
11. Decals (windshield and doors only)
12. Custom Gauges
13. Licenseplates**
*For ModLoader version, check hoods for spoilers+hoods combo
**Can be installed in Addon version only
Features
1. New performance
2. Dispatch refers this car as Porsche
3. Proper and HD (ModLoader version only) logos
4. Damage scratches
UPDATE 08.04.2020
1. Ride Height has been lowered (I still need to think to fix a bug with wheels clipping through body)
2. Changed rims to stock ones (no more Tarmacs on 356)
3. Body smoothing has been fixed
4. Added Decals
5. Replaced few vinyls in Stripes with new ones
UPDATE 05.04.2022
(it's been almost 2 years since the last update, right?)
1. Addon version added
2. Customization overhaul has been achieved
3. fifteen52 Tarmacs have been returned (though as rim customization option), along with 911 Carrera RS rims
4. Altered car performance a bit (still can't fix that wheel clipping through body bug)
Credits
nfsu360 - for making NFS-CarToolkit and NFS-VltEd
dotPDN - for making Paint.NET
Oleg Melashenko - for making Zmodeler
FOX/Lexal - for MWPS templates
DMN - for ripping mesh of 356A Speedster (back when I did not have FH4 nor FH5 as the mod was initially made on some kind of basic laptop)
YochiThMaster333 (me :P) - for converting this car
And sorry for bad english, because I'm russian.
FINAL NOTES
Due to recent events regarding about my mods being used by random people, GAMETEST and ModsZone.net/Razor are NOT allowed to add my mods to their modpacks anymore. This affects to all of my mods (including future ones; the game does not matter). If you find some issues while playing their modpacks, don't expect to receive support from me, as this is the fault of the one who made the modpack.
This is my new conversion from Forza Horizon 3, Forza Horizon 4, Shift 2 Unleashed and NFS No Limits - 1957 Porsche 356A 1600 Speedster.
This car replaces (ModLoader version only): 2004 Mazda RX-8
Tuning
1. Bodykits
2. Spoilers*
3. Rims
4. Hoods*
5. Brakes**
6. Headlights**
7. Attachments** (in order: Roll Cage, Rear Trunk)
8. Paint (and Rim Paint)
9. Vinyls
10. Window Tint
11. Decals (windshield and doors only)
12. Custom Gauges
13. Licenseplates**
*For ModLoader version, check hoods for spoilers+hoods combo
**Can be installed in Addon version only
Features
1. New performance
2. Dispatch refers this car as Porsche
3. Proper and HD (ModLoader version only) logos
4. Damage scratches
UPDATE 08.04.2020
1. Ride Height has been lowered (I still need to think to fix a bug with wheels clipping through body)
2. Changed rims to stock ones (no more Tarmacs on 356)
3. Body smoothing has been fixed
4. Added Decals
5. Replaced few vinyls in Stripes with new ones
UPDATE 05.04.2022
(it's been almost 2 years since the last update, right?)
1. Addon version added
2. Customization overhaul has been achieved
3. fifteen52 Tarmacs have been returned (though as rim customization option), along with 911 Carrera RS rims
4. Altered car performance a bit (still can't fix that wheel clipping through body bug)
Credits
nfsu360 - for making NFS-CarToolkit and NFS-VltEd
dotPDN - for making Paint.NET
Oleg Melashenko - for making Zmodeler
FOX/Lexal - for MWPS templates
DMN - for ripping mesh of 356A Speedster (back when I did not have FH4 nor FH5 as the mod was initially made on some kind of basic laptop)
YochiThMaster333 (me :P) - for converting this car
And sorry for bad english, because I'm russian.
FINAL NOTES
Due to recent events regarding about my mods being used by random people, GAMETEST and ModsZone.net/Razor are NOT allowed to add my mods to their modpacks anymore. This affects to all of my mods (including future ones; the game does not matter). If you find some issues while playing their modpacks, don't expect to receive support from me, as this is the fault of the one who made the modpack.