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Ferrari 430 Coupe
Need For Speed Porsche Unleashed
Author
NPDesign
more by NPDesign
more by NPDesign
Photos
Description
NP Design
Need For Speed Porsche Unleashed - Ferrari 430 Coupe (Addon)
Used Editors:
- Z modeler (Crp filter)
- FCE tweak
- Fce Finish 2
- Car cad 1.5
- MS Paint
- Adobe Photoshop CS
- File Editor (NFS 5)
- carsuite for nfs 5
features:
- TDU Mesh (Base) Contains more detail than the original model but it also features less polys than the original in order to make it work in NFS 5 (This car contains the maximum amount of poly's the nfs 5 engine allows)
- Fully 3D modelled interior
- accurate working lights
- Plenty of custom textures
- No Damage Model (Due to High polycount)
- High Poly Driver (John Doe) from NFS 6
- Changeable colours
- F430 Licence Plate
- interior + DashBoard View
(i didnt like the original Dash so I replaced it with the one from Sheryo's F430)
- BBS Challenge Rims with Pirelli PZero Tires (yes ive even added those detailing)
- No Brake calipers (can only be added if i remove some other details from the model)
- Sorry nothing opens in the garage (I had to remove all uneccesary poly's even if it meant sacrificing unnecessary eye candy)
Still planned:
- Lots
Bugs:
Drivers arm has a clipping problem but only in the garage (his left arm sticks through the clothing)
- if u find any u can e-mail it to me at Nadeemp21@telkomsa.net
Instalation procedures:
Unzip the crp and tpg to gamedata/carmodel
Unzip the sim to the gamedata/simulation/cardata
Unzip the savefile to savedata. Then use the carsuite to transfer it to which ever save you like.
Credits:
Me for porting the car
Sheryo for creating that Awesome looking Dashboard
Martin Leps for the Seats used from his F360 from NFS 4
Arushan for the crp filter
Atari For Making TDU with such awesome car models
Electronic Arts for making The NFS Series
Important:
U can use this car as a base for future projects as long as u give credit to me for the original conversion.
Need For Speed Porsche Unleashed - Ferrari 430 Coupe (Addon)
Used Editors:
- Z modeler (Crp filter)
- FCE tweak
- Fce Finish 2
- Car cad 1.5
- MS Paint
- Adobe Photoshop CS
- File Editor (NFS 5)
- carsuite for nfs 5
features:
- TDU Mesh (Base) Contains more detail than the original model but it also features less polys than the original in order to make it work in NFS 5 (This car contains the maximum amount of poly's the nfs 5 engine allows)
- Fully 3D modelled interior
- accurate working lights
- Plenty of custom textures
- No Damage Model (Due to High polycount)
- High Poly Driver (John Doe) from NFS 6
- Changeable colours
- F430 Licence Plate
- interior + DashBoard View
(i didnt like the original Dash so I replaced it with the one from Sheryo's F430)
- BBS Challenge Rims with Pirelli PZero Tires (yes ive even added those detailing)
- No Brake calipers (can only be added if i remove some other details from the model)
- Sorry nothing opens in the garage (I had to remove all uneccesary poly's even if it meant sacrificing unnecessary eye candy)
Still planned:
- Lots
Bugs:
Drivers arm has a clipping problem but only in the garage (his left arm sticks through the clothing)
- if u find any u can e-mail it to me at Nadeemp21@telkomsa.net
Instalation procedures:
Unzip the crp and tpg to gamedata/carmodel
Unzip the sim to the gamedata/simulation/cardata
Unzip the savefile to savedata. Then use the carsuite to transfer it to which ever save you like.
Credits:
Me for porting the car
Sheryo for creating that Awesome looking Dashboard
Martin Leps for the Seats used from his F360 from NFS 4
Arushan for the crp filter
Atari For Making TDU with such awesome car models
Electronic Arts for making The NFS Series
Important:
U can use this car as a base for future projects as long as u give credit to me for the original conversion.
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