Latest Need For Speed Hot Pursuit Tools.https://www.nfscars.net/need-for-speed-hot-pursuit/1/downloads/list/category/tools/3/2024-03-18T23:11:19ZLatest Downloads for Need For Speed by Game and Category.TRK2Blenderhttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/18651/This is a conversion tool to extract all the geometry data stored in the Need for Speed II und III PS1 files (*.TRK + .COL).<br /><br />This work is based on the tool "FRD2LWO" by KROM <a href="http://krom.reveur.de/" target="_blank">http://krom.reveur.de/</a><br /><br />I modified his tools with the help of the .TRK Specification file from Denis Auroux, <br />who responed to one of my questions even 24 years after he wrote this specification.<br /><br />The tool needs the original .frd and .col files in the same directory because the texture reference table <br />and some global geometry are stored in the .col file.<br />This shoud work without renaming the original files, even if their names don't correspond.<br /><br />For the textures; just use the fshtool for NFSII and for NFS3PS1 you need to convert the psh files to TIM <br />with the NFS4 PSH Editor v0.1b then convert them to TGA with the TIM2view editor.<br /><br />To import the lwo files and the textures into blender, I use the 'blender-import-lwo' tool from nangtani.<br /><br />I wrote a little addon so speed-up the import: IO_Batch_import_lwo, which you have to put into your Blender addons directory<br /><br />Changelog 0.85:<br />There was an error in the code, now all maps should work.<br />The animation trajectory's last bytes are the two rotation angles Theta and Phi.<br /><br />Changelog 0.86:<br />Fixed some problems with tracks that had polygons made out of less than 3 different points.<br /><br />SO what is improved against the original frd2lwo converter: <br />-triangles can be convertet, <br />-textures should be in the right place and correctly oriented.<br />-All maps have been tested and seem working<br />-No geometry is skipped<br /><br />What is ignored:<br />- Low resolution Polygons<br />- Clipping rectangle around the blocks<br />- XBID 5<br />- XBID 4<br />- XBID 6<br />- XBID 13<br />- XBID 9<br />- XBID 2: Information about the texture transparency and luminosity<br />- XBID 15<br /><br />What's missing:<br />- What is stored in the XBID 11?<br />- What is the meaning of the 4 last bytes of an XBID 7/18 type 4?<br />- Where is the information stored that a texture has to swich every now and then (flag waving, light turning on and off)<br />- Where is the trigger for the sounds and the lights stored?<br />- The street stripes in the NFS3PS1 are missing, and I can't find where they are stored.<br /><br />In the release, I added a little modified verion of the .TRK File Specification from Auroux with some additionnal comments.<br /><br />If you have answers to those questions don't hesitate to contact me at goschidetlef[at]hotmail.com<br />My dream is to see those beautiful old maps ported into new engines and to race them down again like in old times:<br />The User TOAST ported already all NFS 3+4 maps to Wreckfest, even the hidden PS1 tracks: <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2651265085" target="_blank">https://steamcommunity.com/sharedfiles/filedetails/?id=2651265085</a><br /><br />So my feature projects are improving the frd2lwo converter, bring this trk2blender converter to perfection and try to make a map converter fot the NFS V Porsche game.<br />Any help is welcome if you have some more informations on these formats lurking around.<br /><br />Greetz to me first newborn babygirl who gave me some nostalgic feelings about these old racing games I used to play a lot:)The Complete Guide for making a Mod Car for NFS IIIhttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/18420/Back in middle school, I used to have so much fun downloading all the cars you guys made. I always wanted to know how to make a car myself, but never had the patience back then to sit down and figure it out until 2019 when I was determined to learn the entire process. I ended up using the car I own in real life so that I could have 24/7 access to taking any measurements I desired.<br /><br />What frustrated me the most about learning the process was how scattered the information was across the internet. As well as all the broken links that could have been so useful. So, I decided to document everything I could find that was useful to me into a single PDF document with the intention that you would not need to spend so much time searching the internet for answers like I did. I had only modeled this one car at the time this document was written, but I spent over 1000 hours modeling and learning the entire process inside and out for the last 2 years.<br /><br />I've written this document with the idea that the reader would have everything they needed. Even explanations on the most basic concepts such as "What is a polygon?". You can imagine that a tutorial written this way would have a lot of "fluff" information that most users would probably already know. For that reason, I have highlighted text in red to direct users to the information that gets straight to the point.<br /><br />Writing this document alone took me over 150 hours. This is my way of giving back to the community that really helped me develop a love for this video game series. For the veterans out there, please don't hesitate to give suggestions for making changes to this guide.<br /><br />Credits are given at the end of the document. I would also like to thank my brother and Anthony (a good friend of mine) for taking the time to peer review this document.NFS4 Car To NFS3 Conversion Tutorialhttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/18176/This Is My Tutorial For NFS4 Cars To NFS3 I Will Show How To Do The ConversionFord Indigo interior viewhttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/17652/Interior view of the 1996 Ford Indigo.<br />Taken from NFS II SE. The size of the steering wheel is kinda off, since the dash cam of this car in NFS II SE is zoomed closer.<br />Requires Nfswizard/Vivwizard to install.PSX Interceptor sirenhttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/17321/First mod, a interceptor siren from the PSX version<br /><br />Install:<br />1. Put the files "siren" & "siren3d" in C:\Electronic Arts\Need for Speed III\gamedata\audio\sfx<br /><br />make a backup from the original files, if you want the default siren of the game<br /><br />EnjoyBomber BFS and Tombstone interior viewhttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/17059/Interior view for Bomber BFS and Tombstone<br /><br />Based off both Motor City Online and Forza Chevrolet Bel Air, and Nascar Racing 2 Thunderbird Nascar<br /><br />Requires NFSWizard/VivWizard to installMcLaren F1 GTR interior viewhttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/16711/Interior view of the 1995 McLaren F1 GTR.<br />Made out of a modified interior view of the McLaren F1.<br />Requires Nfswizard/Vivwizard to install.Nissan R390 GT1 interior viewhttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/16710/Interior view of the 1997 Nissan R390 GT1.<br />Made out of a modified interior view of the Mercedes CLK-GTR.<br />Requires Nfswizard/Vivwizard to install.Collection of minor fixes for NFS3https://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/16424/There are several little things with EA NFS3 cars that bothered me for years so I made this collection of subtle fixes that are meant to correct:<br />* dashboard view with glitches and cropped steering wheel, like in the HSV VT GTS and Mercedes SL600;<br />* Mirrored car names and logos like the Ferrari horse;<br />* Slightly misaligned textures, like in the mirrors of the Jaguar XK8 or at the center of the Countach;Updated Italdesign Nazca C2 Showcasehttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/15700/This is an updated showcase for giulliano L's, and if minor car ID modifications were done, Giles Bett's Italdesign Nazca C2. The images used in the showcase were lower-quality PS1 images, which have been replaced with images from the European PC release of NFS3 wherever possible.<br /><br />Update v1.1: Fixed a minor error with the first slide as reported by giulliano L.Updated Ferrari F355 F1 Berlinetta Showcasehttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/15696/This is an updated showcase meant for giulliano L's Ferrari F355 F1 Berlinetta, utilizing the higher quality images from the European PC release of NFS3 whenever possible.<br /><br />Version 1.1: Updated the showcase again with the engine slide taken from the F1 Spider in the PC version, as both it and the Berlinetta share the same engine and that the slide itself is of higher quality than the one used in v1.0.<br /><br />Version 1.2: Added the loading screen from the PC version to the showcase files, allowing you to see the Berlinetta when you load into a race using the car.COP Upgrade Patch V2.0https://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/14631/Cop upgrade patch V2.0 bundle for<br />Need for speed III hot pursuit 1998<br /><br />by Beterhans<br />date: 2017-05-05<br /><br />–––- What's does it do ––-<br />upgrade AI COP with some new Class A or Class B sports car and make them run fast as you.<br />(car listed below)<br />make the game more exciting when you play alone.<br /><br /><br />–––- How to install ––––-<br />move this file and the folder "PATCHFL2" to your NFS3 folder<br />IF you is on windows<br />run MOD_COP_ALL.BAT or MOD_COP_AI_ONLY.BAT to install<br /><br />IF you are on Mac or linux (using wine)<br />run MOD_COP_ALL.SH or MOD_COP_AI_ONLY.sh to install<br /><br />type<br />bash MOD_COP_ALL.sh<br /><br />you FEDATA and GAMEDATA foler and files need to be in capital letters. mac or linux is case sensitive<br /> <br /><br />–––- Need to know –––-<br />1. You can't play hot pursuit online with AI police if another party don't have the same version of the patch.<br />2. you can play hot pursuit online without AI police even another part don't have the patch.<br />3. This patch is only tested based on "VEG's NFS3 modern patch 1.6.1" (not tested on original game without modern patch)<br />4. the version is printed as your nickname, change your game config and name before start.<br /><br /><a href="http://www.youtube.com/watch?v=D5B8mAKfwZw" target="_blank">http://www.youtube.com/watch?v=D5B8mAKfwZw</a><br /><div class="embed-responsive embed-responsive-16by9"><iframe class="embed-responsive-item" src="https://www.youtube.com/embed/D5B8mAKfwZw" frameborder="0" allowfullscreen></iframe></div><br /><br /><br />–––- What is it?–––––––<br />1. Add 4 new cars for both Human and AI Police<br />Ferrari F50<br />Chevrolet Camaro SS 2013 (5th Gen)<br />Jaguar XJ220<br />Lamborghini Aventador Coupè<br /><br />All these addon cars have low poly model, Dashboard, showcase, compare pictures, and Performance data is from <a href="http://www.automobile-catalog.com/" target="_blank">http://www.automobile-catalog.com/</a><br /><br />performance data used for those new car:<br />1. Engine RPM data<br />2. Engine Torque data<br />3. Gear Raito Data<br />4. Acceleration data<br />5. Dimension data<br />6. weight data<br /><br />(Why low poly model is important?)<br />Low poly may not sound good but it's important.<br />1. when a car is far your PC don't need to draw every detail of the car. save computing power better frame rate.<br />2. the low poly act as a hit box. so collision calculation is faster.<br /><br />2. replace the stock EA Diablo SV with a better 3D model<br />The Diablo SV (both normal and Police) now have a better high 3D model and it's low 3D model (hitbox) and performance is untouched. means you can play with others without problem.<br /><br />3. ALl 5 car have police version.<br />Police version is a bit heavier and AI acceleration is a bit faster than normal one. so this make the police chase a bit more exciting.<br /><br />4. light hack for daytime<br />see light at day<br />this hack tell the game now it's night so the game start to process light.<br />HOW TO: pause the game click the light you can see light, before the game stop you click the light again to swith to day. so you replay will be still in day time.<br /><br />–––––––- Detailed Car INFO<br />1. Lamborghini Diablo SV (new model)<br />from Anathlyst very awesome model at that time.<br />original version URL<br /><a href="http://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/9724/" target="_blank">http://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/9724/</a><br /><br />Difference between this version and the original version<br />1. have tiny body as hitbox (better compatibility when play online)<br />2. color correction<br /><br />2. Ferrari F50<br />combined Eric Arroyo and Viper's work.<br />High 3D model from NFS6 (Vipers work)<br />Dash board from Eric Arroyo (improved by me)<br />Low poly model by me.<br />showcase by me<br />compare by me<br />realistic performance by me<br />Difference between this version and the version from nfscars.net<br />car ID is below 50 for slide loading screen<br />improved dashboard.<br /><br />3. Chevrolet Camaro SS 2013 (5th Gen)<br />Converted from forza by me<br />have high medium small tiny poly<br />have dashboard<br />have compare and showcase.<br />realistic performance based on date from automobile-catalog.com<br /><br />4. Jaguar XJ220<br />Original work by c959 very awesome model at that time.<br /><a href="http://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/396/" target="_blank">http://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/396/</a><br />ifference between this version and the version from nfscars.net<br />1. have headlight<br />2. realistic performance based on date from automobile-catalog.com<br />3. have compare<br />4. have medium small tiny poly<br /><br />5. Lamborghini Aventador Coupè<br />Converted from forza by me<br />have high medium small tiny poly<br />have dashboard<br />have compare and showcase.<br />realistic performance based on date from automobile-catalog.com<br /><br />added config file match SONY DS4Save 100% + All cars etc..https://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/14056/In his backups you have all the police cars and thief. All trials of police are gold (except the response quick and overview) (because I do not like this). In thief the same principle a may close. The tests on time not bad. I add a folder inside her for a mod pack for two cars it y to several colors and the rest and for the graphics if you want.Save 100% + All cars etc..https://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/14055/In his backups you have all the police cars and thief. All trials of police are gold (except the response quick and overview) (because I do not like this). In thief the same principle a may close. The tests on time not bad. I add a folder inside her for a mod pack for two cars it y to several colors and the rest and for the graphics if you want.All Official Bonus Cars (viv files) + Showcases.https://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/13865/These are all 7 official bonus cars. Inside the link where you can download them because the file is too large.<br />I know a few are uploaded but not in viv files and showcases are also available.<br />Folder names must be the same like I renamed them for make the showcases available! <br /><br />Lister Storm (EA Bonus) + Showcase<br />Ferrari 456M GT (EA Bonus) + Showcase<br />Jaguar XKR (EA Bonus) + Showcase<br />Spectre R42 (EA Bonus) + Showcase<br />HSV VT GTS (Australian Bonus) + Showcase<br />Ford Falcon GT (Australian Bonus) + Showcase<br />98 Indy 500 Pace Car (Wal-Mart Edition Bonus) (No Showcase because it's a Corvette C5)Need For Speed III Modern Patch v1.3.0 (HD + Widescreen + Portable)https://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/13825/More info in reedme file…New loading screen for game Finalhttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/12666/Enable Ferrari & Mercedes on Hot Pursuithttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/12117/Instruction:<br /><br />-Install NFS3 at maximum setting<br /><br />-Replace standard nfs3.exe with this one<br /><br />-Have fun!New Loading Screens Packhttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/11420/Need For Speed III: Hot Pursuit - New Loading Screens Pack <br />====================================================<br /><br />Description<br />==========<br />*Change your old Need For Speed III's load screen to the new one!<br /><br />(This is my first time I've made a mod for Need For Speed III!)<br /><br />Installation<br />==========<br />*Open the folder (choose the folder, 1 or 2 or etc.), copy "TITLE.QFS" and "TITLE_E.QFS" to your NFS main directory, <br /> C:\…\Need For Speed III Hot Pursuit\FeData\Art\.<br /><br />Tools<br />=====<br />*FSH Tool<br />*Adobe Photoshop 7.0<br />*WordPad<br /><br />Author<br />======<br />Nickname: edean20/Edean<br />eMail: Google - freepcgames20@gmail.com<br /> Yahoo! - edean_izzuddin20@yahoo.com<br /><br />Sorry<br />=====<br />*for my bad english<br />*and this mod is very bad<br />….<br />*the loading screens, NFSMW pictures more than NFSHP 2010 if you see it… sorry!<br /><br />Last note!<br />========<br />*Thanks for download!<br /><br /><br />Warning<br />=======<br />*Don't upload to other website without my permission, maybe you can upload it but you need credit me as the author<br /><br /><br /><br />Copyright © 2012 by Edean. All right reserved. Unofficial mod, upload on NFSCars.net only.HSV GTS Showcasehttps://www.nfscars.net/need-for-speed-hot-pursuit/1/files/view/11411/This is the official HSV GTS Showcase made by EA. Thanks to AussieMuscle for providing the files.