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BMW Italdesign Nazca C2 1993

Need For Speed Most Wanted

Author
Game
Need For Speed Most Wanted
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Category
Cars
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Description

BMW Italdesign Nazca C2 1993

REPLACES: Mitsubishi Eclipse


Hallo people,
today I'm gonna give you my sixth car. I chose it mainly for its beauty, but
many people will cry now. This car is with us since the very first Need for Speed.
The year was 1994 and I don't know you, but at he time I was just something more
than a child.
I remember those days in which virtual cars were made up by just 8 polys…
This is probably one of the most beautiful cars ever built, despite the fact that it
never reached production (so don't bother if it has no indicators, reverse light,
internal rear view mirror etc…).
Its beauty is due to the company that designed it: Italdesign Giugiaro.
The Italians are usually very good at making beautiful things.
And the mechanics was provided by BMW. So this has been basically a joint venture
between BMW and the company that designed Ferraris, Lamborghinis,
the DeLorean DMC 12, the first VW Golf and many other beautiful objects.
The result can be considered the most beautiful BMW ever, and, in my honest
opinion, one of the most beautiful CARS ever.
Also making this car has been very hard. I purchased this 3D model here:

https://www.cgstud.io/3d-model/bmw-nazca-c2-25831

and than I had obviously to do a huge amount of work on it.
But I didn't go in a hurry, I took my time, this time, and I think that the results
are really very very good.
I like it very much and, to play with it, is really a joy!
Two prototypes of The Nazca do exist, and this car represents both of them.
One body kit transforms the first into the second.
My only aim is to have success, and of course, to share with you this joy of 3D gaming.
It is just an illusion, I know. But the people who say that these mods are just pile
of bits, well, I think that they're basically very very arid people.
Hope that you guys will like it. Happy gaming!


TECHNICAL INTRO:

What makes this car so beautiful is its line. It is like a continuous curve. It is,
how to say, like a drop of water, without sharp edges. In fact the most impressive
specification is its Cx: an unbelivable 0,26. And also the huge glass surface makes
it look gorgeous (not to mention that you can make color combinations between bodywork
and windows). And this is probably also the reason why it was chosen for the NFS series.
The engine was provided by BMW: it is the one that was used on the 850 CSi:
a giant 5 liters V12, naturally aspirated engine. For the time, it was powerful,
but nowdays it seems really a bit outdated: compression ratio was only 8,8:1. So it
had "just" 385 bhp. The value is high, but nowdays a modern 5 liters V12 would have
probably 2 times that power (higher rotational speed and compression ratio, smaller masses etc…).
Anyway, the aerodynamics were so well made that the Nazca could reach 320 km/h with just
380 hp. Guys, think about it, it is unbelivable! How fast would this car go, with a
modern engine? Probably something similar to the monstrous Königseggs.
The car has a 5 speed gearbox and can reach 100 km/h from standing point in 4,2 seconds.
Therefore the whole mechanics is a bit oldie. A modern 6 or 7 speed gearbox would also allow
it to accelerate faster. It is extremely lightweight: just 1140 kg.
It went never into production (maybe also for the absence of rollbar or any kind of rigid,
protective structure) but it is however very famous; so the prototypes are
kept in great shape by Italdesign, and are driven regularly, as they are still
operational vehicles.


CAR FEAUTURES:

- Great model scale and attention to details
- Two cars in one (through one body-kit)
- HQ Interior
- The huge glass surface makes it perfect to drive from the internal view
- Working reflections in rear view mirrors
- NFS Undercover Driver Model
- New accurate performance and handling data (I did my best - the car drives very well and feels real)
- Working brakelights texture
- Working brakelights / headlights
- Working exhaust puffs
- Damage scratches support (front, rear, frontleft, frontright, rearleft, rearright)
- Breakable windows support (front, rear, left, right)
- Breakable brakelights glass
- Custom secondary logo
- Optimized textures size
- Two optional (included) custom sounds for stock and modified engine (provided by TerraSphere_385)
- Poly count is however quite high and may give some problems if used together with other hy-poly mods.
Considering all 4 stock wheels and the driver, the total poly count is 140088 without body-kit and 155326 with
the body-kit.
But the most of the time only 2 wheels are shown on screen by the game (so we have 113780 without kit and 129018
with kit), but remember that when there's damage on the car, new polys are also added. The total poly count
of the damage is 21779 without kit and 22037 with kit. Playing with non-stock rims *may* help reducing the total
poly count.

PARTS THAT CAN BE CUSTOMIZED:

- One Body kit
- Paint
- Rims
- Rim Paint
- Roof Scoop
- All Performance
- Window tint (and this time the thing does really matter)
- Custom Gauges


INSTALL:

- First of all, make sure to remove any installed body-kit on your current Mitsubishi Eclipse: revert
back to the stock car.

- Mod Loader 2.0 is needed (included). To install it, copy d3d9.dll, modloader.ini, modloader.dll and
"Start NFS MW Mod Loader.bat" to NFS Most Wanted directory, start the game with "Start NFS MW Mod Loader.bat"
(or just use parameter: "speed.exe -mod")

- Extract CARS_REPLACE folder to NFSMW\ADDONS\

- Two custom sounds are included, they were made by TerraSphere_385.
If you want to use them, instead of the original Mitsubishi Eclipse sounds, make first a backup of your NFSMW\SOUND\ENGINE folder and then copy and overwrite there the files contained in the CUSTOM_SOUNDS folder.
Lastly edit the file NFSMW\ADDONS\CARS_REPLACE\ECLIPSEGT\ATTRIBUTES.MWPS: uncomment the following 3 lines
<< #patch int32 bin:0x2f174 0x87b387cc >>,
<< #patch int32 bin:0x2f180 0x8a9ff77a >> and
<< #patch int32 bin:0x2f18c 0x8a9ff77a >>
(remove the "#" character at the beginning of the lines) in the "engineaudio" sections and save it.

That's all, enjoy.

KNOWN BUGS AND CORRECTIONS:

- There are small imperfections here and there, hardly noticeable.
- Missing refuelling hatch
- 24/01/2015 –-> Corrected the shape of the hood and front bumper; changed material for the internal part of the headlights


TOOLS USED:

- MeshLab 64 bit v1.3.3
- Zmodeler v2.2.5 Build 989
- Zmodeler v2.2.1 Build 959
- Zmodeler v2.0.7 Build 802
- Zmodeler v1.07b
- PeDrO2 & KOLDA Plugins for Zmodeler 1
- Adobe Photoshop 7.0
- NVIDIA Texture Tools for Adobe Photoshop
- nfsmw-modtools by Arushan
- VLTEdit by Arushan
- NFS Texture editor
- NFS Textures Compiler
- Notepad
- FRAPS


TIME SPENT : several months, but with discontinuity


CREDITS GO TO :

- Electronic Arts for making a game that after 10 years is still the best arcade racing
- BMW and Italdesign Giugiaro for this magnificent sports-car
- CGStud.io SC COMPUTER GRAPHICS STUDIO SRL for the 3D Model
- The users SaekwanB and ArturoPlayerOne for the mirror reflections
- The user TerraSphere_385 for the custom sounds
- The user Greger for car height in safe house
- The user Robin'7t4 for the brake lights
- The user Corvettez06 for some tips
- The user Racer_S for NFSMW Camera Hack, that's wonderful
- To the makers of Zmodeler 1 & 2, and export filters
- Arushan for nfsmw-modtools and VLTEdit
- nfsu360 for NFS Textures Compiler
- me


DONATE :

- Paypal email address : fede-1154@libero.it

––––––––-> I Hope You Like And Enjoy My Mods <––––––

Files

1401260186-Italdesign-Nazca-C2-1993.zip
16,851 downloads

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