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April 26, 2015, 4:27 p.m.
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last update April 1, 2023, 11:32 a.m.
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last update April 1, 2023, 11:32 a.m.
(FOR MODDERS/CONVERTERS) Drag bodykit from NFSW's Reventon
Need For Speed Most Wanted
Author
BMW MRacer Fan
more by BMW MRacer Fan
more by BMW MRacer Fan
Description
Hi, this is BMW MRacer Fan, and this is Ti-Sonic's request.
I decided to put it here for everyone in case any other modders/converters are interested.
Here's the bodykit you wanted Ti-Sonic, prepared for ZModeler 2, cleaned from unwanted meshes and with some smoothing applied (as it came with polygonal look). In addition, I added some paintjobs as a bonus ("Fortune" Version and hidden "Megablocks" version) with their unique licenseplates as well (I added png files in case you have problems with opening dds files).
As I said, I don't have the time now for modding (Studying, life…), so here are some things I didnt do:
-UV Mapping
-Renaming materials and merge some meshes (for converting it to NFSMW for example).
In addition, the car just ripped was way too big, so I had to reduce the scale to fix the size (about 65% of the original mesh). Now it's kinda fixed, but I suggest you to check it by yourself (or yourselves).
For everyone, just open "dragreventon.z3d" with any version of ZModeler 2 and it should load fine.
Have fun working with it!
I decided to put it here for everyone in case any other modders/converters are interested.
Here's the bodykit you wanted Ti-Sonic, prepared for ZModeler 2, cleaned from unwanted meshes and with some smoothing applied (as it came with polygonal look). In addition, I added some paintjobs as a bonus ("Fortune" Version and hidden "Megablocks" version) with their unique licenseplates as well (I added png files in case you have problems with opening dds files).
As I said, I don't have the time now for modding (Studying, life…), so here are some things I didnt do:
-UV Mapping
-Renaming materials and merge some meshes (for converting it to NFSMW for example).
In addition, the car just ripped was way too big, so I had to reduce the scale to fix the size (about 65% of the original mesh). Now it's kinda fixed, but I suggest you to check it by yourself (or yourselves).
For everyone, just open "dragreventon.z3d" with any version of ZModeler 2 and it should load fine.
Have fun working with it!
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