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Nov. 2, 2018, 4:06 a.m.

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last update June 28, 2022, 7:05 a.m.

1971 Dodge Challenger R/T 440 (Gen.1) [Add-On]

Need For Speed Most Wanted

Need For Speed Most Wanted
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NFS Most Wanted
1971 Dodge Challenger R/T 440 (Gen.1)

Alternative Download Link:!5FgVyKiD!70ihdy4K7pALrY2bzEZicA (~70 MB)

Note: This is an open folder.
You can use the "Download As ZIP" button on the upper right to download all the files at once.


Technical Information:

Converted by: nlgzrgn
Edited by: nlgzrgn
Converted from: Need for Speed: Carbon
Replaces: Nothing
Car folder name (XName): CHALLENGER71



   - Body Kits: Stock + 5
   - Spoilers
   - Rims
   - Hoods
   - Roof Scoops
   - Engine: Super Pro, Ultimate
   - Transmission: Super Pro, Ultimate
   - Suspension: Super Pro, Ultimate
   - Nitrous: Pro, Super Pro, Ultimate
   - Tires: Super Pro, Ultimate
   - Brakes: Pro, Super Pro, Ultimate
   - Turbo / Supercharger: Super Pro, Ultimate
   - Paint
   - Vinyls: All 155 slots, 512x and 1024x texture packs available. Stock R/T stripe can be found at Stripes > Stripe 10.
   - Rim Paint
   - Window Tint
   - Decals
   - Numbers
   - Custom Gauges



- Custom performance data: Stock: 271 KM/H (316 KM/H w/o Rev Limiter); Fully Upgraded: 377 KM/H (438 KM/H w/o Rev Limiter).
- Available after defeating Vic, Blacklist Rival 13. (Cost: 35,000)
- Vanilla "Paul" driver model from NFS Most Wanted.
- Debug Texture (in Vinyls.bin)
- LOD parts
- Working brakelights on/off textures.
- Damage (Scratches)
- Source files w/ a customized version of Geometry Compiler (Modding Resource)


Known Issues:

- Rotations for exhaust mount points in Body Kit 1 are wrong. (BinViewer refuses to load my Geometry.bin file. :( )
- Please report if you see any other issues.



IMPORTANT: If you have NFSMW Mod Loader, remove it. This mod WILL BREAK Mod Loader compatibility.

1) Create backups of these files:
   - Frontend: FrontA.bun
   - Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
   - Languages: Whole folder

2) Install NFSMW Unlimiter:

3) Copy the CARS folder from "Main Files" into your NFSMW Installation directory.

4) Copy the CARS folder from either "512X Vinyls" or "1024x Vinyls" folder into your NFSMW Installation directory.
   - If you are using High Quality Vinyls v1.0 or 1024x version of NFSMW Recompiled Vinyls, use 1024x Vinyls to avoid crashes.
   - If you are using original vinyl files from the game or 512x version of NFSMW Recompiled Vinyls, use 512x Vinyls.

5) Install the challenger71.nfsms in "Mod Script" folder using NFS-VltEd:
       1) Download NFS-VltEd and install it:
       2) Open NFS-VltEd. When the main window appears, select File > Open from the menu bar.
       3) A new dialog will appear. Choose your game installation directory.
       4) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
       5) Select the challenger71.nfsms in "Mod Script" folder from the dialog and click OK.
       6) Mod script installation dialog will appear. Click Install to install the mod.
       7) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
       8) Quit the tool.
6) Add other required stuff in game files using ReCompiler by MWInside:
       1) I have included a version of it, but download the latest version from the link, just to be on the safe side:
       1a) If you downloaded the newest version from the link, extract "NfSMW - ReCompiler.exe" from it into "ReCompiler" folder.
       1b) If you used the tool before, copy the contens of "ReCompiler" folder into yours.
       2) Run the tool using "NfSMW - ReCompiler.exe" file.
       3) From the menu bar, click these options. (Wait for the notification sound, it indicates that the operation is done.)
           - FRONTEND > FRONTEND
           - GLOBAL > GLOBALB
           - ADD > LANGUAGE
       4) The files should get created in the folder you used the tool.
       5) Quit the tool.
       6) Copy the files into corresponding locations in your NFSMW Installation directory.
           - FRONTEND: FrontA.BUN
           - GLOBAL: GLOBALB.BUN & GlobalB.lzc
           - LANGUAGES: Chinese.bin, Danish.bin, Dutch.bin, English.bin, etc.
       7) Open FRONTEND\FrontA.BUN using NFS-TexEd and save it without making any changes. (If you don't do it, the logos will be invisible.)

7) If this is the first mod you are installing, copy the contents of "Unlocked Memory Files" folder into your NFSMW Installation directory.
8) Run your game and create a new save game.
   - Or you can somehow add the car into your car lot.
   - Protip: Find B02FFF5BB02FFF5B01 in game memory and replace it with 726790A3726790A301.

9) Enjoy your new car!


Changelog: (+ Addition, * Change, ! Attention, - Deletion)

! Initial release.



- 379Felipe for tire texture and his huge help on VLT data, which made the car fit more into the game.
- Arushan for NFSMW Mod Tools, which lets us transfer any car model into the game.
- MWInside for ReCompiler, which lets anyone add cars and vinyls into their favourite racing game.
- nfsu360 for NFS-VltEd, NFS-TexEd and NFSU2/MW Texture Compiler, which make modding the game just easier.
- Oleg Melashenko for ZModeler v1.0.7a, v2.2.5 and v2.2.6 (Build 992), where most of the conversion work is done.
- nlgzrgn for NFSMW Unlimiter and converting the car.


© 2018 nlgzrgn @ ExOpts Team. No rights reserved.


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