As our affiliates NFSUnlimited & NFSPlanet reports, the Playstation 3 demo of Need for Speed ProStreet should be available on the Playstation Network (PSN)! At the moment only for users in North America, The EU demo should be released soon.

The PC-demo is planned to be released Friday, 2nd November, while the Community Leaders are attending the 3rd and Final Community Day for Pro Street, gaining as much more information as possible.

The Xbox 360 demo is already available at the Xbox Live Marketplace.

I will be picking questions from you guys and trying to get them answered at this last community day event for Need For Speed: Pro Street so feel free to ask them in the comments of this post.

You have until thrusday to submit your questions. Also I cannot guarantee your question will get answered.

First up, we have a new Producers blog at Need For, this time it is written by Mike Upton, and is titled AAA-Synchronous.

Mike describes the nostalgic ways of old arcade-machine from his childhood and its relation to the modern Online Asynchronous Race-Events we will have in Need for Speed ProStreet.

excerpt from article.

I remember pretty clearly living in Markham, Ontario, and going with my brother to the local pizza place to pop a few quarters in to the Asteroids machine. The place was one of those budget pizza joints, cheap slices of grease-dripping goodness of nothing more than cheap cheese and cheap pepperoni. The carpet was shag, and it ran up the walls of the place. And tucked into a cramp corner at the back entrance, next to the john, were the coin ops and a lineup of the local kids, quarters at the ready.


Its actually quite a nice read, I suggest you take a Look.

Next, we have 20 new screenshots posted in the ScreenShot Section, I'd highly advice you to check them out, there are alot of sweet rides, as well as some great action shots, all provided kindly by our Friends at IGN.

and Last but not least.

there are currently 3 new videos posted at

These Videos include:

"Hatchback Havok" - A two-lap Grip Race on the Nevada Desert Course in a Volkswagon
"Round the Corners" - A three-lap Grip Race.
"Tire Fire" - Two Rounds Of Drag racing with Front Wheel Drive cars.

The Embedded video below is "Tire Fire".

I hope you enjoy the new updates, and remember your Community leaders are heading to Vancouver once again in 5 days for one last Community Day before Pro Street is released. Any last minute questions should be asked in the ProStreet forums Titled under the 'Community Day #3 Questions' by whomever makes the thread first.

without further ado, here is the Tire Fire Gameplay Video. has updated their site once again. This time they released a video about the birth of prostreet racing, and how the youth culture has evolved into actually taking their skills onto the track rather than risking it on the streets.

There is also a Director Bio of Rod Chong, and how he came to be a part of the NeedForSpeed family.

Check it out the video and Bio for yourself at

As well, there will be about an hour long documentary which will air on Spike TV. Im waiting to confirm this, but I've heard it will air Nov. 10 at 1am est. I'll follow up if anything changes. Im sure it should be exciting to watch.

The Nissan GT-R was recently unveiled at the Tokyo Motorshow in Japan and its being dubbed one of the biggest recent car launches. There are screenshots and a video below of the car ingame as well as an exclusive shot of the January issue of Import Tuner Magazine where they did a 5 page spread on ProStreet

Here is a short excerpt from the article.

"Dominate, kill the competition and take your driving skills to the next level. These are just a few descriptive words that submerge you deep into the realms of Pro Street’s career mode stages as your skills are put to the test in grip…, drift, drag and speed challenges, as you advance through a series of stages making your way past international competitors around the world, and finally coming face to face with the Street King himself.

“Pro Street is the next generation for Need For Speed. The one thing we wanted to redefine this year was the physics of the cars. Improvements on the visual aspects as well as the vehicles handing physics give Pro Street that raw feel and adrenaline rush that you get with every race you compete in,” says Michael Mann, senior producer of NFS."


1172252028.jpg 1172252042.jpg
1172252057.jpg 1172252096.jpg


On another note.
We have found that the official system requirements have been released on the EAStore. You may need to upgrade your system a little.

OS: Windows XP/Vista
CPU: 2.8 GHz or higher (Windows Vista requires 3.0 GHz)
RAM: 512 MB RAM or higher (Windows Vista requires 1 GB RAM)
HDD: 8.1 GB free disk space or more
Graphics: 128 MB or higher (Pixel Shader 2.0, AGP and PCIe only)
DirectX: Version 9.0c
DVD-Drive: 8x
Multiplayer: Internet Connection 512 Kbps, 2-8 Players
Input: Keyboard, Mouse
Optional: USB Steering Wheel / Dual Analogue Gamepad

Supported chipsets: NVIDIA GeForce FX 5950 greater (GeForce MX series not supported); ATI Radeon 9500 or greater. Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required.

The ProStreet Demo is Live on Xbox

What you're still here, what are you waiting for, get on live, and go grab it off marketplace today. Its only 655mb.

make any comments in This Thread.

Well, it seems like a few producers went to Phoenix back in May for some research on real Pro Street action. When Reading that article, I must say Poor, Poor Mustang. Go to the Producers Blog and read the full article..

Quoted from the Blog.

A happy coincidence, there was an open autocross course setup in the parking lot; so a quick $50 entry fee later and we were out on the course abusing our rental car. That’s right we didn’t have any real wheels there so we decided that we may as well test the limits of our rental Ford Mustang with the classy yellow paint job and black racing stripes. As soon as we rolled up to the course with the car everyone was staring in bewilderment as to why someone would autocross a rental Ford Mustang. The course Marshall approached us and asked us what we were planning to do with the car. We explained that were from Canada and out for a weekend of research. Somehow that made sense so he let us onto the course.

As one of our favorite Modellers MuscleCarFreak had stated:
"Its like they got confused between real life and their own game…"

as well, we have the benefit of a re-release movie for you. The Highest Level in HD.

We are getting news that the Need For Speed: Pro Street demo will be up on the Xbox Live Marketplace sometime this weekend so keep watch for it!

The PC demo should be out sometime during the last week of October or the first week of november. The PS3 demo will be out near the launch of the game.


It seems there was a mix up from EA regarding the release of the demo. The demo should hit the marketplace sometime around 2am (PST) on tuesday morning. I will keep you guys updated if I receive any more information.

EA has released the blueprint demo on their site.

It is located at

Test it out, and tune up your car.

Our Friends at Nfsplanet has gained some information about the system requirements for Pro Street. Please note that these are Unofficial and will be reannounced when officialized.

Excerpt from

Our colleagues from could get some information about the system requirements of the PC-version of Need for Speed ProStreet. Actually these specifications are not confirmed by EA yet, but at least your can take these to find out if the game will run fluently on your PC:

OS: Windows XP/Vista
CPU: 2.8 GHz or higher (Windows Vista requires 3.0 GHz)
RAM: 512 MB RAM or higher (Windows Vista requires 1 GB RAM)
HDD: 8.1 GB free disk space or more
Graphics: 128 MB or higher (Pixel Shader 2.0, AGP and PCIe only)
DirectX: Version 9.0c
DVD-Drive: 8x
Multiplayer: Internet Connection 512 Kbps, 2-8 Players
Input: Keyboard, Mouse
Optional: USB Steering Wheel / Dual Analogue Gamepad



You currently have no notifications.

{[{ notification.title }]}

{[{ notification.created|timeAgo:'MM/dd/yyyy' }]}
{[{ notification.sender.display_name }]}
older notifications mark all as read
{[{ shout.created|timeAgo:'MM/dd/yyyy' }]}