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Old 07-14-2010   #1
nfsu360
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Default URO | NFS:PS Modding Tools | Update 31 July 2011

The first addon car for NFS ProStreet. Car damage is supported.
Mod is released. To download visit:
http://nfs-tools.blogspot.com

NFS: ProStreet Modding Tools v0.6 will be released July 12, 2011.

Package will include the following ready tools:
- NFS: ProStreet Geometry Compiler,
- NFS: Carbon / ProStreet Texture Compiler,
- NFS: ProStreet Geometry Viewer.


In near future I will add additional tools for this package, because some tools are not ready to release.

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Last edited by nfsu360; 07-31-2011 at 02:23 PM..
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Old 07-14-2010   #2
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Modding PS is cool, but Hummer? Waiting for beta
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Old 07-14-2010   #3
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And here we go, now even Pro Street is cracked.
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Old 07-14-2010   #4
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Awesome, now all NFS are cracked.
And Hummer in PS sounds fun
Great work nfsu360, as always.

Last edited by McLaren_3Dcm; 07-14-2010 at 12:43 PM..
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Old 07-14-2010   #5
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that's more like a "URO Vamtac" than a hmmwv but doesnt matter... your job is hot
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Old 07-14-2010   #6
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Awesome. Good job nfsu360! I think all the nfs games are moddable now
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Old 07-14-2010   #7
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Ah **** yeah finally. About time bro.

Are the cars hard coded in the game or is there hope for 'adding' cars instead of replacing them?
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Old 07-14-2010   #8
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@GTR: wtf, I loled at your avatar
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Old 07-14-2010   #9
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Quote:
Originally Posted by Primus View Post
rofl.

Win.
This.

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Old 07-14-2010   #10
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Cool. Although I'm not a fan of PS. Great job nfsu360.
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Old 07-15-2010   #11
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Cheers, nfsu360 ! Great job modding NFS PS !
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Old 07-15-2010   #12
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Quote:
Originally Posted by Radu-Cristian View Post
that's more like a "URO Vamtac" than a hmmwv
Yes, that's true. It is preview mod that shows that NFS: ProStreet is moddable now.

Quote:
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Ah **** yeah finally. About time bro.

Are the cars hard coded in the game or is there hope for 'adding' cars instead of replacing them?
I did not check it for this game yet.

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Old 07-15-2010   #13
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Is it possible to change aftermarket wheels size?
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Old 07-15-2010   #14
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I've got better idea than this Hummer:
Stratopolonez or Fiat 125p or 126p! Or Leopard 6 Litre roadster (these four cars are made in Poland )
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Old 07-17-2010   #15
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Looking good...see the materials are pretty much sorted out. Can't wait to see more of this.
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Old 07-17-2010   #16
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What can I say.... Exellent! nono...Beautiful!..nop...Awesore!...mmm ....XD Man you are the best! now you craking the NFSU1 NFSU2 NFSC NFSPS and NFSUC you are the god of the NFS
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Old 07-17-2010   #17
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Quote:
Originally Posted by nfsu360 View Post
The first addon car for NFS ProStreet. I planning to convert Hummer from NFS:Underground 2 to NFS: ProStreet. Car damage is supported. Mod is still in progress. More information about the progress will be added successively.

Well, you are m3n.

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When the tidal wave hit phucket, he was the only surivior. He stood in front of the wave, and laughed. The wave took a detour around him, and then killed everyone else. This man was a true m3n.
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Old 07-17-2010   #18
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Quote:
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What can I say.... Exellent! nono...Beautiful!..nop...Awesore!
Yes, yes, it's definitely awesore.
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Old 07-22-2010   #19
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does nfs360 include the mod to change the handling of prostreet? you know it really sucks controlling prostreet with keyboard to much delay,
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Old 07-23-2010   #20
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Awesome, dude!
You made so much for the community! And I hope you'll do it further.
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Old 07-24-2010   #21
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very nice! This is really good news. thanks..
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Old 07-26-2010   #22
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Damn, you on a roll, nfsu360...
I was wondering, though: in your work on modding these titles, have you come across anything in the games that might give hope for adding replay functionality to the titles that lacked them when new...?
Just hoped that, for example, MW or Carbon had some unused/carryover coding that would've given them something like UG2's replays...
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Old 08-17-2010   #23
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Any updates on this?
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Old 08-18-2010   #24
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the updates here in ps are not like un UG2, maybe this is hard to mod? LOL
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Old 08-23-2010   #25
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There is a huge progress. Fixed a lot bugs. NFS: ProStreet Geometry Compiler is finished. Now I will work on another tools from NFS: ProStreet Modding Tools package. I don't have a lot time to work and some bugs take a lot of time to fix, so this mean why there isn't frequently updates.

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Last edited by nfsu360; 08-23-2010 at 01:00 PM..
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Old 08-23-2010   #26
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Wow NFSU360 exellent! you are god
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Old 08-23-2010   #27
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Awesome! Great progress!
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Old 08-23-2010   #28
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Wonderful. We are here to cheer you on.
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Last edited by 3ni_2nr; 08-23-2010 at 06:02 PM.. Reason: congratulated myself on my 1000th contribution to NFSCatz
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Old 08-23-2010   #29
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Nice man you always surprise us
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Old 08-24-2010   #30
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Woow! Which car it'll replace? I can make livery textures for opponent's car for you(Army car or which you want)
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Old 08-28-2010   #31
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Mod update:


Another updates:
NFS: ProStreet Geometry Viewer supports TEXTURES.BIN. Now objects are rendered with textures (optional).
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Last edited by nfsu360; 08-29-2010 at 10:36 AM..
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Old 08-28-2010   #32
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Exellent Mod!!! can I ask, hehe the 3d model are from here right?
http://gfx-3d-model.blogspot.com
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Old 08-29-2010   #33
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NFS: ProSteet Geometry Compiler and NFS: ProStreet Geometry Viewer are finished. Next step is making editor like VLT Edit. This take a long time. There is a way to add modifed (by me) arushan's VLTEdit that supports NFS: PS to my ModTools. I asked arushan, but he didn't respond i don't know what to do.Eventually you can change settings of the wheels only.
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Old 08-29-2010   #34
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What about beta of your mod?
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Old 08-31-2010   #35
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Looks like nobody interested, so maybe VLTEdit for ProStreet isn't needed, hmm... Dav, make only wheels settings editor (like for NFS Carbon), that's it.
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Old 08-31-2010   #36
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I'm interested.
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Old 09-01-2010   #37
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I'm interested too.
perfomance editing is definetly a needed feature.
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Old 09-01-2010   #38
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Looks like nobody interested, so maybe VLTEdit for ProStreet isn't needed, hmm... Dav, make only wheels settings editor (like for NFS Carbon), that's it.
Actually, I always wanted to mod Carbon ever since the tools came out. But since there was no performance editor made for it, I dropped my interest on it.

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Nice work out there Dav. I hope you'll make a similar VLTedit program for Prostreet too.
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Old 09-01-2010   #39
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The problem is, that the VLTEdit is arushan tool, nfsu360 only adapt his tool for NFS ProStreet, so permission from aru is needed, i think. As far as i remember, arushan was offering his help, so that shouldn't be a problem.
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Old 09-01-2010   #40
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I was trying to contact with arushan, but he didn't respond
He was not active for long time at nfscars.net
In this case there will be only wheels settings editor.
Or maybe anybody know how to contact with him ?
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