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| Editing Projects If you are working on a scratch made car, or released a scratch made car, announce it here! If you are working on a scratch made car or some parts, show them off here! |
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#1 |
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Junior Member
Join Date: Feb 2008
Location: Poland
Posts: 104
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NFS-GeoEd it is tool for editing NFS: Underground 2 geometry files. In future version I will add support fow newer nfs games.
Released version: 0.5.2 alpha Author: nfsu360 E-mail: nfsu360@gmail.com Page: http://code.google.com/p/nfstools/ Download: http://nfstools.googlecode.com/files....5.2-alpha.rar Features: - mount points editor - material editor - support all default materials - geometry viewer - exporter - importer ![]() Example (tank geometry found in internet): ![]() Last edited by dav_POLAND; 5 Days Ago at 06:01 PM. |
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#2 | |
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Member
Join Date: Mar 2008
Location: Colchester, UK
Posts: 1,398
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Quote:
![]() Also I look forward to seeing support for more recent NFS games.
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DESTROY ALL RICERS HURRRRRRRRRRRRRRRR |
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#3 |
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Mø§tËÐwÅ®Ðø1
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yay UG2 geometry is getting hacked what a man great job
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Segeant Cross will impound your riced cars even if you can pay your fines. Anti-RICE Gangster
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#4 |
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Junior Member
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Thats great, I wish you good luck!
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Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/ |
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#5 |
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Speed Freak
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thats amazing... love ya
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#6 |
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NFSCars Staff
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I take it you will be able to add support for Most Wanted, Carbon, ProStreet and Undercover as well what about the first Underground and also what about better editing tools for Need for Speed Hot Pursuit 2 to also include not only editing the cars or making ones but also tracks, damage to the cars since Ashuan hasn't updated his HP2 tools neither to include editing damage in the damage o-files, making new skeleton files, making new drivers and tracks too. Will this new geo edit include a export option for easy use in Z-Modeler 1 and 2 I think that would be to have as part this new tool.
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CVPI19 NFSCars Staff http://www.nfscars.net I feel honored to be officially part of NFSCars' staff I'm happy I now have a new place to call home. |
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#7 |
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Rated A for "Awesome"
Join Date: Nov 2007
Location: La Fila, Costa Rica
Posts: 541
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Hey, dave, you could put an export feature to convert NFSU-NFSC Meshes to NFS4?
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#8 |
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TBA
Join Date: May 2006
Location: City of Rockport/BMW M3 GT2
Posts: 272
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Oh my god!!!!!
![]() MAN YOU DID IT That's AMAZING!!!! So does it mean that in future we can convert new cars to Unerground 2? Last edited by McLaren_3Dcm; 05-25-2009 at 12:26 AM. |
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#9 |
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Mø§tËÐwÅ®Ðø1
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well i dont think convert but if he finds fontend bin files then yes
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Segeant Cross will impound your riced cars even if you can pay your fines. Anti-RICE Gangster
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#10 |
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Mø§tËÐwÅ®Ðø1
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I have a nice idea that you could imprt 3ds files into bins and delet other parts and have a matreal editor veacuse your box is plainnothing you cant customize it and this way Villans M3 can have exhausts
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Segeant Cross will impound your riced cars even if you can pay your fines. Anti-RICE Gangster
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#11 |
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Member
Join Date: Mar 2008
Location: Colchester, UK
Posts: 1,398
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YAAY! I can see it now. VLTedit for NFSUG2, NFSC and NFS PS. No more crappy handling that PS had
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DESTROY ALL RICERS HURRRRRRRRRRRRRRRR |
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#12 |
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Junior Member
Join Date: Feb 2008
Location: Poland
Posts: 104
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This box was imported from .OBJ file format, but I want add support more formats. I made some progress, now every geometry from NFS: Underground 2 may be open by editor.
I add support textures.bin, which is automatically processing on open geometry. ![]() Nom I am working to fix and improve import function. |
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#13 |
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Salim Ljabli
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does this mean that it will be modable ?!
i mean making cars for Underground 2 ? |
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#14 | |
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Junior Member
Join Date: Feb 2008
Location: Poland
Posts: 104
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Quote:
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#15 |
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Salim Ljabli
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OOHH !! yaye youuuuuupi
MAn we still need two people like you and the nfsworld will get better and better !!and tell me are you planing to make it avalible for nfs UC and PS ?! |
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#16 |
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Mø§tËÐwÅ®Ðø1
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man yaaaaaaaay relase it now in UG2 tools and keep updating make an 3ds export and frontend locations for texed and then it is moddlable almost fullly
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Segeant Cross will impound your riced cars even if you can pay your fines. Anti-RICE Gangster
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#17 |
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TBA
Join Date: May 2006
Location: City of Rockport/BMW M3 GT2
Posts: 272
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OH YEAAAH
I wayted for this!!!!!! so that means we finaly can drive Ferrari or Lambo or anything else in U2 OMG!!!! in future) |
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#18 |
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Mø§tËÐwÅ®Ðø1
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who will make it... never thought of this question
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Segeant Cross will impound your riced cars even if you can pay your fines. Anti-RICE Gangster
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#19 |
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Member
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Damn ! These are the greatest news i've heard for a long time.
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#20 |
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TBA
Join Date: May 2006
Location: City of Rockport/BMW M3 GT2
Posts: 272
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Complitely agree Robin!!!!
This is AMAZINGLY GREAT NEWS ![]() Last edited by McLaren_3Dcm; 05-25-2009 at 09:21 AM. |
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#21 |
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Modder
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nice work dav_poland
![]() But even if UG2 gets craked, I won't roll back to that game. That game is ugly and boring ![]()
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"I don't have dreams. I don't have soul. I don't have life. I'm a MW modder" Visit my forum
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#22 |
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Mø§tËÐwÅ®Ðø1
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but what about PS or UC or C
nfs's
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Segeant Cross will impound your riced cars even if you can pay your fines. Anti-RICE Gangster
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#23 |
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NFS Old-Schooler
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Wow seems we've got a succesor for Arushan
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NFS1-PSX,PC(SE) ; NFS2-PSX,PC(SE) ; NFS3HP-PC,PSX ; NFS4HS-PC,PSX ; NFS5PU-PC,PSX ; NFS6HP2-PC ; NFS7UG-PC ; NFS9MW-PC |
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#24 |
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Junior Member
Join Date: Feb 2008
Location: Poland
Posts: 104
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Of course, I am working to add support newer games than NFS: Underground 2.
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#25 |
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Rated A for "Awesome"
Join Date: Nov 2007
Location: La Fila, Costa Rica
Posts: 541
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And what about export function? So we can convert cars to HS.
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#26 |
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Muscle Head
Join Date: Apr 2009
Location: Fiery pits of Hell itself
Posts: 412
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@dav_POLAND, you so made my day! UG2 is cracked!
Can't wait to see some big ol' muscle with hydros! :mrgreen:
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Tuning a car is a matter of taste. Ricing is beyond tastelessness.
Anti-Ricing Gangster--someone who'll make you eat your own rice! My garages |
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#27 |
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Member
Join Date: Sep 2008
Location: my house
Posts: 278
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yay can't wait ill make cars for u2!
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99% of people on this forum are human. If you are part of the 1% who are not human, copy this to your sig. |
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#28 |
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Junior Member
Join Date: Feb 2008
Location: Poland
Posts: 104
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#29 |
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NFSCars Staff
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Excuse Dav what about easy importing and exporting for Z-modeler 1 and 2 and also could I also suggest importing and exporting to 3D Studio as well and even though Most Wanted was already cracked but requires the mod loader and ADDONS and CAR_REPLACE folders for the game. Do you think you could also add a import and export feature for Most Wanted without the need for using Ashuan's Mod Loader or no? Its just a though and do you think you could also do import and export for all files for Need for Speed Hot Pursuit 2 like make new skeletons and damage as well as drivers and tracks in addition to cars? Other wise keep up the good work I look forward to this being used for Undercover as well too and if you need a beta tester for Undercover importing and Exporting I will be glad to test it for you.
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CVPI19 NFSCars Staff http://www.nfscars.net I feel honored to be officially part of NFSCars' staff I'm happy I now have a new place to call home. |
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#30 |
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TBA
Join Date: May 2006
Location: City of Rockport/BMW M3 GT2
Posts: 272
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I'd glad to be beta tester to
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#31 |
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Mø§tËÐwÅ®Ðø1
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i can tesr UG2 stuff like making an m3 for it
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Segeant Cross will impound your riced cars even if you can pay your fines. Anti-RICE Gangster
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#32 |
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Member
Join Date: Sep 2008
Location: my house
Posts: 278
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ill help test!
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99% of people on this forum are human. If you are part of the 1% who are not human, copy this to your sig. |
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#33 |
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Dubocracy member
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OMG this is sweet dude...A F1 in UG2 would be sweet!!!
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#34 |
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•·.·´¯`·.·•§ℓŹ•·.·´¯`·.·•
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OMG. This is something really great piece of news to hear after a long time. Good work dav_Poland. I hope to convert some cars to NFS:Underground 2 someday. So can the original NFS:Underground 2 parts be edited easily & saved using that program?
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bLooD-RaiD Conversions - bE HoT, ReMaiN CooL
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#35 |
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Junior Member
Join Date: Feb 2008
Location: Poland
Posts: 104
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of course, now export is almost ready, import is still unstable
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#36 |
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Mø§tËÐwÅ®Ðø1
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is it in ug2 tools section?
I mean can you upload it
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Segeant Cross will impound your riced cars even if you can pay your fines. Anti-RICE Gangster
Last edited by MostEdwardo1; 05-26-2009 at 02:22 PM. |
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#37 |
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WESTBLADE
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That's awesome, always liked NFSU2's physics and replay system. I'd suggest one thing though, is it possible to lock an imported model - so no-one can steal it? I got my Enzo stolen so many times that i can't even count it anymore
![]() Only sad thing is that it will be overflooded by conversions from another games just like NFSMW. Where are the days of NFSHS where people actually modded it with their own models? Oh well... Gotta live with that... EDIT: Gotta install NFSU2 now to see if i still like it ![]()
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Current W.I.P.'s- Lamborghini Diablo SV MY99 - Ferrari F50 - Nissan Skyline R34 GT-R V-Spec II - BMW 335i Coupé (E92)(no thread yet...) Last edited by BOBBY85; 05-26-2009 at 04:32 PM. |
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#38 | |
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Bayerische Motoren Werke
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FINALLY I can make the M3 E92 as powerful as it should've been in PS!
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#39 |
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Speed Freak
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dav_POLAND: i dont know where have u been ever since UG was launched... lol.. but finally we got u
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#40 |
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Muscle Head
Join Date: Apr 2009
Location: Fiery pits of Hell itself
Posts: 412
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@dav_POLAND and other beta testers,
I had a thought that UG2 might have the issue with high-poly cars, being the low-poly game. So, maybe could you test it with some hi-poly mesh to see if that would make some problems?
__________________
Tuning a car is a matter of taste. Ricing is beyond tastelessness.
Anti-Ricing Gangster--someone who'll make you eat your own rice! My garages |
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