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Old 05-24-2009   #1
dav_POLAND
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Default NFS-GeoEd v0.5.2 ALPHA | Released | Update: 16 Nov 2009

NFS-GeoEd it is tool for editing NFS: Underground 2 geometry files. In future version I will add support fow newer nfs games.

Released version: 0.5.2 alpha
Author: nfsu360
E-mail: nfsu360@gmail.com
Page: http://code.google.com/p/nfstools/
Download: http://nfstools.googlecode.com/files....5.2-alpha.rar

Features:
- mount points editor
- material editor
- support all default materials
- geometry viewer
- exporter
- importer



Example (tank geometry found in internet):
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Last edited by dav_POLAND; 5 Days Ago at 06:01 PM.
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Old 05-24-2009   #2
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Originally Posted by dav_POLAND View Post
NFS-GeoEd it is tool for editing NFS: Underground 2 geometry files. In future version I will add support FOR neWer nfs games.
Fixed to avoid confusion

Also I look forward to seeing support for more recent NFS games.
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Old 05-24-2009   #3
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yay UG2 geometry is getting hacked what a man great job
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Old 05-24-2009   #4
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Thats great, I wish you good luck!
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Old 05-24-2009   #5
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thats amazing... love ya
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Old 05-24-2009   #6
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I take it you will be able to add support for Most Wanted, Carbon, ProStreet and Undercover as well what about the first Underground and also what about better editing tools for Need for Speed Hot Pursuit 2 to also include not only editing the cars or making ones but also tracks, damage to the cars since Ashuan hasn't updated his HP2 tools neither to include editing damage in the damage o-files, making new skeleton files, making new drivers and tracks too. Will this new geo edit include a export option for easy use in Z-Modeler 1 and 2 I think that would be to have as part this new tool.
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Old 05-24-2009   #7
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Hey, dave, you could put an export feature to convert NFSU-NFSC Meshes to NFS4?
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Old 05-25-2009   #8
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Oh my god!!!!!
MAN YOU DID IT
That's AMAZING!!!!
So does it mean that in future we can convert new cars to Unerground 2?

Last edited by McLaren_3Dcm; 05-25-2009 at 12:26 AM.
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Old 05-25-2009   #9
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well i dont think convert but if he finds fontend bin files then yes
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Old 05-25-2009   #10
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I have a nice idea that you could imprt 3ds files into bins and delet other parts and have a matreal editor veacuse your box is plainnothing you cant customize it and this way Villans M3 can have exhausts
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Old 05-25-2009   #11
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YAAY! I can see it now. VLTedit for NFSUG2, NFSC and NFS PS. No more crappy handling that PS had
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Old 05-25-2009   #12
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This box was imported from .OBJ file format, but I want add support more formats. I made some progress, now every geometry from NFS: Underground 2 may be open by editor.

I add support textures.bin, which is automatically processing on open geometry.


Nom I am working to fix and improve import function.
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Old 05-25-2009   #13
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does this mean that it will be modable ?!

i mean making cars for Underground 2 ?
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Old 05-25-2009   #14
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Quote:
Originally Posted by S.L View Post
does this mean that it will be modable ?!

i mean making cars for Underground 2 ?
Yes, this is main editor's idea.
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Old 05-25-2009   #15
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OOHH !! yaye youuuuuupi

MAn we still need two people like you and the nfsworld will get better and better !!

and tell me are you planing to make it avalible for nfs UC and PS ?!
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Old 05-25-2009   #16
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man yaaaaaaaay relase it now in UG2 tools and keep updating make an 3ds export and frontend locations for texed and then it is moddlable almost fullly
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Old 05-25-2009   #17
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OH YEAAAH
I wayted for this!!!!!!
so that means we finaly can drive Ferrari or Lambo or anything else in U2 OMG!!!!
in future)
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Old 05-25-2009   #18
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Quote:
Originally Posted by FOX View Post
YAAY! I can see it now. VLTedit for NFSUG2, NFSC and NFS PS. No more crappy handling that PS had
who will make it... never thought of this question
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Old 05-25-2009   #19
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Damn ! These are the greatest news i've heard for a long time.
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Old 05-25-2009   #20
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Complitely agree Robin!!!!
This is AMAZINGLY GREAT NEWS

Last edited by McLaren_3Dcm; 05-25-2009 at 09:21 AM.
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Old 05-25-2009   #21
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nice work dav_poland

But even if UG2 gets craked, I won't roll back to that game. That game is ugly and boring
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Old 05-25-2009   #22
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but what about PS or UC or C
nfs's
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Old 05-25-2009   #23
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Wow seems we've got a succesor for Arushan
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Old 05-25-2009   #24
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Quote:
Originally Posted by MostEdwardo1 View Post
but what about PS or UC or C
nfs's
Of course, I am working to add support newer games than NFS: Underground 2.
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Old 05-25-2009   #25
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And what about export function? So we can convert cars to HS.
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Old 05-25-2009   #26
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@dav_POLAND, you so made my day! UG2 is cracked!

Can't wait to see some big ol' muscle with hydros! :mrgreen:
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Old 05-25-2009   #27
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yay can't wait ill make cars for u2!
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Old 05-26-2009   #28
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Quote:
Originally Posted by AJ_Lethal View Post
And what about export function? So we can convert cars to HS.
Added

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Old 05-26-2009   #29
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Quote:
Originally Posted by dav_POLAND View Post
Added

Excuse Dav what about easy importing and exporting for Z-modeler 1 and 2 and also could I also suggest importing and exporting to 3D Studio as well and even though Most Wanted was already cracked but requires the mod loader and ADDONS and CAR_REPLACE folders for the game. Do you think you could also add a import and export feature for Most Wanted without the need for using Ashuan's Mod Loader or no? Its just a though and do you think you could also do import and export for all files for Need for Speed Hot Pursuit 2 like make new skeletons and damage as well as drivers and tracks in addition to cars? Other wise keep up the good work I look forward to this being used for Undercover as well too and if you need a beta tester for Undercover importing and Exporting I will be glad to test it for you.
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Old 05-26-2009   #30
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I'd glad to be beta tester to
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Old 05-26-2009   #31
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i can tesr UG2 stuff like making an m3 for it
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Old 05-26-2009   #32
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ill help test!
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Old 05-26-2009   #33
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OMG this is sweet dude...A F1 in UG2 would be sweet!!!
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Old 05-26-2009   #34
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OMG. This is something really great piece of news to hear after a long time. Good work dav_Poland. I hope to convert some cars to NFS:Underground 2 someday. So can the original NFS:Underground 2 parts be edited easily & saved using that program?
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Old 05-26-2009   #35
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Quote:
Originally Posted by Ark-X Stylizer View Post
OMG. This is something really great piece of news to hear after a long time. Good work dav_Poland. I hope to convert some cars to NFS:Underground 2 someday. So can the original NFS:Underground 2 parts be edited easily & saved using that program?
of course, now export is almost ready, import is still unstable
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Old 05-26-2009   #36
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is it in ug2 tools section?
I mean can you upload it
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Old 05-26-2009   #37
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That's awesome, always liked NFSU2's physics and replay system. I'd suggest one thing though, is it possible to lock an imported model - so no-one can steal it? I got my Enzo stolen so many times that i can't even count it anymore

Only sad thing is that it will be overflooded by conversions from another games just like NFSMW. Where are the days of NFSHS where people actually modded it with their own models? Oh well... Gotta live with that...

EDIT: Gotta install NFSU2 now to see if i still like it
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Old 05-26-2009   #38
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Quote:
Originally Posted by FOX View Post
YAAY! I can see it now. VLTedit for NFSUG2, NFSC and NFS PS. No more crappy handling that PS had
FINALLY I can make the M3 E92 as powerful as it should've been in PS!
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Old 05-26-2009   #39
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dav_POLAND: i dont know where have u been ever since UG was launched... lol.. but finally we got u
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Old 05-26-2009   #40
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@dav_POLAND and other beta testers,

I had a thought that UG2 might have the issue with high-poly cars, being the low-poly game. So, maybe could you test it with some hi-poly mesh to see if that would make some problems?
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